#include <IrrlichtDevice.h>
#include <irrlicht.h>
#include "fontengine.h"
+#include "client.h"
#include "clouds.h"
#include "util/numeric.h"
#include "guiscalingfilter.h"
#include "hud.h"
+#include "localplayer.h"
#include "camera.h"
#include "minimap.h"
#include "clientmap.h"
for (s32 i = 0; i != num_modes; i++) {
core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
- mlist.push_back(core::vector3d<u32>(
- mode_res.Width, mode_res.Height, mode_depth));
+ mlist.emplace_back(mode_res.Width, mode_res.Height, mode_depth);
}
nulldevice->drop();