]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/shader.cpp
Fix player sprite visibility in first person
[minetest.git] / src / client / shader.cpp
index f2aa002468574431a5b1f0b5f636680012b5e1bd..4f64305790ed7bf7cf9bb8adb18b84a4f0f63b2d 100644 (file)
@@ -734,7 +734,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
                shaders_header += "#define ";
                shaders_header += drawTypes[i];
                shaders_header += " ";
-               shaders_header += std::to_string(i);
+               shaders_header += itos(i);
                shaders_header += "\n";
        }
 
@@ -757,15 +757,15 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
                shaders_header += "#define ";
                shaders_header += materialTypes[i];
                shaders_header += " ";
-               shaders_header += std::to_string(i);
+               shaders_header += itos(i);
                shaders_header += "\n";
        }
 
        shaders_header += "#define MATERIAL_TYPE ";
-       shaders_header += std::to_string(material_type);
+       shaders_header += itos(material_type);
        shaders_header += "\n";
        shaders_header += "#define DRAW_TYPE ";
-       shaders_header += std::to_string(drawtype);
+       shaders_header += itos(drawtype);
        shaders_header += "\n";
 
        if (g_settings->getBool("enable_waving_water")){