]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/minimap.cpp
Merged Minetest
[dragonfireclient.git] / src / client / minimap.cpp
index 8ea1a0283d61bb17ed78ef091372c4aa5d40547a..60b095712e49a4770baae526d61ac9edca830a27 100644 (file)
@@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "shader.h"
 #include "mapblock.h"
 #include "client/renderingengine.h"
-
+#include "gettext.h"
 
 ////
 //// MinimapUpdateThread
@@ -108,8 +108,11 @@ void MinimapUpdateThread::doUpdate()
                }
        }
 
-       if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
-               getMap(data->pos, data->map_size, data->scan_height);
+
+       if (data->map_invalidated && (
+                               data->mode.type == MINIMAP_TYPE_RADAR ||
+                               data->mode.type == MINIMAP_TYPE_SURFACE)) {
+               getMap(data->pos, data->mode.map_size, data->mode.scan_height);
                data->map_invalidated = false;
        }
 }
@@ -181,19 +184,26 @@ Minimap::Minimap(Client *client)
        this->m_ndef    = client->getNodeDefManager();
 
        m_angle = 0.f;
+       m_current_mode_index = 0;
 
        // Initialize static settings
        m_enable_shaders = g_settings->getBool("enable_shaders");
        m_surface_mode_scan_height =
                g_settings->getBool("minimap_double_scan_height") ? 256 : 128;
 
+       // Initialize minimap modes
+       addMode(MINIMAP_TYPE_OFF);
+       addMode(MINIMAP_TYPE_SURFACE, 256);
+       addMode(MINIMAP_TYPE_SURFACE, 128);
+       addMode(MINIMAP_TYPE_SURFACE, 64);
+       addMode(MINIMAP_TYPE_RADAR,   512);
+       addMode(MINIMAP_TYPE_RADAR,   256);
+       addMode(MINIMAP_TYPE_RADAR,   128);
+
        // Initialize minimap data
        data = new MinimapData;
-       data->mode              = MINIMAP_MODE_OFF;
-       data->is_radar          = false;
-       data->map_invalidated   = true;
-       data->texture           = NULL;
-       data->heightmap_texture = NULL;
+       data->map_invalidated = true;
+
        data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
 
        // Get round minimap textures
@@ -215,6 +225,8 @@ Minimap::Minimap(Client *client)
        // Create object marker texture
        data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");
 
+       setModeIndex(0);
+
        // Create mesh buffer for minimap
        m_meshbuffer = getMinimapMeshBuffer();
 
@@ -240,6 +252,10 @@ Minimap::~Minimap()
        driver->removeTexture(data->minimap_overlay_square);
        driver->removeTexture(data->object_marker_red);
 
+       for (MinimapMarker *m : m_markers)
+               delete m;
+       m_markers.clear();
+
        delete data;
        delete m_minimap_update_thread;
 }
@@ -280,29 +296,101 @@ MinimapShape Minimap::getMinimapShape()
        return MINIMAP_SHAPE_SQUARE;
 }
 
-void Minimap::setMinimapMode(MinimapMode mode)
+void Minimap::setModeIndex(size_t index)
 {
-       static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
-               {false, 0, 0},
-               {false, m_surface_mode_scan_height, 256},
-               {false, m_surface_mode_scan_height, 128},
-               {false, m_surface_mode_scan_height, 64},
-               {true, 32, 128},
-               {true, 32, 64},
-               {true, 32, 32}
-       };
-
-       if (mode >= MINIMAP_MODE_COUNT)
-               return;
-
        MutexAutoLock lock(m_mutex);
 
-       data->is_radar    = modedefs[mode].is_radar;
-       data->scan_height = modedefs[mode].scan_height;
-       data->map_size    = modedefs[mode].map_size;
-       data->mode        = mode;
+       if (index < m_modes.size()) {
+               data->mode = m_modes[index];
+               m_current_mode_index = index;
+       } else {
+               data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, N_("Minimap hidden"), 0, 0, ""};
+               m_current_mode_index = 0;
+       }
 
