*/
#include <IrrlichtDevice.h>
-#include <irrlicht.h>
#include "fontengine.h"
+#include "client.h"
#include "clouds.h"
#include "util/numeric.h"
#include "guiscalingfilter.h"
-#include "hud.h"
+#include "localplayer.h"
+#include "client/hud.h"
#include "camera.h"
#include "minimap.h"
#include "clientmap.h"
#include "renderingengine.h"
+#include "render/core.h"
+#include "render/factory.h"
#include "inputhandler.h"
#include "gettext.h"
+#include "../gui/guiSkin.h"
-#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER)
+#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && \
+ !defined(SERVER) && !defined(__HAIKU__)
#define XORG_USED
#endif
#ifdef XORG_USED
#include <X11/Xlib.h>
#include <X11/Xutil.h>
+#include <X11/Xatom.h>
+#endif
+
+#ifdef _WIN32
+#include <windows.h>
+#include <winuser.h>
+#endif
+
+#if ENABLE_GLES
+#include "filesys.h"
#endif
RenderingEngine *RenderingEngine::s_singleton = nullptr;
+
+static gui::GUISkin *createSkin(gui::IGUIEnvironment *environment,
+ gui::EGUI_SKIN_TYPE type, video::IVideoDriver *driver)
+{
+ gui::GUISkin *skin = new gui::GUISkin(type, driver);
+
+ gui::IGUIFont *builtinfont = environment->getBuiltInFont();
+ gui::IGUIFontBitmap *bitfont = nullptr;
+ if (builtinfont && builtinfont->getType() == gui::EGFT_BITMAP)
+ bitfont = (gui::IGUIFontBitmap*)builtinfont;
+
+ gui::IGUISpriteBank *bank = 0;
+ skin->setFont(builtinfont);
+
+ if (bitfont)
+ bank = bitfont->getSpriteBank();
+
+ skin->setSpriteBank(bank);
+
+ return skin;
+}
+
+
RenderingEngine::RenderingEngine(IEventReceiver *receiver)
{
sanity_check(!s_singleton);
// bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync");
- u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
// stereo buffer required for pageflip stereo
u32 i;
for (i = 0; i != drivers.size(); i++) {
if (!strcasecmp(driverstring.c_str(),
- RenderingEngine::getVideoDriverName(drivers[i]))) {
+ RenderingEngine::getVideoDriverInfo(drivers[i]).name.c_str())) {
driverType = drivers[i];
break;
}
}
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ if (tracestream)
+ params.LoggingLevel = irr::ELL_DEBUG;
params.DriverType = driverType;
params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
- params.Bits = bits;
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
params.Stereobuffer = stereo_buffer;
params.Vsync = vsync;
params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
- params.ZBufferBits = 24;
+ params.HighPrecisionFPU = true;
#ifdef __ANDROID__
params.PrivateData = porting::app_global;
- params.OGLES2ShaderPath = std::string(
- porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" +
- DIR_DELIM).c_str();
+#endif
+#if ENABLE_GLES
+ // there is no standardized path for these on desktop
+ std::string rel_path = std::string("client") + DIR_DELIM
+ + "shaders" + DIR_DELIM + "Irrlicht";
+ params.OGLES2ShaderPath = (porting::path_share + DIR_DELIM + rel_path + DIR_DELIM).c_str();
#endif
m_device = createDeviceEx(params);
+ driver = m_device->getVideoDriver();
+
s_singleton = this;
+
+ auto skin = createSkin(m_device->getGUIEnvironment(),
+ gui::EGST_WINDOWS_METALLIC, driver);
+ m_device->getGUIEnvironment()->setSkin(skin);
+ skin->drop();
}
RenderingEngine::~RenderingEngine()
{
- m_device->drop();
+ core.reset();
+ m_device->closeDevice();
s_singleton = nullptr;
}
-v2u32 RenderingEngine::getWindowSize() const
+v2u32 RenderingEngine::_getWindowSize() const
{
+ if (core)
+ return core->getVirtualSize();
return m_device->getVideoDriver()->getScreenSize();
}
m_device->setResizable(resize);
}
-video::IVideoDriver *RenderingEngine::getVideoDriver()
+void RenderingEngine::removeMesh(const scene::IMesh* mesh)
{
- return m_device->getVideoDriver();
+ m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
}
-bool RenderingEngine::print_video_modes()
+void RenderingEngine::cleanupMeshCache()
{
- IrrlichtDevice *nulldevice;
+ auto mesh_cache = m_device->getSceneManager()->getMeshCache();
+ while (mesh_cache->getMeshCount() != 0) {
+ if (scene::IAnimatedMesh *mesh = mesh_cache->getMeshByIndex(0))
+ mesh_cache->removeMesh(mesh);
+ }
+}
- bool vsync = g_settings->getBool("vsync");
- u16 fsaa = g_settings->getU16("fsaa");
- MyEventReceiver *receiver = new MyEventReceiver();
+bool RenderingEngine::setupTopLevelWindow(const std::string &name)
+{
+ // FIXME: It would make more sense for there to be a switch of some
+ // sort here that would call the correct toplevel setup methods for
+ // the environment Minetest is running in.
