#include <GL/glew.h>
#include <GL/gl.h>
#include "client/debug_menu.h"
+#include "client/game.h"
#include "client/gui.h"
#include "client/input.h"
#include "client/scene.h"
scene_on_resize(width, height);
gui_on_resize(width, height);
+ game_on_resize(width, height);
}
static void cursor_pos_callback(unused GLFWwindow *handle, double current_x, double current_y)