v2f texsize,
video::SColor color
):
- scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
- RenderingEngine::get_scene_manager())
+ scene::ISceneNode(((Client *)gamedef)->getSceneManager()->getRootSceneNode(),
+ ((Client *)gamedef)->getSceneManager())
{
// Misc
m_gamedef = gamedef;
}
pp.expirationtime = random_f32(p.minexptime, p.maxexptime);
- pp.size = random_f32(p.minsize, p.maxsize);
-
p.copyCommon(pp);
+ video::ITexture *texture;
+ v2f texpos, texsize;
+ video::SColor color(0xFFFFFFFF);
+
+ if (p.node.getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &f =
+ m_particlemanager->m_env->getGameDef()->ndef()->get(p.node);
+ if (!ParticleManager::getNodeParticleParams(p.node, f, pp, &texture,
+ texpos, texsize, &color, p.node_tile))
+ return;
+ } else {
+ texture = m_texture;
+ texpos = v2f(0.0f, 0.0f);
+ texsize = v2f(1.0f, 1.0f);
+ }
+
+ // Allow keeping default random size
+ if (p.maxsize > 0.0f)
+ pp.size = random_f32(p.minsize, p.maxsize);
+
m_particlemanager->addParticle(new Particle(
m_gamedef,
m_player,
env,
pp,
- m_texture,
- v2f(0.0, 0.0),
- v2f(1.0, 1.0)
+ texture,
+ texpos,
+ texsize,
+ color
));
}
const core::matrix4 *attached_absolute_pos_rot_matrix = nullptr;
if (m_attached_id) {
if (GenericCAO *attached = dynamic_cast<GenericCAO *>(env->getActiveObject(m_attached_id))) {
- attached_absolute_pos_rot_matrix = &attached->getAbsolutePosRotMatrix();
+ attached_absolute_pos_rot_matrix = attached->getAbsolutePosRotMatrix();
} else {
unloaded = true;
}
break;
}
case CE_SPAWN_PARTICLE: {
- const ParticleParameters &p = *event->spawn_particle;
- video::ITexture *texture =
- client->tsrc()->getTextureForMesh(p.texture);
+ ParticleParameters &p = *event->spawn_particle;
- Particle *toadd = new Particle(client, player, m_env,
- p,
- texture,
- v2f(0.0, 0.0),
- v2f(1.0, 1.0));
+ video::ITexture *texture;
+ v2f texpos, texsize;
+ video::SColor color(0xFFFFFFFF);
+
+ f32 oldsize = p.size;
+
+ if (p.node.getContent() != CONTENT_IGNORE) {
+ const ContentFeatures &f = m_env->getGameDef()->ndef()->get(p.node);
+ if (!getNodeParticleParams(p.node, f, p, &texture, texpos,
+ texsize, &color, p.node_tile))
+ texture = nullptr;
+ } else {
+ texture = client->tsrc()->getTextureForMesh(p.texture);
+ texpos = v2f(0.0f, 0.0f);
+ texsize = v2f(1.0f, 1.0f);
+ }
+
+ // Allow keeping default random size
+ if (oldsize > 0.0f)
+ p.size = oldsize;
- addParticle(toadd);
+ if (texture) {
+ Particle *toadd = new Particle(client, player, m_env,
+ p, texture, texpos, texsize, color);
+
+ addParticle(toadd);
+ }
delete event->spawn_particle;
break;
}
bool ParticleManager::getNodeParticleParams(const MapNode &n,
- const ContentFeatures &f, ParticleParameters &p,
- video::ITexture **texture, v2f &texpos, v2f &texsize, video::SColor *color)
+ const ContentFeatures &f, ParticleParameters &p, video::ITexture **texture,
+ v2f &texpos, v2f &texsize, video::SColor *color, u8 tilenum)
{
// No particles for "airlike" nodes
if (f.drawtype == NDT_AIRLIKE)
return false;
// Texture
- u8 texid = rand() % 6;
+ u8 texid;
+ if (tilenum > 0 && tilenum <= 6)
+ texid = tilenum - 1;
+ else
+ texid = rand() % 6;
const TileLayer &tile = f.tiles[texid].layers[0];
p.animation.type = TAT_NONE;