char *name;
bool visible;
v3f32 pos, rot, scale;
- f32 angle;
mat4x4 abs, rel;
Array meshes;
struct ModelNode *parent;
void *extra;
aabb3f32 box;
f32 distance;
+ struct Model *replace;
struct {
void (*step)(struct Model *model, f64 dtime);
void (*delete)(struct Model *model);