-       m_minimap_update_thread->deferUpdate();
+       data->map_invalidated = true;
+
+       if (m_minimap_update_thread)
+               m_minimap_update_thread->deferUpdate();
+}
+
+void Minimap::addMode(MinimapModeDef mode)
+{
+       // Check validity
+       if (mode.type == MINIMAP_TYPE_TEXTURE) {
+               if (mode.texture.empty())
+                       return;
+               if (mode.scale < 1)
+                       mode.scale = 1;
+       }
+
+       int zoom = -1;
+
+       // Build a default standard label
+       if (mode.label == "") {
+               switch (mode.type) {
+                       case MINIMAP_TYPE_OFF:
+                               mode.label = N_("Minimap hidden");
+                               break;
+                       case MINIMAP_TYPE_SURFACE:
+                               mode.label = N_("Minimap in surface mode, Zoom x%d");
+                               if (mode.map_size > 0)
+                                       zoom = 256 / mode.map_size;
+                               break;
+                       case MINIMAP_TYPE_RADAR:
+                               mode.label = N_("Minimap in radar mode, Zoom x%d");
+                               if (mode.map_size > 0)
+                                       zoom = 512 / mode.map_size;
+                               break;
+                       case MINIMAP_TYPE_TEXTURE:
+                               mode.label = N_("Minimap in texture mode");
+                               break;
+                       default:
+                               break;
+               }
+       }
+
+       if (zoom >= 0) {
+               char label_buf[1024];
+               porting::mt_snprintf(label_buf, sizeof(label_buf),
+                       mode.label.c_str(), zoom);
+               mode.label = label_buf;
+       }
+
+       m_modes.push_back(mode);
+}
+
+void Minimap::addMode(MinimapType type, u16 size, std::string label,
+               std::string texture, u16 scale)
+{
+       MinimapModeDef mode;
+       mode.type = type;
+       mode.label = label;
+       mode.map_size = size;
+       mode.texture = texture;
+       mode.scale = scale;
+       switch (type) {
+               case MINIMAP_TYPE_SURFACE:
+                       mode.scan_height = m_surface_mode_scan_height;
+                       break;
+               case MINIMAP_TYPE_RADAR:
+                       mode.scan_height = 32;
+                       break;
+               default:
+                       mode.scan_height = 0;
+       }
+       addMode(mode);
+}
+
+void Minimap::nextMode()
+{
+       if (m_modes.empty())
+               return;
+       m_current_mode_index++;
+       if (m_current_mode_index >= m_modes.size())
+               m_current_mode_index = 0;
+
+       setModeIndex(m_current_mode_index);
 }
 
 void Minimap::setPos(v3s16 pos)
@@ -331,16 +419,16 @@ void Minimap::setAngle(f32 angle)
 void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
 {
        video::SColor c(240, 0, 0, 0);
-       for (s16 x = 0; x < data->map_size; x++)
-       for (s16 z = 0; z < data->map_size; z++) {
-               MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
+       for (s16 x = 0; x < data->mode.map_size; x++)
+       for (s16 z = 0; z < data->mode.map_size; z++) {
+               MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
 
                if (mmpixel->air_count > 0)
                        c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
                else
                        c.setGreen(0);
 
-               map_image->setPixel(x, data->map_size - z - 1, c);
+               map_image->setPixel(x, data->mode.map_size - z - 1, c);
        }
 }
 
@@ -349,9 +437,9 @@ void Minimap::blitMinimapPixelsToImageSurface(
 {
        // This variable creation/destruction has a 1% cost on rendering minimap
        video::SColor tilecolor;
-       for (s16 x = 0; x < data->map_size; x++)
-       for (s16 z = 0; z < data->map_size; z++) {
-               MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
+       for (s16 x = 0; x < data->mode.map_size; x++)
+       for (s16 z = 0; z < data->mode.map_size; z++) {
+               MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->mode.map_size];
 
                const ContentFeatures &f = m_ndef->get(mmpixel->n);
                const TileDef *tile = &f.tiledef[0];
@@ -367,10 +455,10 @@ void Minimap::blitMinimapPixelsToImageSurface(
                tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
                tilecolor.setAlpha(240);
 
