// FIXME: this is still global when it shouldn't be
static ShadowRenderer *get_shadow_renderer()
{
- //if (s_singleton && s_singleton->core)
- // return s_singleton->core->get_shadow_renderer();
+ if (s_singleton && s_singleton->core)
+ return s_singleton->core->get_shadow_renderer();
return nullptr;
}
static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();