return videomode_list != NULL;
}
+void RenderingEngine::removeMesh(const irr::scene::IMesh* mesh)
+{
+ m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+}
+
void RenderingEngine::cleanupMeshCache()
{
auto mesh_cache = m_device->getSceneManager()->getMeshCache();
while (mesh_cache->getMeshCount() != 0) {
if (scene::IAnimatedMesh *mesh = mesh_cache->getMeshByIndex(0))
- m_rendering_engine->get_mesh_cache()->removeMesh(mesh);
+ mesh_cache->removeMesh(mesh);
}
}