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = video::EDT_NULL;
- params.WindowSize = core::dimension2d<u32>(640, 480);
- params.Bits = 24;
- params.AntiAlias = fsaa;
- params.Fullscreen = false;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+ /* Setting Xorg properties for the top level window */
+ setupTopLevelXorgWindow(name);
- nulldevice = createDeviceEx(params);
+ /* Setting general properties for the top level window */
+ verbosestream << "Client: Configuring general top level"
+ << " window properties"
+ << std::endl;
+ bool result = setWindowIcon();
- if (!nulldevice) {
- delete receiver;
- return false;
+ return result;
+}
+
+void RenderingEngine::setupTopLevelXorgWindow(const std::string &name)
+{
+#ifdef XORG_USED
+ const video::SExposedVideoData exposedData = driver->getExposedVideoData();
+
+ Display *x11_dpl = reinterpret_cast<Display *>(exposedData.OpenGLLinux.X11Display);
+ if (x11_dpl == NULL) {
+ warningstream << "Client: Could not find X11 Display in ExposedVideoData"
+ << std::endl;
+ return;
}
- std::cout << _("Available video modes (WxHxD):") << std::endl;
+ verbosestream << "Client: Configuring X11-specific top level"
+ << " window properties"
+ << std::endl;
- video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
- if (videomode_list != NULL) {
- s32 videomode_count = videomode_list->getVideoModeCount();
- core::dimension2d<u32> videomode_res;
- s32 videomode_depth;
- for (s32 i = 0; i < videomode_count; ++i) {
- videomode_res = videomode_list->getVideoModeResolution(i);
- videomode_depth = videomode_list->getVideoModeDepth(i);
- std::cout << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
- }
+ Window x11_win = reinterpret_cast<Window>(exposedData.OpenGLLinux.X11Window);
- std::cout << _("Active video mode (WxHxD):") << std::endl;
- videomode_res = videomode_list->getDesktopResolution();
- videomode_depth = videomode_list->getDesktopDepth();
- std::cout << videomode_res.Width << "x" << videomode_res.Height << "x"
- << videomode_depth << std::endl;
- }
+ // Set application name and class hints. For now name and class are the same.
+ XClassHint *classhint = XAllocClassHint();
+ classhint->res_name = const_cast<char *>(name.c_str());
+ classhint->res_class = const_cast<char *>(name.c_str());
- nulldevice->drop();
- delete receiver;
+ XSetClassHint(x11_dpl, x11_win, classhint);
+ XFree(classhint);
+
+ // FIXME: In the future WMNormalHints should be set ... e.g see the
+ // gtk/gdk code (gdk/x11/gdksurface-x11.c) for the setup_top_level
+ // method. But for now (as it would require some significant changes)
+ // leave the code as is.
