#include <ctime>
#include <mutex>
+#include <unordered_map>
+#include <unordered_set>
#include "mapblock_mesh.h"
#include "threading/mutex_auto_lock.h"
#include "util/thread.h"
-
-struct CachedMapBlockData
-{
- v3s16 p = v3s16(-1337, -1337, -1337);
- MapNode *data = nullptr; // A copy of the MapBlock's data member
- int refcount_from_queue = 0;
- std::time_t last_used_timestamp = std::time(0);
-
- CachedMapBlockData() = default;
- ~CachedMapBlockData();
-};
+#include <vector>
+#include <memory>
+#include <unordered_map>
struct QueuedMeshUpdate
{
v3s16 p = v3s16(-1337, -1337, -1337);
- bool ack_block_to_server = false;
+ std::vector<v3s16> ack_list;
int crack_level = -1;
v3s16 crack_pos;
MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
+ std::vector<MapBlock *> map_blocks;
+ bool urgent = false;
QueuedMeshUpdate() = default;
~QueuedMeshUpdate();
// Caches the block at p and its neighbors (if needed) and queues a mesh
// update for the block at p
- void addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
+ bool addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate *pop();
+ // Marks a position as finished, unblocking the next update
+ void done(v3s16 pos);
+
u32 size()
{
MutexAutoLock lock(m_mutex);
private:
Client *m_client;
std::vector<QueuedMeshUpdate *> m_queue;
- std::set<v3s16> m_urgents;
- std::map<v3s16, CachedMapBlockData *> m_cache;
+ std::unordered_set<v3s16> m_urgents;
+ std::unordered_set<v3s16> m_inflight_blocks;
std::mutex m_mutex;
// TODO: Add callback to update these when g_settings changes
bool m_cache_smooth_lighting;
int m_meshgen_block_cache_size;
- CachedMapBlockData *cacheBlock(Map *map, v3s16 p, UpdateMode mode,
- size_t *cache_hit_counter = NULL);
- CachedMapBlockData *getCachedBlock(const v3s16 &p);
- void fillDataFromMapBlockCache(QueuedMeshUpdate *q);
+ void fillDataFromMapBlocks(QueuedMeshUpdate *q);
void cleanupCache();
};
{
v3s16 p = v3s16(-1338, -1338, -1338);
MapBlockMesh *mesh = nullptr;
- bool ack_block_to_server = false;
+ std::unordered_map<v3s16, u8> solid_sides;
+ std::vector<v3s16> ack_list;
+ bool urgent = false;
+ std::vector<MapBlock *> map_blocks;
MeshUpdateResult() = default;
};
-class MeshUpdateThread : public UpdateThread
+class MeshUpdateManager;
+
+class MeshUpdateWorkerThread : public UpdateThread
{
public:
- MeshUpdateThread(Client *client);
+ MeshUpdateWorkerThread(MeshUpdateQueue *queue_in, MeshUpdateManager *manager, v3s16 *camera_offset);
+
+protected:
+ virtual void doUpdate();
+
+private:
+ MeshUpdateQueue *m_queue_in;
+ MeshUpdateManager *m_manager;
+ v3s16 *m_camera_offset;
+
+ // TODO: Add callback to update these when g_settings changes
+ int m_generation_interval;
+};
+
+class MeshUpdateManager
+{
+public:
+ MeshUpdateManager(Client *client);
// Caches the block at p and its neighbors (if needed) and queues a mesh
// update for the block at p
- void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
+ void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent,
+ bool update_neighbors = false);
+ void putResult(const MeshUpdateResult &r);
+ bool getNextResult(MeshUpdateResult &r);
+
v3s16 m_camera_offset;
- MutexedQueue<MeshUpdateResult> m_queue_out;
+
+ void start();
+ void stop();
+ void wait();
+
+ bool isRunning();
private:
- MeshUpdateQueue m_queue_in;
+ void deferUpdate();
- // TODO: Add callback to update these when g_settings changes
- int m_generation_interval;
-protected:
- virtual void doUpdate();
+ MeshUpdateQueue m_queue_in;
+ MutexedQueue<MeshUpdateResult> m_queue_out;
+ MutexedQueue<MeshUpdateResult> m_queue_out_urgent;
+
+ std::vector<std::unique_ptr<MeshUpdateWorkerThread>> m_workers;
};