&texture->width, &texture->height, &texture->channels, 0);
if (!data) {
fprintf(stderr, "[error] failed to load texture %s\n", path);
- exit(EXIT_FAILURE);
+ abort();
}
texture_upload(texture, data, GL_RGBA, mipmap);
if (!(faces[i].data = stbi_load(filename,
&faces[i].width, &faces[i].height, &faces[i].channels, 0))) {
fprintf(stderr, "[error] failed to load texture %s\n", filename);
- exit(EXIT_FAILURE);
+ abort();
}
size = least_common_multiple(size, faces[i].width);