]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/minimap.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / client / minimap.cpp
index e321aaae544907e77ffc7589a01db9fda6d30b8c..9bb9d14e0ff5c2e513450aaa7451350dc642a835 100644 (file)
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "shader.h"
 #include "mapblock.h"
 #include "client/renderingengine.h"
+#include "gettext.h"
 
 ////
 //// MinimapUpdateThread
@@ -57,7 +58,7 @@ bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
 
        // Add the block
        QueuedMinimapUpdate q;
-       q.pos = pos;
+       q.pos  = pos;
        q.data = data;
        m_update_queue.push_back(q);
 
@@ -83,6 +84,7 @@ void MinimapUpdateThread::enqueueBlock(v3s16 pos, MinimapMapblock *data)
        deferUpdate();
 }
 
+
 void MinimapUpdateThread::doUpdate()
 {
        QueuedMinimapUpdate update;
@@ -90,9 +92,8 @@ void MinimapUpdateThread::doUpdate()
        while (popBlockUpdate(&update)) {
                if (update.data) {
                        // Swap two values in the map using single lookup
-                       std::pair<std::map<v3s16, MinimapMapblock *>::iterator, bool>
-                                       result = m_blocks_cache.insert(std::make_pair(
-                                                       update.pos, update.data));
+                       std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
+                           result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
                        if (!result.second) {
                                delete result.first->second;
                                result.first->second = update.data;
@@ -107,8 +108,11 @@ void MinimapUpdateThread::doUpdate()
                }
        }
 
-       if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
-               getMap(data->pos, data->map_size, data->scan_height);
+
+       if (data->map_invalidated && (
+                               data->mode.type == MINIMAP_TYPE_RADAR ||
+                               data->mode.type == MINIMAP_TYPE_SURFACE)) {
+               getMap(data->pos, data->mode.map_size, data->mode.scan_height);
                data->map_invalidated = false;
        }
 }
@@ -120,60 +124,51 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
        v3s16 blockpos_min = getNodeBlockPos(pos_min);
        v3s16 blockpos_max = getNodeBlockPos(pos_max);
 
-       // clear the map
+// clear the map
        for (int z = 0; z < size; z++)
-               for (int x = 0; x < size; x++) {
-                       MinimapPixel &mmpixel = data->minimap_scan[x + z * size];
-                       mmpixel.air_count = 0;
-                       mmpixel.height = 0;
-                       mmpixel.n = MapNode(CONTENT_AIR);
-               }
+       for (int x = 0; x < size; x++) {
+               MinimapPixel &mmpixel = data->minimap_scan[x + z * size];
+               mmpixel.air_count = 0;
+               mmpixel.height = 0;
+               mmpixel.n = MapNode(CONTENT_AIR);
+       }
 
