#include <stb/stb_image.h>
#include <stdbool.h>
#include <dragontype/list.h>
+#include "client/client_config.h"
#include "client/texture.h"
#include "util.h"
glBindTexture(GL_TEXTURE_2D, texture->id);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mipmap ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (mipmap && client_config.mipmap) ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);