data->mode = m_modes[index];
m_current_mode_index = index;
} else {
- data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, gettext("Minimap hidden"), 0, 0, ""};
+ data->mode = {MINIMAP_TYPE_OFF, gettext("Minimap hidden"), 0, 0, "", 0};
m_current_mode_index = 0;
}
// Want to use texture source, to : 1 find texture, 2 cache it
video::ITexture* texture = m_tsrc->getTexture(data->mode.texture);
video::IImage* image = driver->createImageFromData(
- texture->getColorFormat(), texture->getSize(), texture->lock(), true, false);
+ texture->getColorFormat(), texture->getSize(),
+ texture->lock(video::ETLM_READ_ONLY), true, false);
texture->unlock();
auto dim = image->getDimension();
void Minimap::drawMinimap()
{
// Non hud managed minimap drawing (legacy minimap)
- v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
+ v2u32 screensize = RenderingEngine::getWindowSize();
const u32 size = 0.25 * screensize.Y;
drawMinimap(core::rect<s32>(