-       // draw the map
+// draw the map
        v3s16 blockpos;
        for (blockpos.Z = blockpos_min.Z; blockpos.Z <= blockpos_max.Z; ++blockpos.Z)
-               for (blockpos.Y = blockpos_min.Y; blockpos.Y <= blockpos_max.Y;
-                               ++blockpos.Y)
-                       for (blockpos.X = blockpos_min.X; blockpos.X <= blockpos_max.X;
-                                       ++blockpos.X) {
-                               std::map<v3s16, MinimapMapblock *>::const_iterator
-                                               pblock = m_blocks_cache.find(blockpos);
-                               if (pblock == m_blocks_cache.end())
-                                       continue;
-                               const MinimapMapblock &block = *pblock->second;
-
-                               v3s16 block_node_min(blockpos * MAP_BLOCKSIZE);
-                               v3s16 block_node_max(block_node_min + MAP_BLOCKSIZE - 1);
-                               // clip
-                               v3s16 range_min = componentwise_max(
-                                               block_node_min, pos_min);
-                               v3s16 range_max = componentwise_min(
-                                               block_node_max, pos_max);
-
-                               v3s16 pos;
-                               pos.Y = range_min.Y;
-                               for (pos.Z = range_min.Z; pos.Z <= range_max.Z; ++pos.Z)
-                                       for (pos.X = range_min.X; pos.X <= range_max.X;
-                                                       ++pos.X) {
-                                               v3s16 inblock_pos = pos - block_node_min;
-                                               const MinimapPixel &in_pixel =
-                                                               block.data[inblock_pos.Z * MAP_BLOCKSIZE +
-                                                                               inblock_pos.X];
-
-                                               v3s16 inmap_pos = pos - pos_min;
-                                               MinimapPixel &out_pixel =
-                                                               data->minimap_scan[inmap_pos.X +
-                                                                                  inmap_pos.Z * size];
-
-                                               out_pixel.air_count += in_pixel.air_count;
-                                               if (in_pixel.n.param0 != CONTENT_AIR) {
-                                                       out_pixel.n = in_pixel.n;
-                                                       out_pixel.height =
-                                                                       inmap_pos.Y +
-                                                                       in_pixel.height;
-                                               }
-                                       }
+       for (blockpos.Y = blockpos_min.Y; blockpos.Y <= blockpos_max.Y; ++blockpos.Y)
+       for (blockpos.X = blockpos_min.X; blockpos.X <= blockpos_max.X; ++blockpos.X) {
+               std::map<v3s16, MinimapMapblock *>::const_iterator pblock =
+                       m_blocks_cache.find(blockpos);
+               if (pblock == m_blocks_cache.end())
+                       continue;
+               const MinimapMapblock &block = *pblock->second;
+
+               v3s16 block_node_min(blockpos * MAP_BLOCKSIZE);
+               v3s16 block_node_max(block_node_min + MAP_BLOCKSIZE - 1);
+               // clip
+               v3s16 range_min = componentwise_max(block_node_min, pos_min);
+               v3s16 range_max = componentwise_min(block_node_max, pos_max);
+
+               v3s16 pos;
+               pos.Y = range_min.Y;
+               for (pos.Z = range_min.Z; pos.Z <= range_max.Z; ++pos.Z)
+               for (pos.X = range_min.X; pos.X <= range_max.X; ++pos.X) {
+                       v3s16 inblock_pos = pos - block_node_min;
+                       const MinimapPixel &in_pixel =
+                               block.data[inblock_pos.Z * MAP_BLOCKSIZE + inblock_pos.X];
+
+                       v3s16 inmap_pos = pos - pos_min;
+                       MinimapPixel &out_pixel =
+                               data->minimap_scan[inmap_pos.X + inmap_pos.Z * size];
+
+                       out_pixel.air_count += in_pixel.air_count;
+                       if (in_pixel.n.param0 != CONTENT_AIR) {
+                               out_pixel.n = in_pixel.n;
+                               out_pixel.height = inmap_pos.Y + in_pixel.height;
                        }
+               }
+       }
 }
 
 ////
@@ -182,40 +177,47 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
 
 Minimap::Minimap(Client *client)
 {
-       this->client = client;
-       this->driver = RenderingEngine::get_video_driver();
-       this->m_tsrc = client->getTextureSource();
+       this->client    = client;
+       this->driver    = RenderingEngine::get_video_driver();
+       this->m_tsrc    = client->getTextureSource();
        this->m_shdrsrc = client->getShaderSource();
-       this->m_ndef = client->getNodeDefManager();
+       this->m_ndef    = client->getNodeDefManager();
 
        m_angle = 0.f;
+       m_current_mode_index = 0;
 
        // Initialize static settings
        m_enable_shaders = g_settings->getBool("enable_shaders");
        m_surface_mode_scan_height =
-                       g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
+               g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
+
+       // Initialize minimap modes
+       addMode(MINIMAP_TYPE_OFF);
+       addMode(MINIMAP_TYPE_SURFACE, 256);
+       addMode(MINIMAP_TYPE_SURFACE, 128);
+       addMode(MINIMAP_TYPE_SURFACE, 64);
+       addMode(MINIMAP_TYPE_RADAR,   512);
+       addMode(MINIMAP_TYPE_RADAR,   256);
+       addMode(MINIMAP_TYPE_RADAR,   128);
 
        // Initialize minimap data
        data = new MinimapData;
-       data->mode = MINIMAP_MODE_OFF;
-       data->is_radar = false;
        data->map_invalidated = true;
-       data->texture = NULL;
-       data->heightmap_texture = NULL;
+
        data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
 
        // Get round minimap textures
        data->minimap_mask_round = driver->createImage(
-                       m_tsrc->getTexture("minimap_mask_round.png"),
-                       core::position2d<s32>(0, 0),
-                       core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
+               m_tsrc->getTexture("minimap_mask_round.png"),
+               core::position2d<s32>(0, 0),
+               core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
        data->minimap_overlay_round = m_tsrc->getTexture("minimap_overlay_round.png");
 