-               map_image->setPixel(x, data->map_size - z - 1, tilecolor);
+               map_image->setPixel(x, data->mode.map_size - z - 1, tilecolor);
 
                u32 h = mmpixel->height;
-               heightmap_image->setPixel(x,data->map_size - z - 1,
+               heightmap_image->setPixel(x,data->mode.map_size - z - 1,
                        video::SColor(255, h, h, h));
        }
 }
@@ -378,21 +466,46 @@ void Minimap::blitMinimapPixelsToImageSurface(
 video::ITexture *Minimap::getMinimapTexture()
 {
        // update minimap textures when new scan is ready
-       if (data->map_invalidated)
+       if (data->map_invalidated && data->mode.type != MINIMAP_TYPE_TEXTURE)
                return data->texture;
 
        // create minimap and heightmap images in memory
-       core::dimension2d<u32> dim(data->map_size, data->map_size);
+       core::dimension2d<u32> dim(data->mode.map_size, data->mode.map_size);
        video::IImage *map_image       = driver->createImage(video::ECF_A8R8G8B8, dim);
        video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
        video::IImage *minimap_image   = driver->createImage(video::ECF_A8R8G8B8,
                core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
 
        // Blit MinimapPixels to images
-       if (data->is_radar)
-               blitMinimapPixelsToImageRadar(map_image);
-       else
+       switch(data->mode.type) {
+       case MINIMAP_TYPE_OFF:
+               break;
+       case MINIMAP_TYPE_SURFACE:
                blitMinimapPixelsToImageSurface(map_image, heightmap_image);
+               break;
+       case MINIMAP_TYPE_RADAR:
+               blitMinimapPixelsToImageRadar(map_image);
+               break;
+       case MINIMAP_TYPE_TEXTURE:
+               // Want to use texture source, to : 1 find texture, 2 cache it
+               video::ITexture* texture = m_tsrc->getTexture(data->mode.texture);
+               video::IImage* image = driver->createImageFromData(
+                        texture->getColorFormat(), texture->getSize(), texture->lock(), true, false);
+               texture->unlock();
+
+               auto dim = image->getDimension();
+
+               map_image->fill(video::SColor(255, 0, 0, 0));
+
+               image->copyTo(map_image,
+                       irr::core::vector2d<int> {
+                               ((data->mode.map_size - (static_cast<int>(dim.Width))) >> 1)
+                                       - data->pos.X / data->mode.scale,
+                               ((data->mode.map_size - (static_cast<int>(dim.Height))) >> 1)
+                                       + data->pos.Z / data->mode.scale
+                       });
+               image->drop();
+       }
 
        map_image->copyToScaling(minimap_image);
        map_image->drop();
@@ -461,21 +574,34 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
 
 void Minimap::drawMinimap()
 {
+       // Non hud managed minimap drawing (legacy minimap)
+       v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
+       const u32 size = 0.25 * screensize.Y;
+
+       drawMinimap(core::rect<s32>(
+               screensize.X - size - 10, 10,
+               screensize.X - 10, size + 10));
+}
+
+void Minimap::drawMinimap(core::rect<s32> rect) {
+
        video::ITexture *minimap_texture = getMinimapTexture();
        if (!minimap_texture)
                return;
 
+       if (data->mode.type == MINIMAP_TYPE_OFF)
+               return;
+
        updateActiveMarkers();
-       v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
-       const u32 size = 0.25 * screensize.Y;
 
        core::rect<s32> oldViewPort = driver->getViewPort();
        core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
        core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
 
-       driver->setViewPort(core::rect<s32>(
-               screensize.X - size * 2 - 10, 10,
-               screensize.X - size - 10, size + 10));
+//     driver->setViewPort(core::rect<s32>(
+//             screensize.X - size * 2 - 10, 10,
+//             screensize.X - size - 10, size + 10));
+       driver->setViewPort(rect);
        driver->setTransform(video::ETS_PROJECTION, core::matrix4());
        driver->setTransform(video::ETS_VIEW, core::matrix4());
 
