*/
MeshMakeData::MeshMakeData(Client *client, bool use_shaders):
+ m_mesh_grid(client->getMeshGrid()),
+ side_length(MAP_BLOCKSIZE * m_mesh_grid.cell_size),
m_client(client),
m_use_shaders(use_shaders)
{}
m_vmanip.addArea(voxel_area);
}
-void MeshMakeData::fillBlockData(const v3s16 &block_offset, MapNode *data)
+void MeshMakeData::fillBlockData(const v3s16 &bp, MapNode *data)
{
v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
- v3s16 bp = m_blockpos + block_offset;
v3s16 blockpos_nodes = bp * MAP_BLOCKSIZE;
m_vmanip.copyFrom(data, data_area, v3s16(0,0,0), blockpos_nodes, data_size);
}
v3s16 bp = data->m_blockpos;
// Only generate minimap mapblocks at even coordinates.
- if (((bp.X | bp.Y | bp.Z) & 1) == 0 && data->m_client->getMinimap()) {
- m_minimap_mapblocks.resize(8, nullptr);
+ if (data->m_mesh_grid.isMeshPos(bp) && data->m_client->getMinimap()) {
+ m_minimap_mapblocks.resize(data->m_mesh_grid.getCellVolume(), nullptr);
v3s16 ofs;
// See also client.cpp for the code that reads the array of minimap blocks.
- for (ofs.Z = 0; ofs.Z <= 1; ofs.Z++)
- for (ofs.Y = 0; ofs.Y <= 1; ofs.Y++)
- for (ofs.X = 0; ofs.X <= 1; ofs.X++) {
+ for (ofs.Z = 0; ofs.Z < data->m_mesh_grid.cell_size; ofs.Z++)
+ for (ofs.Y = 0; ofs.Y < data->m_mesh_grid.cell_size; ofs.Y++)
+ for (ofs.X = 0; ofs.X < data->m_mesh_grid.cell_size; ofs.X++) {
v3s16 p = (bp + ofs) * MAP_BLOCKSIZE;
if (data->m_vmanip.getNodeNoEx(p).getContent() != CONTENT_IGNORE) {
MinimapMapblock *block = new MinimapMapblock;
- m_minimap_mapblocks[ofs.Z * 4 + ofs.Y * 2 + ofs.X] = block;
+ m_minimap_mapblocks[data->m_mesh_grid.getOffsetIndex(ofs)] = block;
block->getMinimapNodes(&data->m_vmanip, p);
}
}
Convert FastFaces to MeshCollector
*/
- v3f offset = intToFloat((data->m_blockpos - data->m_blockpos / 8 * 8) * MAP_BLOCKSIZE, BS);
+ v3f offset = intToFloat((data->m_blockpos - data->m_mesh_grid.getMeshPos(data->m_blockpos)) * MAP_BLOCKSIZE, BS);
MeshCollector collector(m_bounding_sphere_center, offset);
{
MapBlockMesh::~MapBlockMesh()
{
for (scene::IMesh *m : m_mesh) {
-#if IRRLICHT_VERSION_MT_REVISION < 5
- if (m_enable_vbo) {
- for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
- scene::IMeshBuffer *buf = m->getMeshBuffer(i);
- RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
- }
- }
-#endif
m->drop();
}
for (MinimapMapblock *block : m_minimap_mapblocks)
{
std::unordered_map<v3s16, u8> results;
v3s16 ofs;
+ const u16 mesh_chunk = data->side_length / MAP_BLOCKSIZE;
- for (ofs.X = 0; ofs.X < 2; ofs.X++)
- for (ofs.Y = 0; ofs.Y < 2; ofs.Y++)
- for (ofs.Z = 0; ofs.Z < 2; ofs.Z++) {
+ for (ofs.X = 0; ofs.X < mesh_chunk; ofs.X++)
+ for (ofs.Y = 0; ofs.Y < mesh_chunk; ofs.Y++)
+ for (ofs.Z = 0; ofs.Z < mesh_chunk; ofs.Z++) {
v3s16 blockpos = data->m_blockpos + ofs;
v3s16 blockpos_nodes = blockpos * MAP_BLOCKSIZE;
const NodeDefManager *ndef = data->m_client->ndef();