        // Get square minimap textures
        data->minimap_mask_square = driver->createImage(
-                       m_tsrc->getTexture("minimap_mask_square.png"),
-                       core::position2d<s32>(0, 0),
-                       core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
+               m_tsrc->getTexture("minimap_mask_square.png"),
+               core::position2d<s32>(0, 0),
+               core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
        data->minimap_overlay_square = m_tsrc->getTexture("minimap_overlay_square.png");
 
        // Create player marker texture
@@ -223,6 +225,8 @@ Minimap::Minimap(Client *client)
        // Create object marker texture
        data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
 
+       setModeIndex(0);
+
        // Create mesh buffer for minimap
        m_meshbuffer = getMinimapMeshBuffer();
 
@@ -248,6 +252,10 @@ Minimap::~Minimap()
        driver->removeTexture(data->minimap_overlay_square);
        driver->removeTexture(data->object_marker_red);
 
+       for (MinimapMarker *m : m_markers)
+               delete m;
+       m_markers.clear();
+
        delete data;
        delete m_minimap_update_thread;
 }
@@ -288,25 +296,102 @@ MinimapShape Minimap::getMinimapShape()
        return MINIMAP_SHAPE_SQUARE;
 }
 
-void Minimap::setMinimapMode(MinimapMode mode)
+void Minimap::setModeIndex(size_t index)
 {
-       static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {{false, 0, 0},
-                       {false, m_surface_mode_scan_height, 256},
-                       {false, m_surface_mode_scan_height, 128},
-                       {false, m_surface_mode_scan_height, 64}, {true, 32, 128},
-                       {true, 32, 64}, {true, 32, 32}};
+       MutexAutoLock lock(m_mutex);
 
-       if (mode >= MINIMAP_MODE_COUNT)
-               return;
+       if (index < m_modes.size()) {
+               data->mode = m_modes[index];
+               m_current_mode_index = index;
+       } else {
+               data->mode = {MINIMAP_TYPE_OFF, gettext("Minimap hidden"), 0, 0, "", 0};
+               m_current_mode_index = 0;
+       }
 
-       MutexAutoLock lock(m_mutex);
+       data->map_invalidated = true;
+
+       if (m_minimap_update_thread)
+               m_minimap_update_thread->deferUpdate();
+}
 
-       data->is_radar = modedefs[mode].is_radar;
-       data->scan_height = modedefs[mode].scan_height;
-       data->map_size = modedefs[mode].map_size;
-       data->mode = mode;
+void Minimap::addMode(MinimapModeDef mode)
+{
+       // Check validity
+       if (mode.type == MINIMAP_TYPE_TEXTURE) {
+               if (mode.texture.empty())
+                       return;
+               if (mode.scale < 1)
+                       mode.scale = 1;
+       }
 
-       m_minimap_update_thread->deferUpdate();
+       int zoom = -1;
+
+       // Build a default standard label
+       if (mode.label == "") {
+               switch (mode.type) {
+                       case MINIMAP_TYPE_OFF:
+                               mode.label = gettext("Minimap hidden");
+                               break;
+                       case MINIMAP_TYPE_SURFACE:
+                               mode.label = gettext("Minimap in surface mode, Zoom x%d");
+                               if (mode.map_size > 0)
+                                       zoom = 256 / mode.map_size;
+                               break;
+                       case MINIMAP_TYPE_RADAR:
+                               mode.label = gettext("Minimap in radar mode, Zoom x%d");
+                               if (mode.map_size > 0)
+                                       zoom = 512 / mode.map_size;
+                               break;
+                       case MINIMAP_TYPE_TEXTURE:
+                               mode.label = gettext("Minimap in texture mode");
+                               break;
+                       default:
+                               break;
+               }
+       }
+       // else: Custom labels need mod-provided client-side translation
+
+       if (zoom >= 0) {
+               char label_buf[1024];
+               porting::mt_snprintf(label_buf, sizeof(label_buf),
+                       mode.label.c_str(), zoom);
+               mode.label = label_buf;
+       }
+
+       m_modes.push_back(mode);
+}
+
+void Minimap::addMode(MinimapType type, u16 size, std::string label,
+               std::string texture, u16 scale)
+{
+       MinimapModeDef mode;
+       mode.type = type;
+       mode.label = label;
+       mode.map_size = size;
+       mode.texture = texture;
+       mode.scale = scale;
+       switch (type) {
+               case MINIMAP_TYPE_SURFACE:
+                       mode.scan_height = m_surface_mode_scan_height;
+                       break;
+               case MINIMAP_TYPE_RADAR:
+                       mode.scan_height = 32;
+                       break;
+               default:
+                       mode.scan_height = 0;
+       }
+       addMode(mode);
+}
+
+void Minimap::nextMode()
+{
+       if (m_modes.empty())
+               return;
+       m_current_mode_index++;
+       if (m_current_mode_index >= m_modes.size())
+               m_current_mode_index = 0;
+
+       setModeIndex(m_current_mode_index);
 }
 