- return videomode_list != NULL;
+ // The following is borrowed from the above gdk source for setting top
+ // level windows. The source indicates and the Xlib docs suggest that
+ // this will set the WM_CLIENT_MACHINE and WM_LOCAL_NAME. This will not
+ // set the WM_CLIENT_MACHINE to a Fully Qualified Domain Name (FQDN) which is
+ // required by the Extended Window Manager Hints (EWMH) spec when setting
+ // the _NET_WM_PID (see further down) but running Minetest in an env
+ // where the window manager is on another machine from Minetest (therefore
+ // making the PID useless) is not expected to be a problem. Further
+ // more, using gtk/gdk as the model it would seem that not using a FQDN is
+ // not an issue for modern Xorg window managers.
+
+ verbosestream << "Client: Setting Xorg window manager Properties"
+ << std::endl;
+
+ XSetWMProperties (x11_dpl, x11_win, NULL, NULL, NULL, 0, NULL, NULL, NULL);
+
+ // Set the _NET_WM_PID window property according to the EWMH spec. _NET_WM_PID
+ // (in conjunction with WM_CLIENT_MACHINE) can be used by window managers to
+ // force a shutdown of an application if it doesn't respond to the destroy
+ // window message.
+
+ verbosestream << "Client: Setting Xorg _NET_WM_PID extended window manager property"
+ << std::endl;
+
+ Atom NET_WM_PID = XInternAtom(x11_dpl, "_NET_WM_PID", false);
+
+ pid_t pid = getpid();
+
+ XChangeProperty(x11_dpl, x11_win, NET_WM_PID,
+ XA_CARDINAL, 32, PropModeReplace,
+ reinterpret_cast<unsigned char *>(&pid),1);
+
+ // Set the WM_CLIENT_LEADER window property here. Minetest has only one
+ // window and that window will always be the leader.
+
+ verbosestream << "Client: Setting Xorg WM_CLIENT_LEADER property"
+ << std::endl;
+
+ Atom WM_CLIENT_LEADER = XInternAtom(x11_dpl, "WM_CLIENT_LEADER", false);
+
+ XChangeProperty (x11_dpl, x11_win, WM_CLIENT_LEADER,
+ XA_WINDOW, 32, PropModeReplace,
+ reinterpret_cast<unsigned char *>(&x11_win), 1);
+#endif
}
-void RenderingEngine::setXorgClassHint(
- const video::SExposedVideoData &video_data, const std::string &name)
+#ifdef _WIN32
+static bool getWindowHandle(irr::video::IVideoDriver *driver, HWND &hWnd)
{
-#ifdef XORG_USED
- if (video_data.OpenGLLinux.X11Display == NULL)
- return;
-
- XClassHint *classhint = XAllocClassHint();
- classhint->res_name = (char *)name.c_str();
- classhint->res_class = (char *)name.c_str();
+ const video::SExposedVideoData exposedData = driver->getExposedVideoData();
- XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
- video_data.OpenGLLinux.X11Window, classhint);
- XFree(classhint);
+ switch (driver->getDriverType()) {
+#if ENABLE_GLES
+ case video::EDT_OGLES1:
+ case video::EDT_OGLES2:
#endif
+ case video::EDT_OPENGL:
+ hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
+ break;
+ default:
+ return false;
+ }
+
+ return true;
}
+#endif
bool RenderingEngine::setWindowIcon()
{
#if defined(XORG_USED)
#if RUN_IN_PLACE
return setXorgWindowIconFromPath(
- porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
+ porting::path_share + "/misc/dragonfire-xorg-icon-128.png");
#else
// We have semi-support for reading in-place data if we are
// compiled with RUN_IN_PLACE. Don't break with this and
// also try the path_share location.
