v3s16 m_blockpos = v3s16(-1337,-1337,-1337);
v3s16 m_crack_pos_relative = v3s16(-1337,-1337,-1337);
bool m_smooth_lighting = false;
+ MeshGrid m_mesh_grid;
u16 side_length = MAP_BLOCKSIZE;
Client *m_client;
Copy block data manually (to allow optimizations by the caller)
*/
void fillBlockDataBegin(const v3s16 &blockpos);
- void fillBlockData(const v3s16 &block_offset, MapNode *data);
+ void fillBlockData(const v3s16 &bp, MapNode *data);
/*
Set the (node) position of a crack