]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/tile.h
Add confirmation on new player registration (#6849)
[minetest.git] / src / client / tile.h
index ea7a9135afb554133c159ddd6a2eba559408f32e..817b1aa58595e5ad8b719e97d4b8644a832858ce 100644 (file)
@@ -17,19 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef TILE_HEADER
-#define TILE_HEADER
+#pragma once
 
 #include "irrlichttypes.h"
-#include "irr_v2d.h"
 #include "irr_v3d.h"
 #include <ITexture.h>
-#include <IrrlichtDevice.h>
-#include "threads.h"
 #include <string>
 #include <vector>
+#include <SMaterial.h>
+#include <memory>
+#include "util/numeric.h"
 
 class IGameDef;
+struct TileSpec;
+struct TileDef;
+
+typedef std::vector<video::SColor> Palette;
 
 /*
        tile.{h,cpp}: Texture handling stuff.
@@ -66,7 +69,7 @@ void clearTextureNameCache();
 namespace irr {namespace scene {class IMesh;}}
 struct TextureFromMeshParams
 {
-       scene::IMesh *mesh;
+       scene::IMesh *mesh = nullptr;
        core::dimension2d<u32> dim;
        std::string rtt_texture_name;
        bool delete_texture_on_shutdown;
@@ -86,40 +89,55 @@ struct TextureFromMeshParams
 class ISimpleTextureSource
 {
 public:
-       ISimpleTextureSource(){}
-       virtual ~ISimpleTextureSource(){}
+       ISimpleTextureSource() = default;
+
+       virtual ~ISimpleTextureSource() = default;
+
        virtual video::ITexture* getTexture(
-                       const std::string &name, u32 *id = NULL) = 0;
+                       const std::string &name, u32 *id = nullptr) = 0;
 };
 
 class ITextureSource : public ISimpleTextureSource
 {
 public:
-       ITextureSource(){}
-       virtual ~ITextureSource(){}
+       ITextureSource() = default;
+
+       virtual ~ITextureSource() = default;
+
        virtual u32 getTextureId(const std::string &name)=0;
        virtual std::string getTextureName(u32 id)=0;
        virtual video::ITexture* getTexture(u32 id)=0;
        virtual video::ITexture* getTexture(
-                       const std::string &name, u32 *id = NULL)=0;
-       virtual IrrlichtDevice* getDevice()=0;
+                       const std::string &name, u32 *id = nullptr)=0;
+       virtual video::ITexture* getTextureForMesh(
+                       const std::string &name, u32 *id = nullptr) = 0;
+       /*!
+        * Returns a palette from the given texture name.
+        * The pointer is valid until the texture source is
+        * destructed.
+        * Should be called from the main thread.
+        */
+       virtual Palette* getPalette(const std::string &name) = 0;
        virtual bool isKnownSourceImage(const std::string &name)=0;
        virtual video::ITexture* generateTextureFromMesh(
                        const TextureFromMeshParams &params)=0;
        virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+       virtual video::SColor getTextureAverageColor(const std::string &name)=0;
+       virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
 };
 
 class IWritableTextureSource : public ITextureSource
 {
 public:
-       IWritableTextureSource(){}
-       virtual ~IWritableTextureSource(){}
+       IWritableTextureSource() = default;
+
+       virtual ~IWritableTextureSource() = default;
+
        virtual u32 getTextureId(const std::string &name)=0;
        virtual std::string getTextureName(u32 id)=0;
        virtual video::ITexture* getTexture(u32 id)=0;
        virtual video::ITexture* getTexture(
-                       const std::string &name, u32 *id = NULL)=0;
-       virtual IrrlichtDevice* getDevice()=0;
+                       const std::string &name, u32 *id = nullptr)=0;
        virtual bool isKnownSourceImage(const std::string &name)=0;
        virtual video::ITexture* generateTextureFromMesh(
                        const TextureFromMeshParams &params)=0;
@@ -128,26 +146,13 @@ class IWritableTextureSource : public ITextureSource
        virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
        virtual void rebuildImagesAndTextures()=0;
        virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+       virtual video::SColor getTextureAverageColor(const std::string &name)=0;
+       virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
 };
 
-IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
+IWritableTextureSource *createTextureSource();
 
 #ifdef __ANDROID__
-/**
- * @param size get next npot2 value
- * @return npot2 value
- */
-inline unsigned int npot2(unsigned int size)
-{
-       if (size == 0) return 0;
-       unsigned int npot = 1;
-
-       while ((size >>= 1) > 0) {
-               npot <<= 1;
-       }
-       return npot;
-}
-
 video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver);
 #endif
 
@@ -157,7 +162,8 @@ enum MaterialType{
        TILE_MATERIAL_LIQUID_TRANSPARENT,
        TILE_MATERIAL_LIQUID_OPAQUE,
        TILE_MATERIAL_WAVING_LEAVES,
-       TILE_MATERIAL_WAVING_PLANTS
+       TILE_MATERIAL_WAVING_PLANTS,
+       TILE_MATERIAL_OPAQUE
 };
 
 // Material flags
@@ -168,10 +174,10 @@ enum MaterialType{
 // Should the crack be drawn on transparent pixels (unset) or not (set)?
 // Ignored if MATERIAL_FLAG_CRACK is not set.
 #define MATERIAL_FLAG_CRACK_OVERLAY 0x04
-// Animation made up by splitting the texture to vertical frames, as
-// defined by extra parameters
-#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
-#define MATERIAL_FLAG_HIGHLIGHTED 0x10
+#define MATERIAL_FLAG_ANIMATION 0x08
+//#define MATERIAL_FLAG_HIGHLIGHTED 0x10
+#define MATERIAL_FLAG_TILEABLE_HORIZONTAL 0x20
+#define MATERIAL_FLAG_TILEABLE_VERTICAL 0x40
 
 /*
        This fully defines the looks of a tile.
@@ -179,102 +185,157 @@ enum MaterialType{
 */
 struct FrameSpec
 {
-       FrameSpec():
-               texture_id(0),
-               texture(NULL),
-               normal_texture(NULL)
-       {
-       }
-       u32 texture_id;
-       video::ITexture *texture;
-       video::ITexture *normal_texture;
+       FrameSpec() = default;
+
+       u32 texture_id = 0;
+       video::ITexture *texture = nullptr;
+       video::ITexture *normal_texture = nullptr;
+       video::ITexture *flags_texture = nullptr;
 };
 
-struct TileSpec
+#define MAX_TILE_LAYERS 2
+
+//! Defines a layer of a tile.
+struct TileLayer
 {
-       TileSpec():
-               texture_id(0),
-               texture(NULL),
-               normal_texture(NULL),
-               alpha(255),
-               material_type(TILE_MATERIAL_BASIC),
-               material_flags(
-                       //0 // <- DEBUG, Use the one below
-                       MATERIAL_FLAG_BACKFACE_CULLING
-               ),
-               shader_id(0),
-               animation_frame_count(1),
-               animation_frame_length_ms(0),
-               rotation(0)
-       {
-       }
+       TileLayer() = default;
 
-       bool operator==(const TileSpec &other) const
+       /*!
+        * Two layers are equal if they can be merged.
+        */
+       bool operator==(const TileLayer &other) const
        {
-               return (
+               return
                        texture_id == other.texture_id &&
-                       /* texture == other.texture && */
-                       alpha == other.alpha &&
                        material_type == other.material_type &&
                        material_flags == other.material_flags &&
-                       rotation == other.rotation
-               );
+                       color == other.color &&
+                       scale == other.scale;
        }
 
