]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/render/secondstage.cpp
Clear exposure compensation state textures on creation (#13151)
[minetest.git] / src / client / render / secondstage.cpp
index 395a0fe6bc14fadd6e6c473eb7d1262ea7d2edf6..1575cfb1fff4c7eec2a54cab300e02efc50bd364 100644 (file)
@@ -121,8 +121,8 @@ RenderStep *addPostProcessing(RenderPipeline *pipeline, RenderStep *previousStep
        static const u8 TEXTURE_BLOOM_UP = 20;
 
        buffer->setTexture(TEXTURE_COLOR, scale, "3d_render", color_format);
-       buffer->setTexture(TEXTURE_EXPOSURE_1, core::dimension2du(1,1), "exposure_1", color_format);
-       buffer->setTexture(TEXTURE_EXPOSURE_2, core::dimension2du(1,1), "exposure_2", color_format);
+       buffer->setTexture(TEXTURE_EXPOSURE_1, core::dimension2du(1,1), "exposure_1", color_format, /*clear:*/ true);
+       buffer->setTexture(TEXTURE_EXPOSURE_2, core::dimension2du(1,1), "exposure_2", color_format, /*clear:*/ true);
        buffer->setTexture(TEXTURE_DEPTH, scale, "3d_depthmap", depth_format);
 
        // attach buffer to the previous step