#define STB_IMAGE_IMPLEMENTATION
#include <stb/stb_image.h>
#include <stdbool.h>
+#include <dragontype/list.h>
#include "client/texture.h"
-#include "list.h"
+#include "util.h"
static List textures;
textures = list_create(&list_compare_string);
}
-static void list_delete_texture(__attribute__((unused)) void *key, void *value, __attribute__((unused)) void *arg)
+static void list_delete_texture(unused void *key, void *value, unused void *arg)
{
texture_delete(value);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, format, texture->width, texture->height, 0, format, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);