RenderingEngine *RenderingEngine::s_singleton = nullptr;
-static gui::GUISkin* createSkin(gui::IGUIEnvironment *environment,
- gui::EGUI_SKIN_TYPE type, video::IVideoDriver *driver)
+static gui::GUISkin *createSkin(gui::IGUIEnvironment *environment,
+ gui::EGUI_SKIN_TYPE type, video::IVideoDriver *driver)
{
- gui::GUISkin* skin = new gui::GUISkin(type, driver);
+ gui::GUISkin *skin = new gui::GUISkin(type, driver);
- gui::IGUIFont* builtinfont = environment->getBuiltInFont();
- gui::IGUIFontBitmap* bitfont = 0;
+ gui::IGUIFont *builtinfont = environment->getBuiltInFont();
+ gui::IGUIFontBitmap *bitfont = nullptr;
if (builtinfont && builtinfont->getType() == gui::EGFT_BITMAP)
bitfont = (gui::IGUIFontBitmap*)builtinfont;
- gui::IGUISpriteBank* bank = 0;
+ gui::IGUISpriteBank *bank = 0;
skin->setFont(builtinfont);
if (bitfont)
u32 i;
for (i = 0; i != drivers.size(); i++) {
if (!strcasecmp(driverstring.c_str(),
- RenderingEngine::getVideoDriverName(drivers[i]))) {
+ RenderingEngine::getVideoDriverName(drivers[i]))) {
driverType = drivers[i];
break;
}
s_singleton = this;
auto skin = createSkin(m_device->getGUIEnvironment(),
- gui::EGST_WINDOWS_METALLIC, driver);
+ gui::EGST_WINDOWS_METALLIC, driver);
m_device->getGUIEnvironment()->setSkin(skin);
skin->drop();
}