*/
void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
+
+/*
+ Sets texture coords for vertices in the mesh buffer.
+ `uv[]` must have `count` elements
+*/
+void setMeshBufferTextureCoords(scene::IMeshBuffer *buf, const v2f *uv, u32 count);
+
/*
Set a constant color for an animated mesh
*/