return setXorgWindowIconFromPath(
- ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
- setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME
- "-xorg-icon-128.png");
+ ICON_DIR "/hicolor/128x128/apps/dragonfire.png") ||
+ setXorgWindowIconFromPath(porting::path_share + "/misc/dragonfire-xorg-icon-128.png");
#endif
#elif defined(_WIN32)
- const video::SExposedVideoData exposedData =
- m_device->getVideoDriver()->getExposedVideoData();
HWND hWnd; // Window handle
-
- switch (m_device->getVideoDriver()->getDriverType()) {
- case video::EDT_DIRECT3D8:
- hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
- break;
- case video::EDT_DIRECT3D9:
- hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
- break;
- case video::EDT_OPENGL:
- hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
- break;
- default:
+ if (!getWindowHandle(driver, hWnd))
return false;
- }
// Load the ICON from resource file
const HICON hicon = LoadIcon(GetModuleHandle(NULL),
MAKEINTRESOURCE(130) // The ID of the ICON defined in
// winresource.rc
- );
+ );
if (hicon) {
SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
{
#ifdef XORG_USED
- video::IVideoDriver *v_driver = m_device->getVideoDriver();
-
video::IImageLoader *image_loader = NULL;
- u32 cnt = v_driver->getImageLoaderCount();
+ u32 cnt = driver->getImageLoaderCount();
for (u32 i = 0; i < cnt; i++) {
- if (v_driver->getImageLoader(i)->isALoadableFileExtension(
+ if (driver->getImageLoader(i)->isALoadableFileExtension(
icon_file.c_str())) {
- image_loader = v_driver->getImageLoader(i);
+ image_loader = driver->getImageLoader(i);
break;
}
}
img->drop();
icon_f->drop();
- const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
+ const video::SExposedVideoData &video_data = driver->getExposedVideoData();
Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
Text will be removed when the screen is drawn the next time.
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
*/
-void RenderingEngine::_draw_load_screen(const std::wstring &text,
+void RenderingEngine::draw_load_screen(const std::wstring &text,
gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
int percent, bool clouds)
{
- v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
+ v2u32 screensize = getWindowSize();
v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
v2s32 center(screensize.X / 2, screensize.Y / 2);
guitext->remove();
}
-std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
+/*
+ Draws the menu scene including (optional) cloud background.
+*/
+void RenderingEngine::draw_menu_scene(gui::IGUIEnvironment *guienv,
+ float dtime, bool clouds)
{
- IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
- sanity_check(nulldevice);
-
- std::vector<core::vector3d<u32>> mlist;
- video::IVideoModeList *modelist = nulldevice->getVideoModeList();
-
- s32 num_modes = modelist->getVideoModeCount();
- for (s32 i = 0; i != num_modes; i++) {
- core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
- u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
- mlist.push_back(core::vector3d<u32>(
- mode_res.Width, mode_res.Height, mode_depth));
- }
+ bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
+ if (cloud_menu_background) {
+ g_menuclouds->step(dtime * 3);
+ g_menuclouds->render();
+ get_video_driver()->beginScene(
+ true, true, video::SColor(255, 140, 186, 250));
+ g_menucloudsmgr->drawAll();
+ } else
+ get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
- nulldevice->drop();
- return mlist;
+ guienv->drawAll();
+ get_video_driver()->endScene();
}
std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
{
+ // Only check these drivers.
+ // We do not support software and D3D in any capacity.
