#pragma once
-#include <IMaterialRendererServices.h>
#include "irrlichttypes_bloated.h"
+#include <IMaterialRendererServices.h>
#include <string>
#include "tile.h"
#include "nodedef.h"
if (has_been_set && std::equal(m_sent, m_sent + count, value))
return;
if (is_pixel)
- services->setPixelShaderConstant(m_name, value, count);
+ services->setPixelShaderConstant(services->getPixelShaderConstantID(m_name), value, count);
else
- services->setVertexShaderConstant(m_name, value, count);
+ services->setVertexShaderConstant(services->getVertexShaderConstantID(m_name), value, count);
+
std::copy(value, value + count, m_sent);
has_been_set = true;
}