 void Minimap::setPos(v3s16 pos)
@@ -335,93 +420,108 @@ void Minimap::setAngle(f32 angle)
 void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
 {
        video::SColor c(240, 0, 0, 0);
-       for (s16 x = 0; x < data->map_size; x++)
-               for (s16 z = 0; z < data->map_size; z++) {
-                       MinimapPixel *mmpixel =
-                                       &data->minimap_scan[x + z * data->map_size];
-
-                       if (mmpixel->air_count > 0)
-                               c.setGreen(core::clamp(
-                                               core::round32(32 +
-                                                               mmpixel->air_count * 8),
-                                               0, 255));
-                       else
-                               c.setGreen(0);
-
-                       map_image->setPixel(x, data->map_size - z - 1, c);
-               }
+       for (s16 x = 0; x < data->mode.map_size; x++)
+       for (s16 z = 0; z < data->mode.map_size; z++) {
+               MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
+
+               if (mmpixel->air_count > 0)
+                       c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
+               else
+                       c.setGreen(0);
+
+               map_image->setPixel(x, data->mode.map_size - z - 1, c);
+       }
 }
 
 void Minimap::blitMinimapPixelsToImageSurface(
-               video::IImage *map_image, video::IImage *heightmap_image)
+       video::IImage *map_image, video::IImage *heightmap_image)
 {
        // This variable creation/destruction has a 1% cost on rendering minimap
        video::SColor tilecolor;
-       for (s16 x = 0; x < data->map_size; x++)
-               for (s16 z = 0; z < data->map_size; z++) {
-                       MinimapPixel *mmpixel =
-                                       &data->minimap_scan[x + z * data->map_size];
-
-                       const ContentFeatures &f = m_ndef->get(mmpixel->n);
-                       const TileDef *tile = &f.tiledef[0];
-
-                       // Color of the 0th tile (mostly this is the topmost)
-                       if (tile->has_color)
-                               tilecolor = tile->color;
-                       else
-                               mmpixel->n.getColor(f, &tilecolor);
-
-                       tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() /
-                                        255);
-                       tilecolor.setGreen(tilecolor.getGreen() *
-                                          f.minimap_color.getGreen() / 255);
-                       tilecolor.setBlue(tilecolor.getBlue() *
-                                         f.minimap_color.getBlue() / 255);
-                       tilecolor.setAlpha(240);
-
-                       map_image->setPixel(x, data->map_size - z - 1, tilecolor);
-
-                       u32 h = mmpixel->height;
-                       heightmap_image->setPixel(x, data->map_size - z - 1,
-                                       video::SColor(255, h, h, h));
-               }
+       for (s16 x = 0; x < data->mode.map_size; x++)
+       for (s16 z = 0; z < data->mode.map_size; z++) {
+               MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
+
+               const ContentFeatures &f = m_ndef->get(mmpixel->n);
+               const TileDef *tile = &f.tiledef[0];
+
+               // Color of the 0th tile (mostly this is the topmost)
+               if(tile->has_color)
+                       tilecolor = tile->color;
+               else
+                       mmpixel->n.getColor(f, &tilecolor);
+
+               tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
+               tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
+               tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
+               tilecolor.setAlpha(240);
+
+               map_image->setPixel(x, data->mode.map_size - z - 1, tilecolor);
+
+               u32 h = mmpixel->height;
+               heightmap_image->setPixel(x,data->mode.map_size - z - 1,
+                       video::SColor(255, h, h, h));
+       }
 }
 
 video::ITexture *Minimap::getMinimapTexture()
 {
        // update minimap textures when new scan is ready
-       if (data->map_invalidated)
+       if (data->map_invalidated && data->mode.type != MINIMAP_TYPE_TEXTURE)
                return data->texture;
 