+ static const irr::video::E_DRIVER_TYPE glDrivers[4] = {
+ irr::video::EDT_NULL,
+ irr::video::EDT_OPENGL,
+ irr::video::EDT_OGLES1,
+ irr::video::EDT_OGLES2,
+ };
std::vector<irr::video::E_DRIVER_TYPE> drivers;
- for (int i = 0; i != irr::video::EDT_COUNT; i++) {
- if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
- drivers.push_back((irr::video::E_DRIVER_TYPE)i);
+ for (int i = 0; i < 4; i++) {
+ if (irr::IrrlichtDevice::isDriverSupported(glDrivers[i]))
+ drivers.push_back(glDrivers[i]);
}
return drivers;
}
-void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
- Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
- const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
- bool show_minimap)
+void RenderingEngine::initialize(Client *client, Hud *hud)
{
- bool draw_wield_tool =
- (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
- camera->getCameraMode() < CAMERA_MODE_THIRD);
-
- bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
- (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
-
-#ifdef HAVE_TOUCHSCREENGUI
- try {
- draw_crosshair = !g_settings->getBool("touchtarget");
- } catch (SettingNotFoundException) {
- }
-#endif
-
const std::string &draw_mode = g_settings->get("3d_mode");
-
- if (draw_mode == "anaglyph") {
- draw_anaglyph_3d_mode(
- camera, show_hud, hud, draw_wield_tool, client, guienv);
- draw_crosshair = false;
- } else if (draw_mode == "interlaced") {
- draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
- draw_wield_tool, client, guienv, skycolor);
- draw_crosshair = false;
- } else if (draw_mode == "sidebyside") {
- draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
- draw_wield_tool, client, guienv, skycolor);
- show_hud = false;
- } else if (draw_mode == "topbottom") {
- draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
- draw_wield_tool, client, guienv, skycolor);
- show_hud = false;
- } else if (draw_mode == "pageflip") {
- draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
- client, guienv, skycolor);
- draw_crosshair = false;
- show_hud = false;
- } else {
- draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
- guienv, skycolor);
- }
-
- /*
- Post effects
- */
- client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
-
- // TODO how to make those 3d too
- if (show_hud) {
- if (draw_crosshair)
- hud->drawCrosshair();
-
- hud->drawHotbar(client->getPlayerItem());
- hud->drawLuaElements(camera->getOffset());
- camera->drawNametags();
-
- if (mapper && show_minimap)
- mapper->drawMinimap();
- }
-
- guienv->drawAll();
-}
-
-void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
-{
-
- /* preserve old setup*/
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
-
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- // Left eye...
- irr::core::vector3df leftEye;
- irr::core::matrix4 leftMove;
- leftMove.setTranslation(irr::core::vector3df(
- -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- leftEye = (startMatrix * leftMove).getTranslation();
-
- // clear the depth buffer, and color
- getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
- getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
- getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
- getVideoDriver()->getOverrideMaterial().EnablePasses =
- irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
- irr::scene::ESNRP_TRANSPARENT +
- irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
- camera->getCameraNode()->setPosition(leftEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&leftMove);
- }
-
- guienv->drawAll();
-
- // Right eye...
- irr::core::vector3df rightEye;
- irr::core::matrix4 rightMove;
- rightMove.setTranslation(irr::core::vector3df(
- g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- rightEye = (startMatrix * rightMove).getTranslation();
-
- // clear the depth buffer
- getVideoDriver()->clearZBuffer();
- getVideoDriver()->getOverrideMaterial().Material.ColorMask =
- irr::video::ECP_GREEN + irr::video::ECP_BLUE;
- getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
- getVideoDriver()->getOverrideMaterial().EnablePasses =
- irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
- irr::scene::ESNRP_TRANSPARENT +
- irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
- camera->getCameraNode()->setPosition(rightEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&rightMove);
- }
-
- guienv->drawAll();
-
- getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
- getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
- getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
-}
-
