#pragma once
#include "irrlichttypes_extrabloated.h"
+class ShadowRenderer;
class Camera;
class Client;
class Hud;
Minimap *mapper;
Hud *hud;
+ ShadowRenderer *shadow_renderer;
+
void updateScreenSize();
virtual void initTextures() {}
virtual void clearTextures() {}
bool _draw_wield_tool, bool _draw_crosshair);
inline v2u32 getVirtualSize() const { return virtual_size; }
+
+ ShadowRenderer *get_shadow_renderer() { return shadow_renderer; };
};