        // create minimap and heightmap images in memory
-       core::dimension2d<u32> dim(data->map_size, data->map_size);
-       video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
+       core::dimension2d<u32> dim(data->mode.map_size, data->mode.map_size);
+       video::IImage *map_image       = driver->createImage(video::ECF_A8R8G8B8, dim);
        video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
-       video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
-                       core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
+       video::IImage *minimap_image   = driver->createImage(video::ECF_A8R8G8B8,
+               core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
 
        // Blit MinimapPixels to images
-       if (data->is_radar)
-               blitMinimapPixelsToImageRadar(map_image);
-       else
+       switch(data->mode.type) {
+       case MINIMAP_TYPE_OFF:
+               break;
+       case MINIMAP_TYPE_SURFACE:
                blitMinimapPixelsToImageSurface(map_image, heightmap_image);
+               break;
+       case MINIMAP_TYPE_RADAR:
+               blitMinimapPixelsToImageRadar(map_image);
+               break;
+       case MINIMAP_TYPE_TEXTURE:
+               // Want to use texture source, to : 1 find texture, 2 cache it
+               video::ITexture* texture = m_tsrc->getTexture(data->mode.texture);
+               video::IImage* image = driver->createImageFromData(
+                        texture->getColorFormat(), texture->getSize(),
+                        texture->lock(video::ETLM_READ_ONLY), true, false);
+               texture->unlock();
+
+               auto dim = image->getDimension();
+
+               map_image->fill(video::SColor(255, 0, 0, 0));
+
+               image->copyTo(map_image,
+                       irr::core::vector2d<int> {
+                               ((data->mode.map_size - (static_cast<int>(dim.Width))) >> 1)
+                                       - data->pos.X / data->mode.scale,
+                               ((data->mode.map_size - (static_cast<int>(dim.Height))) >> 1)
+                                       + data->pos.Z / data->mode.scale
+                       });
+               image->drop();
+       }
 
        map_image->copyToScaling(minimap_image);
        map_image->drop();
 
-       video::IImage *minimap_mask = data->minimap_shape_round
-                                                     ? data->minimap_mask_round
-                                                     : data->minimap_mask_square;
+       video::IImage *minimap_mask = data->minimap_shape_round ?
+               data->minimap_mask_round : data->minimap_mask_square;
 
        if (minimap_mask) {
                for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
-                       for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
-                               const video::SColor &mask_col =
-                                               minimap_mask->getPixel(x, y);
-                               if (!mask_col.getAlpha())
-                                       minimap_image->setPixel(
-                                                       x, y, video::SColor(0, 0, 0, 0));
-                       }
+               for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
+                       const video::SColor &mask_col = minimap_mask->getPixel(x, y);
+                       if (!mask_col.getAlpha())
+                               minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
+               }
        }
 
        if (data->texture)
@@ -431,7 +531,7 @@ video::ITexture *Minimap::getMinimapTexture()
 
        data->texture = driver->addTexture("minimap__", minimap_image);
        data->heightmap_texture =
-                       driver->addTexture("minimap_heightmap__", heightmap_image);
+               driver->addTexture("minimap_heightmap__", heightmap_image);
        minimap_image->drop();
        heightmap_image->drop();
 
@@ -443,8 +543,10 @@ video::ITexture *Minimap::getMinimapTexture()
 v3f Minimap::getYawVec()
 {
        if (data->minimap_shape_round) {
-               return v3f(std::cos(m_angle * core::DEGTORAD),
-                               std::sin(m_angle * core::DEGTORAD), 1.0);
+               return v3f(
+                       std::cos(m_angle * core::DEGTORAD),
+                       std::sin(m_angle * core::DEGTORAD),
+                       1.0);
        }
 
        return v3f(1.0, 0.0, 1.0);
@@ -458,9 +560,9 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
        static const video::SColor c(255, 255, 255, 255);
 
        buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
-       buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
-       buf->Vertices[2] = video::S3DVertex(1, 1, 0, 0, 0, 1, c, 1, 0);
-       buf->Vertices[3] = video::S3DVertex(1, -1, 0, 0, 0, 1, c, 1, 1);
+       buf->Vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
+       buf->Vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
+       buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
 
        buf->Indices[0] = 0;
        buf->Indices[1] = 1;
@@ -474,20 +576,31 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
 
 void Minimap::drawMinimap()
 {
+       // Non hud managed minimap drawing (legacy minimap)
+       v2u32 screensize = RenderingEngine::getWindowSize();
+       const u32 size = 0.25 * screensize.Y;
+
+       drawMinimap(core::rect<s32>(
+               screensize.X - size * 2 - 10, 10,
+               screensize.X - size - 10, size + 10));
+}
+
+void Minimap::drawMinimap(core::rect<s32> rect) {
+
        video::ITexture *minimap_texture = getMinimapTexture();
        if (!minimap_texture)
                return;
 
+       if (data->mode.type == MINIMAP_TYPE_OFF)
+               return;
+
        updateActiveMarkers();
-       v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
-       const u32 size = 0.25 * screensize.Y;
 
        core::rect<s32> oldViewPort = driver->getViewPort();
        core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
        core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
 
-       driver->setViewPort(core::rect<s32>(
-                       screensize.X - size - 10, 10, screensize.X - 10, size + 10));
+       driver->setViewPort(rect);
        driver->setTransform(video::ETS_PROJECTION, core::matrix4());
        driver->setTransform(video::ETS_VIEW, core::matrix4());
 
@@ -500,8 +613,8 @@ void Minimap::drawMinimap()
        material.TextureLayer[0].Texture = minimap_texture;
        material.TextureLayer[1].Texture = data->heightmap_texture;
 
-       if (m_enable_shaders && !data->is_radar) {
-               u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
+       if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
+               u16 sid = m_shdrsrc->getShader("minimap_shader", TILE_MATERIAL_ALPHA);
                material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
        } else {
                material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@@ -516,9 +629,8 @@ void Minimap::drawMinimap()
        driver->drawMeshBuffer(m_meshbuffer);
 
        // Draw overlay
-       video::ITexture *minimap_overlay = data->minimap_shape_round
-                                                          ? data->minimap_overlay_round
-                                                          : data->minimap_overlay_square;
+       video::ITexture *minimap_overlay = data->minimap_shape_round ?
+               data->minimap_overlay_round : data->minimap_overlay_square;
        material.TextureLayer[0].Texture = minimap_overlay;
        material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
        driver->setMaterial(material);
@@ -542,15 +654,16 @@ void Minimap::drawMinimap()
        driver->setViewPort(oldViewPort);
 
        // Draw player markers
-       v2s32 s_pos(screensize.X - size - 10, 10);
+       v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y);
        core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
        core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
        static const video::SColor col(255, 255, 255, 255);
        static const video::SColor c[4] = {col, col, col, col};
        f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
        f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
-       s32 marker_size2 = 0.025 * (float)size;
-       for (std::list<v2f>::const_iterator i = m_active_markers.begin();
+       s32 marker_size2 =  0.025 * (float)rect.getWidth();;
+       for (std::list<v2f>::const_iterator
+                       i = m_active_markers.begin();
                        i != m_active_markers.end(); ++i) {
                v2f posf = *i;
                if (data->minimap_shape_round) {
@@ -559,50 +672,60 @@ void Minimap::drawMinimap()
                        posf.X = t1;
                        posf.Y = t2;
                }
-               posf.X = (posf.X + 0.5) * (float)size;
-               posf.Y = (posf.Y + 0.5) * (float)size;
-               core::rect<s32> dest_rect(s_pos.X + posf.X - marker_size2,
-                               s_pos.Y + posf.Y - marker_size2,
-                               s_pos.X + posf.X + marker_size2,
-                               s_pos.Y + posf.Y + marker_size2);
-               driver->draw2DImage(data->object_marker_red, dest_rect, img_rect,
-                               &dest_rect, &c[0], true);
+               posf.X = (posf.X + 0.5) * (float)rect.getWidth();
+               posf.Y = (posf.Y + 0.5) * (float)rect.getHeight();
+               core::rect<s32> dest_rect(
+                       s_pos.X + posf.X - marker_size2,
+                       s_pos.Y + posf.Y - marker_size2,
+                       s_pos.X + posf.X + marker_size2,
+                       s_pos.Y + posf.Y + marker_size2);
+               driver->draw2DImage(data->object_marker_red, dest_rect,
+                       img_rect, &dest_rect, &c[0], true);
        }
 }
 