-void RenderingEngine::init_texture(
- const v2u32 &screensize, video::ITexture **texture, const char *name)
-{
- if (*texture) {
- getVideoDriver()->removeTexture(*texture);
- }
- *texture = getVideoDriver()->addRenderTargetTexture(
- core::dimension2d<u32>(screensize.X, screensize.Y), name,
- irr::video::ECF_A8R8G8B8);
-}
-
-video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
- const irr::core::matrix4 &startMatrix,
- const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
- Hud *hud, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
- static video::ITexture *images[2] = {NULL, NULL};
- static v2u32 last_screensize = v2u32(0, 0);
-
- video::ITexture *image = NULL;
-
- if (screensize != last_screensize) {
- init_texture(screensize, &images[1], "mt_drawimage_img1");
- init_texture(screensize, &images[0], "mt_drawimage_img2");
- last_screensize = screensize;
- }
-
- if (psign == RIGHT)
- image = images[1];
- else
- image = images[0];
-
- getVideoDriver()->setRenderTarget(image, true, true,
- irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
- skycolor.getBlue()));
-
- irr::core::vector3df eye_pos;
- irr::core::matrix4 movement;
- movement.setTranslation(irr::core::vector3df(
- (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
- 0.0f));
- eye_pos = (startMatrix * movement).getTranslation();
-
- // clear the depth buffer
- getVideoDriver()->clearZBuffer();
- camera->getCameraNode()->setPosition(eye_pos);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
-
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&movement);
- }
-
- guienv->drawAll();
-
- /* switch back to real renderer */
- getVideoDriver()->setRenderTarget(0, true, true,
- irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
- skycolor.getBlue()));
-
- return image;
+ core.reset(createRenderingCore(draw_mode, m_device, client, hud));
+ core->initialize();
}
-video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
- Hud *hud, Client *client, bool draw_crosshair,
- const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
- Camera *camera)
+void RenderingEngine::finalize()
{
- static video::ITexture *image = nullptr;
- init_texture(screensize, &image, "mt_drawimage_hud");
- getVideoDriver()->setRenderTarget(
- image, true, true, irr::video::SColor(255, 0, 0, 0));
-
- if (show_hud) {
- if (draw_crosshair)
- hud->drawCrosshair();
- hud->drawHotbar(client->getPlayerItem());
- hud->drawLuaElements(camera->getOffset());
- camera->drawNametags();
- guienv->drawAll();
- }
-
- getVideoDriver()->setRenderTarget(0, true, true,
- irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
- skycolor.getBlue()));
-
- return image;
+ core.reset();
}
-void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
+void RenderingEngine::draw_scene(video::SColor skycolor, bool show_hud,
+ bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
{
- /* save current info */
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- /* create left view */
- video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- // Right eye...
- irr::core::vector3df rightEye;
- irr::core::matrix4 rightMove;
- rightMove.setTranslation(irr::core::vector3df(
- g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- rightEye = (startMatrix * rightMove).getTranslation();
-
- // clear the depth buffer
- getVideoDriver()->clearZBuffer();
- camera->getCameraNode()->setPosition(rightEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
-
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&rightMove);
- }
- guienv->drawAll();
-
- for (unsigned int i = 0; i < screensize.Y; i += 2) {
-#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
- getVideoDriver()->draw2DImage(left_image,
- irr::core::position2d<s32>(0, i),
-#else
- getVideoDriver()->draw2DImage(left_image,
- irr::core::position2d<s32>(0, screensize.Y - i),
-#endif
- irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
- irr::video::SColor(255, 255, 255, 255), false);
- }
-
- /* cleanup */
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
+ core->draw(skycolor, show_hud, show_minimap, draw_wield_tool, draw_crosshair);
}
-void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
+const VideoDriverInfo &RenderingEngine::getVideoDriverInfo(irr::video::E_DRIVER_TYPE type)
{
- /* save current info */
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- /* create left view */
- video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- /* create right view */
- video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- /* create hud overlay */
- video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
