#include "client/client_config.h"
#include "client/debug_menu.h"
#include "client/game.h"
+#include "client/gl_debug.h"
#include "client/gui.h"
#include "client/input.h"
#include "client/window.h"
static void framebuffer_size_callback(__attribute__((unused)) GLFWwindow *handle, int width, int height)
{
- glViewport(0, 0, width, height);
+ glViewport(0, 0, width, height); GL_DEBUG
window.width = width;
window.height = height;