float RenderingEngine::getDisplayDensity()
{
static float cached_display_density = calcDisplayDensity();
- return cached_display_density;
+ return cached_display_density * g_settings->getFloat("display_density_factor");
}
#elif defined(_WIN32)
display_density = calcDisplayDensity(get_video_driver());
cached = true;
}
- return display_density;
+ return display_density * g_settings->getFloat("display_density_factor");
}
#else
float RenderingEngine::getDisplayDensity()
{
- return g_settings->getFloat("screen_dpi") / 96.0;
+ return (g_settings->getFloat("screen_dpi") / 96.0) * g_settings->getFloat("display_density_factor");
}
#endif