-void Minimap::updateActiveMarkers()
+MinimapMarker* Minimap::addMarker(scene::ISceneNode *parent_node)
+{
+       MinimapMarker *m = new MinimapMarker(parent_node);
+       m_markers.push_back(m);
+       return m;
+}
+
+void Minimap::removeMarker(MinimapMarker **m)
 {
-       video::IImage *minimap_mask = data->minimap_shape_round
-                                                     ? data->minimap_mask_round
-                                                     : data->minimap_mask_square;
+       m_markers.remove(*m);
+       delete *m;
+       *m = nullptr;
+}
 
-       const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
+void Minimap::updateActiveMarkers()
+{
+       video::IImage *minimap_mask = data->minimap_shape_round ?
+               data->minimap_mask_round : data->minimap_mask_square;
 
        m_active_markers.clear();
-
-       for (Nametag *nametag : nametags) {
-               v3s16 pos = floatToInt(
-                               nametag->parent_node->getAbsolutePosition() +
-                                               intToFloat(client->getCamera()->getOffset(),
-                                                               BS),
-                               BS);
-               pos -= data->pos - v3s16(data->map_size / 2, data->scan_height / 2,
-                                                  data->map_size / 2);
-               if (pos.X < 0 || pos.X > data->map_size || pos.Y < 0 ||
-                               pos.Y > data->scan_height || pos.Z < 0 ||
-                               pos.Z > data->map_size) {
+       v3f cam_offset = intToFloat(client->getCamera()->getOffset(), BS);
+       v3s16 pos_offset = data->pos - v3s16(data->mode.map_size / 2,
+                       data->mode.scan_height / 2,
+                       data->mode.map_size / 2);
+
+       for (MinimapMarker *marker : m_markers) {
+               v3s16 pos = floatToInt(marker->parent_node->getAbsolutePosition() +
+                       cam_offset, BS) - pos_offset;
+               if (pos.X < 0 || pos.X > data->mode.map_size ||
+                               pos.Y < 0 || pos.Y > data->mode.scan_height ||
+                               pos.Z < 0 || pos.Z > data->mode.map_size) {
                        continue;
                }
-               pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
-               pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
+               pos.X = ((float)pos.X / data->mode.map_size) * MINIMAP_MAX_SX;
+               pos.Z = ((float)pos.Z / data->mode.map_size) * MINIMAP_MAX_SY;
                const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
                if (!mask_col.getAlpha()) {
                        continue;
                }
 
-               m_active_markers.emplace_back(
-                               ((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
-                               (1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5);
+               m_active_markers.emplace_back(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
+                       (1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5);
        }
 }
 
@@ -614,26 +737,26 @@ void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos
 {
 
        for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
-               for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
-                       s16 air_count = 0;
-                       bool surface_found = false;
-                       MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x];
-
-                       for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) {
-                               v3s16 p(x, y, z);
-                               MapNode n = vmanip->getNodeNoEx(pos + p);
-                               if (!surface_found && n.getContent() != CONTENT_AIR) {
-                                       mmpixel->height = y;
-                                       mmpixel->n = n;
-                                       surface_found = true;
-                               } else if (n.getContent() == CONTENT_AIR) {
-                                       air_count++;
-                               }
+       for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
+               s16 air_count = 0;
+               bool surface_found = false;
+               MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x];
+
+               for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
+                       v3s16 p(x, y, z);
+                       MapNode n = vmanip->getNodeNoEx(pos + p);
+                       if (!surface_found && n.getContent() != CONTENT_AIR) {
+                               mmpixel->height = y;
+                               mmpixel->n = n;
+                               surface_found = true;
+                       } else if (n.getContent() == CONTENT_AIR) {
+                               air_count++;
                        }
+               }
 
-                       if (!surface_found)
-                               mmpixel->n = MapNode(CONTENT_AIR);
+               if (!surface_found)
+                       mmpixel->n = MapNode(CONTENT_AIR);
 
-                       mmpixel->air_count = air_count;
-               }
+               mmpixel->air_count = air_count;
+       }
 }