MapBlockMesh::~MapBlockMesh()
{
for (scene::IMesh *m : m_mesh) {
-#if IRRLICHT_VERSION_MT_REVISION < 5
- if (m_enable_vbo) {
- for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
- scene::IMeshBuffer *buf = m->getMeshBuffer(i);
- RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
- }
- }
-#endif
m->drop();
}
for (MinimapMapblock *block : m_minimap_mapblocks)