shaderinfo.base_material = video::EMT_SOLID;
break;
case TILE_MATERIAL_ALPHA:
+ case TILE_MATERIAL_PLAIN_ALPHA:
case TILE_MATERIAL_LIQUID_TRANSPARENT:
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
break;
case TILE_MATERIAL_BASIC:
+ case TILE_MATERIAL_PLAIN:
case TILE_MATERIAL_WAVING_LEAVES:
case TILE_MATERIAL_WAVING_PLANTS:
case TILE_MATERIAL_WAVING_LIQUID_BASIC:
"TILE_MATERIAL_WAVING_LIQUID_BASIC",
"TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT",
"TILE_MATERIAL_WAVING_LIQUID_OPAQUE",
+ "TILE_MATERIAL_PLAIN",
+ "TILE_MATERIAL_PLAIN_ALPHA",
};
- for (int i = 0; i < 10; i++){
+ for (int i = 0; i < 12; i++){
shaders_header += "#define ";
shaders_header += materialTypes[i];
shaders_header += " ";