m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
- if (g_settings->getBool("enable_dynamic_shadows"))
- m_sky_body_orbit_tilt = g_settings->getFloat("shadow_sky_body_orbit_tilt", -60.0f, 60.0f);
-
setStarCount(1000);
}
v3f Sky::getSunDirection()
{
- return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
+ return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_params.body_orbit_tilt);
}
v3f Sky::getMoonDirection()
{
- return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
+ return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_params.body_orbit_tilt);
}
void Sky::draw_sun(video::IVideoDriver *driver, const video::SColor &suncolor,
* day_position: turn the body around the Z axis, to place it depending of the time of the day
*/
{
- v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_body_orbit_tilt);
+ v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_params.body_orbit_tilt);
v3f untilted_centrum = getSkyBodyPosition(horizon_position, day_position, 0.f);
for (video::S3DVertex &vertex : vertices) {
// Body is directed to -Z (south) by default