-       bool operator!=(const TileSpec &other) const
+       /*!
+        * Two tiles are not equal if they must have different vertices.
+        */
+       bool operator!=(const TileLayer &other) const
        {
                return !(*this == other);
        }
-       
+
        // Sets everything else except the texture in the material
        void applyMaterialOptions(video::SMaterial &material) const
        {
                switch (material_type) {
-               case TILE_MATERIAL_BASIC:
-                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-                       break;
-               case TILE_MATERIAL_ALPHA:
-                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
-                       break;
-               case TILE_MATERIAL_LIQUID_TRANSPARENT:
-                       material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-                       break;
+               case TILE_MATERIAL_OPAQUE:
                case TILE_MATERIAL_LIQUID_OPAQUE:
                        material.MaterialType = video::EMT_SOLID;
                        break;
+               case TILE_MATERIAL_BASIC:
                case TILE_MATERIAL_WAVING_LEAVES:
-                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-                       break;
                case TILE_MATERIAL_WAVING_PLANTS:
                        material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
                        break;
+               case TILE_MATERIAL_ALPHA:
+               case TILE_MATERIAL_LIQUID_TRANSPARENT:
+                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+                       break;
+               default:
+                       break;
+               }
+               material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
+               if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
+                       material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+               }
+               if (!(material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) {
+                       material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
                }
-               material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
-                       ? true : false;
        }
 
        void applyMaterialOptionsWithShaders(video::SMaterial &material) const
        {
-               material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
-                       ? true : false;
+               material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
+               if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
+                       material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+                       material.TextureLayer[1].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
+               }
+               if (!(material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) {
+                       material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+                       material.TextureLayer[1].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
+               }
+       }
+
+       bool isTileable() const
+       {
+               return (material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)
+                       && (material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL);
+       }
+
+       // Ordered for size, please do not reorder
+
+       video::ITexture *texture = nullptr;
+       video::ITexture *normal_texture = nullptr;
+       video::ITexture *flags_texture = nullptr;
+
+       u32 shader_id = 0;
+
+       u32 texture_id = 0;
+
+       u16 animation_frame_length_ms = 0;
+       u8 animation_frame_count = 1;
+
+       u8 material_type = TILE_MATERIAL_BASIC;
+       u8 material_flags =
+               //0 // <- DEBUG, Use the one below
+               MATERIAL_FLAG_BACKFACE_CULLING |
+               MATERIAL_FLAG_TILEABLE_HORIZONTAL|
+               MATERIAL_FLAG_TILEABLE_VERTICAL;
+
+       //! If true, the tile has its own color.
+       bool has_color = false;
+
+       std::shared_ptr<std::vector<FrameSpec>> frames = nullptr;
+
+       /*!
+        * The color of the tile, or if the tile does not own
+        * a color then the color of the node owning this tile.
+        */
+       video::SColor color;
+
+       u8 scale;
+};
+
+/*!
+ * Defines a face of a node. May have up to two layers.
+ */
+struct TileSpec
+{
+       TileSpec() {
+               for (auto &layer : layers)
+                       layer = TileLayer();
+       }
+
+       /*!
+        * Returns true if this tile can be merged with the other tile.
+        */
+       bool isTileable(const TileSpec &other) const {
+               for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
+                       if (layers[layer] != other.layers[layer])
+                               return false;
+                       if (!layers[layer].isTileable())
+                               return false;
+               }
+               return rotation == 0
+                       && rotation == other.rotation
+                       && emissive_light == other.emissive_light;
        }
-       
-       u32 texture_id;
-       video::ITexture *texture;
-       video::ITexture *normal_texture;
-       
-       // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
-       u8 alpha;
-       // Material parameters
-       u8 material_type;
-       u8 material_flags;
-       u32 shader_id;
-       // Animation parameters
-       u8 animation_frame_count;
-       u16 animation_frame_length_ms;
-       std::vector<FrameSpec> frames;
-
-       u8 rotation;
+
+       //! If true, the tile rotation is ignored.
+       bool world_aligned = false;
+       //! Tile rotation.
+       u8 rotation = 0;
+       //! This much light does the tile emit.
+       u8 emissive_light = 0;
+       //! The first is base texture, the second is overlay.
+       TileLayer layers[MAX_TILE_LAYERS];
 };
 
-#endif
+const std::vector<std::string> &getTextureDirs();