]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/sound_openal.cpp
Cleanup sound manager class (#7158)
[dragonfireclient.git] / src / client / sound_openal.cpp
diff --git a/src/client/sound_openal.cpp b/src/client/sound_openal.cpp
new file mode 100644 (file)
index 0000000..d663600
--- /dev/null
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+OpenAL support based on work by:
+Copyright (C) 2011 Sebastian 'Bahamada' Rühl
+Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
+Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; ifnot, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "sound_openal.h"
+
+#if defined(_WIN32)
+       #include <al.h>
+       #include <alc.h>
+       //#include <alext.h>
+#elif defined(__APPLE__)
+       #include <OpenAL/al.h>
+       #include <OpenAL/alc.h>
+       //#include <OpenAL/alext.h>
+#else
+       #include <AL/al.h>
+       #include <AL/alc.h>
+       #include <AL/alext.h>
+#endif
+#include <cmath>
+#include <vorbis/vorbisfile.h>
+#include <cassert>
+#include "log.h"
+#include "util/numeric.h" // myrand()
+#include "porting.h"
+#include <vector>
+#include <fstream>
+#include <unordered_map>
+#include <unordered_set>
+
+#define BUFFER_SIZE 30000
+
+std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
+
+typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
+typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;
+
+static void delete_alcdevice(ALCdevice *p)
+{
+       if (p)
+               alcCloseDevice(p);
+}
+
+static void delete_alccontext(ALCcontext *p)
+{
+       if (p) {
+               alcMakeContextCurrent(nullptr);
+               alcDestroyContext(p);
+       }
+}
+
+static const char *alErrorString(ALenum err)
+{
+       switch (err) {
+       case AL_NO_ERROR:
+               return "no error";
+       case AL_INVALID_NAME:
+               return "invalid name";
+       case AL_INVALID_ENUM:
+               return "invalid enum";
+       case AL_INVALID_VALUE:
+               return "invalid value";
+       case AL_INVALID_OPERATION:
+               return "invalid operation";
+       case AL_OUT_OF_MEMORY:
+               return "out of memory";
+       default:
+               return "<unknown OpenAL error>";
+       }
+}
+
+static ALenum warn_if_error(ALenum err, const char *desc)
+{
+       if(err == AL_NO_ERROR)
+               return err;
+       warningstream<<desc<<": "<<alErrorString(err)<<std::endl;
+       return err;
+}
+
+void f3_set(ALfloat *f3, v3f v)
+{
+       f3[0] = v.X;
+       f3[1] = v.Y;
+       f3[2] = v.Z;
+}
+
+struct SoundBuffer
+{
+       ALenum format;
+       ALsizei freq;
+       ALuint buffer_id;
+       std::vector<char> buffer;
+};
+
+SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
+               const std::string &filename_for_logging)
+{
+       int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
+       int bitStream;
+       long bytes;
+       char array[BUFFER_SIZE]; // Local fixed size array
+       vorbis_info *pInfo;
+
+       SoundBuffer *snd = new SoundBuffer;
+
+       // Get some information about the OGG file
+       pInfo = ov_info(oggFile, -1);
+
+       // Check the number of channels... always use 16-bit samples
+       if(pInfo->channels == 1)
+               snd->format = AL_FORMAT_MONO16;
+       else
+               snd->format = AL_FORMAT_STEREO16;
+
+       // The frequency of the sampling rate
+       snd->freq = pInfo->rate;
+
+       // Keep reading until all is read
+       do
+       {
+               // Read up to a buffer's worth of decoded sound data
+               bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);
+
+               if(bytes < 0)
+               {
+                       ov_clear(oggFile);
+                       infostream << "Audio: Error decoding "
+                               << filename_for_logging << std::endl;
+                       delete snd;
+                       return nullptr;
+               }
+
+               // Append to end of buffer
+               snd->buffer.insert(snd->buffer.end(), array, array + bytes);
+       } while (bytes > 0);
+
+       alGenBuffers(1, &snd->buffer_id);
+       alBufferData(snd->buffer_id, snd->format,
+                       &(snd->buffer[0]), snd->buffer.size(),
+                       snd->freq);
+
+       ALenum error = alGetError();
+
+       if(error != AL_NO_ERROR){
+               infostream << "Audio: OpenAL error: " << alErrorString(error)
+                               << "preparing sound buffer" << std::endl;
+       }
+
+       infostream << "Audio file "
+               << filename_for_logging << " loaded" << std::endl;
+
+       // Clean up!
+       ov_clear(oggFile);
+
+       return snd;
+}
+
+SoundBuffer *load_ogg_from_file(const std::string &path)
+{
+       OggVorbis_File oggFile;
+
+       // Try opening the given file.