@@ -488,7 +614,7 @@ void Minimap::drawMinimap()
        material.TextureLayer[0].Texture = minimap_texture;
        material.TextureLayer[1].Texture = data->heightmap_texture;
 
-       if (m_enable_shaders && !data->is_radar) {
+       if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
                u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
                material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
        } else {
@@ -529,14 +655,15 @@ void Minimap::drawMinimap()
        driver->setViewPort(oldViewPort);
 
        // Draw player markers
-       v2s32 s_pos(screensize.X - size * 2 - 10, 10);
+//     v2s32 s_pos(screensize.X - size * 2 - 10, 10);
+       v2s32 s_pos(rect.UpperLeftCorner.X, rect.UpperLeftCorner.Y);
        core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
        core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
        static const video::SColor col(255, 255, 255, 255);
        static const video::SColor c[4] = {col, col, col, col};
        f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
        f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
-       s32 marker_size2 =  0.025 * (float)size;
+       s32 marker_size2 =  0.025 * (float)rect.getWidth();;
        for (std::list<v2f>::const_iterator
                        i = m_active_markers.begin();
                        i != m_active_markers.end(); ++i) {
@@ -547,8 +674,8 @@ void Minimap::drawMinimap()
                        posf.X = t1;
                        posf.Y = t2;
                }
-               posf.X = (posf.X + 0.5) * (float)size;
-               posf.Y = (posf.Y + 0.5) * (float)size;
+               posf.X = (posf.X + 0.5) * (float)rect.getWidth();
+               posf.Y = (posf.Y + 0.5) * (float)rect.getHeight();
                core::rect<s32> dest_rect(
                        s_pos.X + posf.X - marker_size2,
                        s_pos.Y + posf.Y - marker_size2,
@@ -559,28 +686,41 @@ void Minimap::drawMinimap()
        }
 }
 
+MinimapMarker* Minimap::addMarker(scene::ISceneNode *parent_node)
+{
+       MinimapMarker *m = new MinimapMarker(parent_node);
+       m_markers.push_back(m);
+       return m;
+}
+
+void Minimap::removeMarker(MinimapMarker **m)
+{
+       m_markers.remove(*m);
+       delete *m;
+       *m = nullptr;
+}
+
 void Minimap::updateActiveMarkers()
 {
        video::IImage *minimap_mask = data->minimap_shape_round ?
                data->minimap_mask_round : data->minimap_mask_square;
 
-       const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
-
        m_active_markers.clear();
-
-       for (Nametag *nametag : nametags) {
-               v3s16 pos = floatToInt(nametag->parent_node->getAbsolutePosition() +
-                       intToFloat(client->getCamera()->getOffset(), BS), BS);
-               pos -= data->pos - v3s16(data->map_size / 2,
-                               data->scan_height / 2,
-                               data->map_size / 2);
-               if (pos.X < 0 || pos.X > data->map_size ||
-                               pos.Y < 0 || pos.Y > data->scan_height ||
-                               pos.Z < 0 || pos.Z > data->map_size) {
+       v3f cam_offset = intToFloat(client->getCamera()->getOffset(), BS);
+       v3s16 pos_offset = data->pos - v3s16(data->mode.map_size / 2,
+                       data->mode.scan_height / 2,
+                       data->mode.map_size / 2);
+
+       for (MinimapMarker *marker : m_markers) {
+               v3s16 pos = floatToInt(marker->parent_node->getAbsolutePosition() +
+                       cam_offset, BS) - pos_offset;
+               if (pos.X < 0 || pos.X > data->mode.map_size ||
+                               pos.Y < 0 || pos.Y > data->mode.scan_height ||
+                               pos.Z < 0 || pos.Z > data->mode.map_size) {
                        continue;
                }
-               pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
-               pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
+               pos.X = ((float)pos.X / data->mode.map_size) * MINIMAP_MAX_SX;
+               pos.Z = ((float)pos.Z / data->mode.map_size) * MINIMAP_MAX_SY;
                const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
                if (!mask_col.getAlpha()) {
                        continue;