entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
- if (shadow_renderer)
+ if (shadow_renderer) {
+ // This is necessary to render shadows for animations correctly
+ smgr->getRootSceneNode()->OnAnimate(device->getTimer()->getTime());
shadow_renderer->update();
+ }
beforeDraw();
drawAll();