+       // This requires libvorbis >= 1.3.2, as
+       // previous versions expect a non-const char *
+       if (ov_fopen(path.c_str(), &oggFile) != 0) {
+               infostream << "Audio: Error opening " << path
+                       << " for decoding" << std::endl;
+               return nullptr;
+       }
+
+       return load_opened_ogg_file(&oggFile, path);
+}
+
+struct BufferSource {
+       const char *buf;
+       size_t cur_offset;
+       size_t len;
+};
+
+size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
+{
+       BufferSource *s = (BufferSource *)datasource;
+       size_t copied_size = MYMIN(s->len - s->cur_offset, size);
+       memcpy(ptr, s->buf + s->cur_offset, copied_size);
+       s->cur_offset += copied_size;
+       return copied_size;
+}
+
+int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
+{
+       BufferSource *s = (BufferSource *)datasource;
+       if (whence == SEEK_SET) {
+               if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
+                       // offset out of bounds
+                       return -1;
+               }
+               s->cur_offset = offset;
+               return 0;
+       } else if (whence == SEEK_CUR) {
+               if ((size_t)MYMIN(-offset, 0) > s->cur_offset
+                               || s->cur_offset + offset > s->len) {
+                       // offset out of bounds
+                       return -1;
+               }
+               s->cur_offset += offset;
+               return 0;
+       }
+       // invalid whence param (SEEK_END doesn't have to be supported)
+       return -1;
+}
+
+long BufferSourceell_func(void *datasource)
+{
+       BufferSource *s = (BufferSource *)datasource;
+       return s->cur_offset;
+}
+
+static ov_callbacks g_buffer_ov_callbacks = {
+       &buffer_sound_read_func,
+       &buffer_sound_seek_func,
+       nullptr,
+       &BufferSourceell_func
+};
+
+SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
+{
+       OggVorbis_File oggFile;
+
+       BufferSource s;
+       s.buf = buf.c_str();
+       s.cur_offset = 0;
+       s.len = buf.size();
+
+       if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
+               infostream << "Audio: Error opening " << id_for_log
+                       << " for decoding" << std::endl;
+               return nullptr;
+       }
+
+       return load_opened_ogg_file(&oggFile, id_for_log);
+}
+
+struct PlayingSound
+{
+       ALuint source_id;
+       bool loop;
+};
+
+class SoundManagerSingleton
+{
+public:
+       unique_ptr_alcdevice  m_device;
+       unique_ptr_alccontext m_context;
+public:
+       SoundManagerSingleton() :
+               m_device(nullptr, delete_alcdevice),
+               m_context(nullptr, delete_alccontext)
+       {
+               if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
+                       throw std::runtime_error("Audio: Global Initialization: Device Open");
+
+               if (!(m_context = unique_ptr_alccontext(
+                               alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
+                       throw std::runtime_error("Audio: Global Initialization: Context Create");
+               }
+
+               if (!alcMakeContextCurrent(m_context.get()))
+                       throw std::runtime_error("Audio: Global Initialization: Context Current");
+
+               alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
+
+               if (alGetError() != AL_NO_ERROR)
+                       throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
+
+               infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
+                       << ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
+                       << std::endl;
+       }
+
+       ~SoundManagerSingleton()
+       {
+               infostream << "Audio: Global Deinitialized." << std::endl;
+       }
+};
+
+class OpenALSoundManager: public ISoundManager
+{
+private:
+       OnDemandSoundFetcher *m_fetcher;
+       ALCdevice *m_device;
+       ALCcontext *m_context;
+       int m_next_id;
+       std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
+       std::unordered_map<int, PlayingSound*> m_sounds_playing;
+       struct FadeState {
+               FadeState() = default;
+
+               FadeState(float step, float current_gain, float target_gain):
+                       step(step),
+                       current_gain(current_gain),
+                       target_gain(target_gain) {}
+               float step;
+               float current_gain;
+               float target_gain;
+       };
+
+       std::unordered_map<int, FadeState> m_sounds_fading;
+       float m_fade_delay;
+public:
+       OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
+               m_fetcher(fetcher),
+               m_device(smg->m_device.get()),
+               m_context(smg->m_context.get()),
+               m_next_id(1),
+               m_fade_delay(0)
+       {
+               infostream << "Audio: Initialized: OpenAL " << std::endl;
+       }
+
+       ~OpenALSoundManager()
+       {
+               infostream << "Audio: Deinitializing..." << std::endl;
+
+               std::unordered_set<int> source_del_list;
+
+               for (const auto &sp : m_sounds_playing)
+                       source_del_list.insert(sp.second->source_id);
+
+               for (const auto &id : source_del_list)
+                       deleteSound(id);
+
+               for (auto &buffer : m_buffers) {
+                       for (SoundBuffer *sb : buffer.second) {
+                               delete sb;
+                       }
+                       buffer.second.clear();
+               }
+               m_buffers.clear();
+
+               infostream << "Audio: Deinitialized." << std::endl;
+       }
+
+       void step(float dtime)
+       {
+               doFades(dtime);
+       }
+
+       void addBuffer(const std::string &name, SoundBuffer *buf)
+       {
+               std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
+                               m_buffers.find(name);
