]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/render/core.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / client / render / core.cpp
index 92a7137eaa7fea99388f0cf2c137d7f11cb60750..9927e2589a97208c066ee85d6b621bdcbea15e78 100644 (file)
@@ -18,31 +18,45 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
+#include <iostream>
 #include "core.h"
 #include "client/camera.h"
 #include "client/client.h"
 #include "client/clientmap.h"
 #include "client/hud.h"
 #include "client/minimap.h"
+#include "client/content_cao.h"
+#include "mapblock.h"
+#include "mapsector.h"
+#include "client/shadows/dynamicshadowsrender.h"
 
 RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
        : device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()),
        guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()),
-       mapper(client->getMinimap()), hud(_hud)
+       mapper(client->getMinimap()), hud(_hud),
+       shadow_renderer(nullptr)
 {
        screensize = driver->getScreenSize();
        virtual_size = screensize;
+
+       if (g_settings->getBool("enable_shaders") &&
+                       g_settings->getBool("enable_dynamic_shadows")) {
+               shadow_renderer = new ShadowRenderer(device, client);
+       }
 }
 
 RenderingCore::~RenderingCore()
 {
        clearTextures();
+       delete shadow_renderer;
 }
 
 void RenderingCore::initialize()
 {
        // have to be called late as the VMT is not ready in the constructor:
        initTextures();
+       if (shadow_renderer)
+               shadow_renderer->initialize();
 }
 
 void RenderingCore::updateScreenSize()
@@ -65,18 +79,113 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min
        show_minimap = _show_minimap;
        draw_wield_tool = _draw_wield_tool;
        draw_crosshair = _draw_crosshair;
+       draw_entity_esp = g_settings->getBool("enable_entity_esp");
+       draw_entity_tracers = g_settings->getBool("enable_entity_tracers");
+       draw_player_esp = g_settings->getBool("enable_player_esp");
+       draw_player_tracers = g_settings->getBool("enable_player_tracers");
+       draw_node_esp = g_settings->getBool("enable_node_esp");
+       draw_node_tracers = g_settings->getBool("enable_node_tracers");
+       v3f entity_color = g_settings->getV3F("entity_esp_color");
+       v3f player_color = g_settings->getV3F("player_esp_color");
+       entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
+       player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
+
+       if (shadow_renderer) {
+               // This is necessary to render shadows for animations correctly
+               smgr->getRootSceneNode()->OnAnimate(device->getTimer()->getTime());
+               shadow_renderer->update();
+       }
 
        beforeDraw();
        drawAll();
 }
 
+void RenderingCore::drawTracersAndESP()
+{
+       ClientEnvironment &env = client->getEnv();
+       Camera *camera = client->getCamera();
+
+       v3f camera_offset = intToFloat(camera->getOffset(), BS);
+
+       v3f eye_pos = (camera->getPosition() + camera->getDirection() - camera_offset);
+
+       video::SMaterial material, oldmaterial;
+       oldmaterial = driver->getMaterial2D();
+       material.setFlag(video::EMF_LIGHTING, false);
+       material.setFlag(video::EMF_BILINEAR_FILTER, false);
+       material.setFlag(video::EMF_ZBUFFER, false);
+       material.setFlag(video::EMF_ZWRITE_ENABLE, false);
+       driver->setMaterial(material);
+
+       if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers) {
+               auto allObjects = env.getAllActiveObjects();
+               for (auto &it : allObjects) {
+                       ClientActiveObject *cao = it.second;
+                       if (cao->isLocalPlayer() || cao->getParent())
+                               continue;
+                       GenericCAO *obj = dynamic_cast<GenericCAO *>(cao);
+                       if (! obj)
+                               continue;
+                       bool is_player = obj->isPlayer();
+                       bool draw_esp = is_player ? draw_player_esp : draw_entity_esp;
+                       bool draw_tracers = is_player ? draw_player_tracers : draw_entity_tracers;
+                       video::SColor color = is_player ? player_esp_color : entity_esp_color;
+                       if (! (draw_esp || draw_tracers))
+                               continue;
+                       aabb3f box;
+                       if (! obj->getSelectionBox(&box))
+                               continue;
+                       v3f pos = obj->getPosition() - camera_offset;
+                       box.MinEdge += pos;
+                       box.MaxEdge += pos;
+                       if (draw_esp)
+                               driver->draw3DBox(box, color);
+                       if (draw_tracers)
+                               driver->draw3DLine(eye_pos, box.getCenter(), color);
+               }
+       }
+       if (draw_node_esp || draw_node_tracers) {
+               Map &map = env.getMap();
+               std::vector<v3s16> positions;
+               map.listAllLoadedBlocks(positions);
+               for (v3s16 blockp : positions) {
+                       MapBlock *block = map.getBlockNoCreate(blockp);
+                       if (! block->mesh)
+                               continue;
+                       for (v3s16 p : block->mesh->esp_nodes) {
+                               v3f pos = intToFloat(p, BS) - camera_offset;
+                               MapNode node = map.getNode(p);
+                               std::vector<aabb3f> boxes;
+                               node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map));
+                               video::SColor color = client->getNodeDefManager()->get(node).minimap_color;
+                               for (aabb3f box : boxes) {
+                                       box.MinEdge += pos;
+                                       box.MaxEdge += pos;
+                                       if (draw_node_esp)
+                                               driver->draw3DBox(box, color);
+                                       if (draw_node_tracers)
+                                               driver->draw3DLine(eye_pos, box.getCenter(), color);
+                               }
+                       }
+               }
+       }
+
+       driver->setMaterial(oldmaterial);
+}
+
 void RenderingCore::draw3D()
 {
        smgr->drawAll();
+       if (shadow_renderer)
+               shadow_renderer->drawDebug();
+
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
        if (!show_hud)
                return;
+       hud->drawBlockBounds();
        hud->drawSelectionMesh();
+       if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers)
+               drawTracersAndESP();
        if (draw_wield_tool)
                camera->drawWieldedTool();
 }
@@ -86,7 +195,7 @@ void RenderingCore::drawHUD()
        if (show_hud) {
                if (draw_crosshair)
                        hud->drawCrosshair();
-       
+
                hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
                hud->drawLuaElements(camera->getOffset());
                camera->drawNametags();