- skycolor, guienv, camera);
- getVideoDriver()->makeColorKeyTexture(
- hudtexture, irr::video::SColor(255, 0, 0, 0));
- // makeColorKeyTexture mirrors texture so we do it twice to get it right again
- getVideoDriver()->makeColorKeyTexture(
- hudtexture, irr::video::SColor(255, 0, 0, 0));
-
- draw2DImageFilterScaled(getVideoDriver(), left_image,
- irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- false);
-
- draw2DImageFilterScaled(getVideoDriver(), hudtexture,
- irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- true);
-
- draw2DImageFilterScaled(getVideoDriver(), right_image,
- irr::core::rect<s32>(
- screensize.X / 2, 0, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- false);
-
- draw2DImageFilterScaled(getVideoDriver(), hudtexture,
- irr::core::rect<s32>(
- screensize.X / 2, 0, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- true);
-
- left_image = nullptr;
- right_image = nullptr;
-
- /* cleanup */
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
-}
-
-void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
- /* save current info */
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- /* create left view */
- video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- /* create right view */
- video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
- focusPoint, show_hud, camera, hud, draw_wield_tool, client,
- guienv, skycolor);
-
- /* create hud overlay */
- video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
- skycolor, guienv, camera);
- getVideoDriver()->makeColorKeyTexture(
- hudtexture, irr::video::SColor(255, 0, 0, 0));
- // makeColorKeyTexture mirrors texture so we do it twice to get it right again
- getVideoDriver()->makeColorKeyTexture(
- hudtexture, irr::video::SColor(255, 0, 0, 0));
-
- draw2DImageFilterScaled(getVideoDriver(), left_image,
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- false);
-
- draw2DImageFilterScaled(getVideoDriver(), hudtexture,
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- true);
-
- draw2DImageFilterScaled(getVideoDriver(), right_image,
- irr::core::rect<s32>(
- 0, screensize.Y / 2, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- false);
-
- draw2DImageFilterScaled(getVideoDriver(), hudtexture,
- irr::core::rect<s32>(
- 0, screensize.Y / 2, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
- true);
-
- left_image = NULL;
- right_image = NULL;
-
- /* cleanup */
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
-}
-
-void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
-#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
- errorstream << "Pageflip 3D mode is not supported"
- << " with your Irrlicht version!" << std::endl;
-#else
- /* preserve old setup*/
- irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
-
- irr::core::matrix4 startMatrix =
- camera->getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint =
- (camera->getCameraNode()->getTarget() -
- camera->getCameraNode()->getAbsolutePosition())
- .setLength(1) +
- camera->getCameraNode()->getAbsolutePosition();
-
- // Left eye...
- getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
-
- irr::core::vector3df leftEye;
- irr::core::matrix4 leftMove;
- leftMove.setTranslation(irr::core::vector3df(
- -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- leftEye = (startMatrix * leftMove).getTranslation();
-
- // clear the depth buffer, and color
- getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
- camera->getCameraNode()->setPosition(leftEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&leftMove);
- hud->drawHotbar(client->getPlayerItem());
- hud->drawLuaElements(camera->getOffset());
- camera->drawNametags();
- }
-
- guienv->drawAll();
-
- // Right eye...
- getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
-
- irr::core::vector3df rightEye;
- irr::core::matrix4 rightMove;
- rightMove.setTranslation(irr::core::vector3df(
- g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- rightEye = (startMatrix * rightMove).getTranslation();
-
- // clear the depth buffer, and color
- getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
- camera->getCameraNode()->setPosition(rightEye);
- camera->getCameraNode()->setTarget(focusPoint);
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool)
- camera->drawWieldedTool(&rightMove);
- hud->drawHotbar(client->getPlayerItem());
- hud->drawLuaElements(camera->getOffset());
- camera->drawNametags();
- }
-
- guienv->drawAll();
-
- camera->getCameraNode()->setPosition(oldPosition);
- camera->getCameraNode()->setTarget(oldTarget);
-#endif