+               if(i != m_buffers.end()){
+                       i->second.push_back(buf);
+                       return;
+               }
+               std::vector<SoundBuffer*> bufs;
+               bufs.push_back(buf);
+               m_buffers[name] = bufs;
+       }
+
+       SoundBuffer* getBuffer(const std::string &name)
+       {
+               std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
+                               m_buffers.find(name);
+               if(i == m_buffers.end())
+                       return nullptr;
+               std::vector<SoundBuffer*> &bufs = i->second;
+               int j = myrand() % bufs.size();
+               return bufs[j];
+       }
+
+       PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
+                       float volume, float pitch)
+       {
+               infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
+               assert(buf);
+               PlayingSound *sound = new PlayingSound;
+               assert(sound);
+               warn_if_error(alGetError(), "before createPlayingSound");
+               alGenSources(1, &sound->source_id);
+               alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
+               alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
+               alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
+               alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+               alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
+               volume = std::fmax(0.0f, volume);
+               alSourcef(sound->source_id, AL_GAIN, volume);
+               alSourcef(sound->source_id, AL_PITCH, pitch);
+               alSourcePlay(sound->source_id);
+               warn_if_error(alGetError(), "createPlayingSound");
+               return sound;
+       }
+
+       PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
+                       float volume, v3f pos, float pitch)
+       {
+               infostream << "OpenALSoundManager: Creating positional playing sound"
+                               << std::endl;
+               assert(buf);
+               PlayingSound *sound = new PlayingSound;
+               assert(sound);
+               warn_if_error(alGetError(), "before createPlayingSoundAt");
+               alGenSources(1, &sound->source_id);
+               alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
+               alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
+               alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
+               alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+               // Use alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and set reference
+               // distance to clamp gain at <1 node distance, to avoid excessive
+               // volume when closer
+               alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
+               alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
+               // Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
+               // the previous value of 30 to the new value of 10
+               volume = std::fmax(0.0f, volume * 3.0f);
+               alSourcef(sound->source_id, AL_GAIN, volume);
+               alSourcef(sound->source_id, AL_PITCH, pitch);
+               alSourcePlay(sound->source_id);
+               warn_if_error(alGetError(), "createPlayingSoundAt");
+               return sound;
+       }
+
+       int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
+       {
+               assert(buf);
+               PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
+               if(!sound)
+                       return -1;
+               int id = m_next_id++;
+               m_sounds_playing[id] = sound;
+               return id;
+       }
+
+       int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
+                       float pitch)
+       {
+               assert(buf);
+               PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
+               if(!sound)
+                       return -1;
+               int id = m_next_id++;
+               m_sounds_playing[id] = sound;
+               return id;
+       }
+
+       void deleteSound(int id)
+       {
+               std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
+               if(i == m_sounds_playing.end())
+                       return;
+               PlayingSound *sound = i->second;
+
+               alDeleteSources(1, &sound->source_id);
+
+               delete sound;
+               m_sounds_playing.erase(id);
+       }
+
+       /* If buffer does not exist, consult the fetcher */
+       SoundBuffer* getFetchBuffer(const std::string &name)
+       {
+               SoundBuffer *buf = getBuffer(name);
+               if(buf)
+                       return buf;
+               if(!m_fetcher)
+                       return nullptr;
+               std::set<std::string> paths;
+               std::set<std::string> datas;
+               m_fetcher->fetchSounds(name, paths, datas);
+               for (const std::string &path : paths) {
+                       loadSoundFile(name, path);
+               }
+               for (const std::string &data : datas) {
+                       loadSoundData(name, data);
+               }
+               return getBuffer(name);
+       }
+
+       // Remove stopped sounds
+       void maintain()
+       {
+               verbosestream<<"OpenALSoundManager::maintain(): "
+                               <<m_sounds_playing.size()<<" playing sounds, "
+                               <<m_buffers.size()<<" sound names loaded"<<std::endl;
+               std::unordered_set<int> del_list;
+               for (const auto &sp : m_sounds_playing) {
+                       int id = sp.first;
+                       PlayingSound *sound = sp.second;
+                       // If not playing, remove it
+                       {
+                               ALint state;
+                               alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
+                               if(state != AL_PLAYING){
