#include <stdbool.h>
#include <pthread.h>
#include <linmath.h/linmath.h>
+#include <dragontype/bintree.h>
#include <dragontype/list.h>
#include <dragontype/number.h>
#include "client/object.h"
extern struct Scene
{
List objects;
+ Bintree render_objects;
pthread_mutex_t mtx;
GLuint prog;
GLint loc_model;