#include <stdbool.h>
#include <pthread.h>
#include <linmath.h/linmath.h>
-#include <dragontype/bintree.h>
-#include <dragontype/list.h>
-#include <dragontype/number.h>
+#include <dragonstd/bintree.h>
+#include <dragonstd/list.h>
+#include "types.h"
#include "client/object.h"
extern struct Scene