const u32 size = 0.25 * screensize.Y;
drawMinimap(core::rect<s32>(
- screensize.X - size - 10, 10,
- screensize.X - 10, size + 10));
+ screensize.X - size * 2 - 10, 10,
+ screensize.X - size - 10, size + 10));
}
void Minimap::drawMinimap(core::rect<s32> rect) {