+                                       del_list.insert(id);
+                               }
+                       }
+               }
+               if(!del_list.empty())
+                       verbosestream<<"OpenALSoundManager::maintain(): deleting "
+                                       <<del_list.size()<<" playing sounds"<<std::endl;
+               for (int i : del_list) {
+                       deleteSound(i);
+               }
+       }
+
+       /* Interface */
+
+       bool loadSoundFile(const std::string &name,
+                       const std::string &filepath)
+       {
+               SoundBuffer *buf = load_ogg_from_file(filepath);
+               if (buf)
+                       addBuffer(name, buf);
+               return false;
+       }
+
+       bool loadSoundData(const std::string &name,
+                       const std::string &filedata)
+       {
+               SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
+               if (buf)
+                       addBuffer(name, buf);
+               return false;
+       }
+
+       void updateListener(const v3f &pos, const v3f &vel, const v3f &at, const v3f &up)
+       {
+               alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
+               alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
+               ALfloat f[6];
+               f3_set(f, at);
+               f3_set(f+3, -up);
+               alListenerfv(AL_ORIENTATION, f);
+               warn_if_error(alGetError(), "updateListener");
+       }
+
+       void setListenerGain(float gain)
+       {
+               alListenerf(AL_GAIN, gain);
+       }
+
+       int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
+       {
+               maintain();
+               if (name.empty())
+                       return 0;
+               SoundBuffer *buf = getFetchBuffer(name);
+               if(!buf){
+                       infostream << "OpenALSoundManager: \"" << name << "\" not found."
+                                       << std::endl;
+                       return -1;
+               }
+               int handle = -1;
+               if (fade > 0) {
+                       handle = playSoundRaw(buf, loop, 0.0f, pitch);
+                       fadeSound(handle, fade, volume);
+               } else {
+                       handle = playSoundRaw(buf, loop, volume, pitch);
+               }
+               return handle;
+       }
+
+       int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
+       {
+               maintain();
+               if (name.empty())
+                       return 0;
+               SoundBuffer *buf = getFetchBuffer(name);
+               if(!buf){
+                       infostream << "OpenALSoundManager: \"" << name << "\" not found."
+                                       << std::endl;
+                       return -1;
+               }
+               return playSoundRawAt(buf, loop, volume, pos, pitch);
+       }
+
+       void stopSound(int sound)
+       {
+               maintain();
+               deleteSound(sound);
+       }
+
+       void fadeSound(int soundid, float step, float gain)
+       {
+               m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
+       }
+
+       void doFades(float dtime)
+       {
+               m_fade_delay += dtime;
+
+               if (m_fade_delay < 0.1f)
+                       return;
+
+               float chkGain = 0;
+               for (auto i = m_sounds_fading.begin();
+                               i != m_sounds_fading.end();) {
+                       if (i->second.step < 0.f)
+                               chkGain = -(i->second.current_gain);
+                       else
+                               chkGain = i->second.current_gain;
+
+                       if (chkGain < i->second.target_gain) {
+                               i->second.current_gain += (i->second.step * m_fade_delay);
+                               i->second.current_gain = rangelim(i->second.current_gain, 0, 1);
+
+                               updateSoundGain(i->first, i->second.current_gain);
+                               ++i;
+                       } else {
+                               if (i->second.target_gain <= 0.f)
+                                       stopSound(i->first);
+
+                               m_sounds_fading.erase(i++);
+                       }
+               }
+               m_fade_delay = 0;
+       }
+
+       bool soundExists(int sound)
+       {
+               maintain();
+               return (m_sounds_playing.count(sound) != 0);
+       }
+
+       void updateSoundPosition(int id, v3f pos)
+       {
+               auto i = m_sounds_playing.find(id);
+               if (i == m_sounds_playing.end())
+                       return;
+               PlayingSound *sound = i->second;
+
+               alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
+               alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
+               alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+               alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
+       }
+
+       bool updateSoundGain(int id, float gain)
+       {
+               auto i = m_sounds_playing.find(id);
+               if (i == m_sounds_playing.end())
+                       return false;
+
+               PlayingSound *sound = i->second;
+               alSourcef(sound->source_id, AL_GAIN, gain);
+               return true;
+       }
+
+       float getSoundGain(int id)
+       {
+               auto i = m_sounds_playing.find(id);
+               if (i == m_sounds_playing.end())
+                       return 0;
+
+               PlayingSound *sound = i->second;
+               ALfloat gain;
+               alGetSourcef(sound->source_id, AL_GAIN, &gain);
+               return gain;
+       }
+};
+
+std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
+{
+       return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
+}
+
+ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
+{
+       return new OpenALSoundManager(smg, fetcher);
+};