]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/render/core.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / client / render / core.cpp
index 45fc0d8ecd94a6da21a83a168bb81a88e7e845ec..9927e2589a97208c066ee85d6b621bdcbea15e78 100644 (file)
@@ -26,25 +26,37 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "client/hud.h"
 #include "client/minimap.h"
 #include "client/content_cao.h"
+#include "mapblock.h"
+#include "mapsector.h"
+#include "client/shadows/dynamicshadowsrender.h"
 
 RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
        : device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()),
        guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()),
-       mapper(client->getMinimap()), hud(_hud)
+       mapper(client->getMinimap()), hud(_hud),
+       shadow_renderer(nullptr)
 {
        screensize = driver->getScreenSize();
        virtual_size = screensize;
+
+       if (g_settings->getBool("enable_shaders") &&
+                       g_settings->getBool("enable_dynamic_shadows")) {
+               shadow_renderer = new ShadowRenderer(device, client);
+       }
 }
 
 RenderingCore::~RenderingCore()
 {
        clearTextures();
+       delete shadow_renderer;
 }
 
 void RenderingCore::initialize()
 {
        // have to be called late as the VMT is not ready in the constructor:
        initTextures();
+       if (shadow_renderer)
+               shadow_renderer->initialize();
 }
 
 void RenderingCore::updateScreenSize()
@@ -55,7 +67,7 @@ void RenderingCore::updateScreenSize()
 }
 
 void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_minimap,
-               bool _draw_wield_tool, bool _draw_crosshair, bool _draw_tracers, bool _draw_esp)
+               bool _draw_wield_tool, bool _draw_crosshair)
 {
        v2u32 ss = driver->getScreenSize();
        if (screensize != ss) {
@@ -67,8 +79,22 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min
        show_minimap = _show_minimap;
        draw_wield_tool = _draw_wield_tool;
        draw_crosshair = _draw_crosshair;
-       draw_tracers = _draw_tracers;
-       draw_esp = _draw_esp;
+       draw_entity_esp = g_settings->getBool("enable_entity_esp");
+       draw_entity_tracers = g_settings->getBool("enable_entity_tracers");
+       draw_player_esp = g_settings->getBool("enable_player_esp");
+       draw_player_tracers = g_settings->getBool("enable_player_tracers");
+       draw_node_esp = g_settings->getBool("enable_node_esp");
+       draw_node_tracers = g_settings->getBool("enable_node_tracers");
+       v3f entity_color = g_settings->getV3F("entity_esp_color");
+       v3f player_color = g_settings->getV3F("player_esp_color");
+       entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
+       player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
+
+       if (shadow_renderer) {
+               // This is necessary to render shadows for animations correctly
+               smgr->getRootSceneNode()->OnAnimate(device->getTimer()->getTime());
+               shadow_renderer->update();
+       }
 
        beforeDraw();
        drawAll();
@@ -78,11 +104,11 @@ void RenderingCore::drawTracersAndESP()
 {
        ClientEnvironment &env = client->getEnv();
        Camera *camera = client->getCamera();
-       
+
        v3f camera_offset = intToFloat(camera->getOffset(), BS);
-       
+
        v3f eye_pos = (camera->getPosition() + camera->getDirection() - camera_offset);
-       
+
        video::SMaterial material, oldmaterial;
        oldmaterial = driver->getMaterial2D();
        material.setFlag(video::EMF_LIGHTING, false);
@@ -90,40 +116,75 @@ void RenderingCore::drawTracersAndESP()
        material.setFlag(video::EMF_ZBUFFER, false);
        material.setFlag(video::EMF_ZWRITE_ENABLE, false);
        driver->setMaterial(material);
-       
-       auto allObjects = env.getAllActiveObjects();
-       for (auto &it : allObjects) {
-               ClientActiveObject *cao = it.second;
-               if (cao->isLocalPlayer() || cao->getParent())
-                       continue;
-               GenericCAO *obj = dynamic_cast<GenericCAO *>(cao);
-               if (! obj)
-                       continue;
-               aabb3f box;
-               if (! obj->getSelectionBox(&box))
-                       continue;
-               v3f pos = obj->getPosition();
-               pos -= camera_offset;
-               box.MinEdge += pos;
-               box.MaxEdge += pos;
-               pos = box.getCenter();
-               if (draw_esp)
-                       driver->draw3DBox(box, video::SColor(255, 255, 255, 255));
-               if (draw_tracers)
-                       driver->draw3DLine(eye_pos, pos, video::SColor(255, 255, 255, 255));
+
+       if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers) {
+               auto allObjects = env.getAllActiveObjects();
+               for (auto &it : allObjects) {
+                       ClientActiveObject *cao = it.second;
+                       if (cao->isLocalPlayer() || cao->getParent())
+                               continue;
+                       GenericCAO *obj = dynamic_cast<GenericCAO *>(cao);
+                       if (! obj)
+                               continue;
+                       bool is_player = obj->isPlayer();
+                       bool draw_esp = is_player ? draw_player_esp : draw_entity_esp;
+                       bool draw_tracers = is_player ? draw_player_tracers : draw_entity_tracers;
+                       video::SColor color = is_player ? player_esp_color : entity_esp_color;
+                       if (! (draw_esp || draw_tracers))
+                               continue;
+                       aabb3f box;
+                       if (! obj->getSelectionBox(&box))
+                               continue;
+                       v3f pos = obj->getPosition() - camera_offset;
+                       box.MinEdge += pos;
+                       box.MaxEdge += pos;
+                       if (draw_esp)
+                               driver->draw3DBox(box, color);
+                       if (draw_tracers)
+                               driver->draw3DLine(eye_pos, box.getCenter(), color);
+               }
+       }
+       if (draw_node_esp || draw_node_tracers) {
+               Map &map = env.getMap();
+               std::vector<v3s16> positions;
+               map.listAllLoadedBlocks(positions);
+               for (v3s16 blockp : positions) {
+                       MapBlock *block = map.getBlockNoCreate(blockp);
+                       if (! block->mesh)
+                               continue;
+                       for (v3s16 p : block->mesh->esp_nodes) {
+                               v3f pos = intToFloat(p, BS) - camera_offset;
+                               MapNode node = map.getNode(p);
+                               std::vector<aabb3f> boxes;
+                               node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map));
+                               video::SColor color = client->getNodeDefManager()->get(node).minimap_color;
+                               for (aabb3f box : boxes) {
+                                       box.MinEdge += pos;
+                                       box.MaxEdge += pos;
+                                       if (draw_node_esp)
+                                               driver->draw3DBox(box, color);
+                                       if (draw_node_tracers)
+                                               driver->draw3DLine(eye_pos, box.getCenter(), color);
+                               }
+                       }
+               }
        }
-       
+
        driver->setMaterial(oldmaterial);
 }
 
 void RenderingCore::draw3D()
 {
        smgr->drawAll();
+       if (shadow_renderer)
+               shadow_renderer->drawDebug();
+
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
        if (!show_hud)
                return;
+       hud->drawBlockBounds();
        hud->drawSelectionMesh();
-       if (draw_tracers || draw_esp)
+       if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers)
                drawTracersAndESP();
        if (draw_wield_tool)
                camera->drawWieldedTool();
@@ -134,7 +195,7 @@ void RenderingCore::drawHUD()
        if (show_hud) {
                if (draw_crosshair)
                        hud->drawCrosshair();
-       
+
                hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
                hud->drawLuaElements(camera->getOffset());
                camera->drawNametags();