IWritableTextureSource *createTextureSource();
#if ENABLE_GLES
-bool hasNPotSupport();
-video::IImage * Align2Npot2(video::IImage * image, irr::video::IVideoDriver* driver);
+video::IImage *Align2Npot2(video::IImage *image, video::IVideoDriver *driver);
#endif
enum MaterialType{
u32 texture_id = 0;
u16 animation_frame_length_ms = 0;
- u8 animation_frame_count = 1;
+ u16 animation_frame_count = 1;
u8 material_type = TILE_MATERIAL_BASIC;
u8 material_flags =