*/
MeshMakeData::MeshMakeData(Client *client, bool use_shaders):
- m_client(client),
- m_use_shaders(use_shaders),
m_mesh_grid(client->getMeshGrid()),
- side_length(MAP_BLOCKSIZE * m_mesh_grid.cell_size)
+ side_length(MAP_BLOCKSIZE * m_mesh_grid.cell_size),
+ m_client(client),
+ m_use_shaders(use_shaders)
{}
void MeshMakeData::fillBlockDataBegin(const v3s16 &blockpos)