-}
-
-// returns (size / coef), rounded upwards
-inline int scaledown(int coef, int size)
-{
- return (size + coef - 1) / coef;
-}
-
-void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
- const v2u32 &screensize, bool draw_wield_tool, Client *client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
- // Undersampling-specific stuff
- static video::ITexture *image = NULL;
- static v2u32 last_pixelated_size = v2u32(0, 0);
- static thread_local int undersampling = g_settings->getU16("undersampling");
- v2u32 pixelated_size;
- v2u32 dest_size;
- if (undersampling > 0) {
- pixelated_size = v2u32(scaledown(undersampling, screensize.X),
- scaledown(undersampling, screensize.Y));
- dest_size = v2u32(undersampling * pixelated_size.X,
- undersampling * pixelated_size.Y);
- if (pixelated_size != last_pixelated_size) {
- init_texture(pixelated_size, &image, "mt_drawimage_img1");
- last_pixelated_size = pixelated_size;
- }
- getVideoDriver()->setRenderTarget(image, true, true, skycolor);
- }
-
- // Render
- get_scene_manager()->drawAll();
- getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud) {
- hud->drawSelectionMesh();
- if (draw_wield_tool) {
- camera->drawWieldedTool();
- }
- }
-
- // Upscale lowres render
- if (undersampling > 0) {
- getVideoDriver()->setRenderTarget(0, true, true);
- getVideoDriver()->draw2DImage(image,
- irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
- irr::core::rect<s32>(0, 0, pixelated_size.X,
- pixelated_size.Y));
- }
-}
-
-const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)
-{
- static const char *driver_ids[] = {
- "null", "software", "burningsvideo", "direct3d8", "direct3d9",
- "opengl", "ogles1", "ogles2",
+ static const std::unordered_map<int, VideoDriverInfo> driver_info_map = {
+ {(int)video::EDT_NULL, {"null", "NULL Driver"}},
+ {(int)video::EDT_OPENGL, {"opengl", "OpenGL"}},
+ {(int)video::EDT_OGLES1, {"ogles1", "OpenGL ES1"}},
+ {(int)video::EDT_OGLES2, {"ogles2", "OpenGL ES2"}},
};
-
- return driver_ids[type];
-}
-
-const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
-{
- static const char *driver_names[] = {
- "NULL Driver", "Software Renderer", "Burning's Video",
- "Direct3D 8", "Direct3D 9", "OpenGL", "OpenGL ES1", "OpenGL ES2",
- };
-
- return driver_names[type];
+ return driver_info_map.at((int)type);
}
#ifndef __ANDROID__
-#ifdef XORG_USED
+#if defined(XORG_USED)
static float calcDisplayDensity()
{
if (x11display != NULL) {
/* try x direct */
- float dpi_height = floor(
- DisplayHeight(x11display, 0) /
- (DisplayHeightMM(x11display, 0) *
- 0.039370) +
- 0.5);
- float dpi_width = floor(
- DisplayWidth(x11display, 0) /
- (DisplayWidthMM(x11display, 0) *
- 0.039370) +
- 0.5);
-
+ int dh = DisplayHeight(x11display, 0);
+ int dw = DisplayWidth(x11display, 0);
+ int dh_mm = DisplayHeightMM(x11display, 0);
+ int dw_mm = DisplayWidthMM(x11display, 0);
XCloseDisplay(x11display);
- return std::max(dpi_height, dpi_width) / 96.0;
+ if (dh_mm != 0 && dw_mm != 0) {
+ float dpi_height = floor(dh / (dh_mm * 0.039370) + 0.5);
+ float dpi_width = floor(dw / (dw_mm * 0.039370) + 0.5);
+ return std::max(dpi_height, dpi_width) / 96.0;
+ }
}
}
float RenderingEngine::getDisplayDensity()
{
static float cached_display_density = calcDisplayDensity();
- return cached_display_density;
+ return cached_display_density * g_settings->getFloat("display_density_factor");
+}
+
+#elif defined(_WIN32)
+
+
+static float calcDisplayDensity(irr::video::IVideoDriver *driver)
+{
+ HWND hWnd;
+ if (getWindowHandle(driver, hWnd)) {
+ HDC hdc = GetDC(hWnd);
+ float dpi = GetDeviceCaps(hdc, LOGPIXELSX);
+ ReleaseDC(hWnd, hdc);
+ return dpi / 96.0f;
+ }
+
+ /* return manually specified dpi */
+ return g_settings->getFloat("screen_dpi") / 96.0f;
}
-#else // XORG_USED
float RenderingEngine::getDisplayDensity()
{
- return g_settings->getFloat("screen_dpi") / 96.0;
+ static bool cached = false;
+ static float display_density;
+ if (!cached) {
+ display_density = calcDisplayDensity(get_video_driver());
+ cached = true;
+ }
+ return display_density * g_settings->getFloat("display_density_factor");
+}
+
+#else
+
+float RenderingEngine::getDisplayDensity()
+{
+ return (g_settings->getFloat("screen_dpi") / 96.0) * g_settings->getFloat("display_density_factor");
}
-#endif // XORG_USED
+
+#endif
v2u32 RenderingEngine::getDisplaySize()
{
return deskres;
}
+
+#else // __ANDROID__
+float RenderingEngine::getDisplayDensity()
+{
+ return porting::getDisplayDensity();
+}
+
+v2u32 RenderingEngine::getDisplaySize()
+{
+ return porting::getDisplaySize();
+}
#endif // __ANDROID__