]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/mapblock_mesh.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / client / mapblock_mesh.cpp
index dac25a0663abb88cb432502935f9690ea5e96212..b7c5ea16a4b709170dd16c500ebe75716a7d3c41 100644 (file)
@@ -87,7 +87,7 @@ void MeshMakeData::setCrack(int crack_level, v3s16 crack_pos)
 
 void MeshMakeData::setSmoothLighting(bool smooth_lighting)
 {
-       m_smooth_lighting = smooth_lighting;
+       m_smooth_lighting = smooth_lighting && ! g_settings->getBool("fullbright");
 }
 
 /*
@@ -104,6 +104,8 @@ static u8 getInteriorLight(enum LightBank bank, MapNode n, s32 increment,
        u8 light = n.getLight(bank, ndef);
        if (light > 0)
                light = rangelim(light + increment, 0, LIGHT_SUN);
+       if(g_settings->getBool("fullbright"))
+               return 255;
        return decode_light(light);
 }
 
@@ -138,7 +140,8 @@ static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2,
                        ndef->get(n2).light_source);
        if(light_source > light)
                light = light_source;
-
+       if(g_settings->getBool("fullbright"))
+               return 255;
        return decode_light(light);
 }
 
@@ -656,6 +659,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
        u8 c1 = f1.solidness;
        u8 c2 = f2.solidness;
 
+
        if (c1 == c2)
                return 0;
 
@@ -664,6 +668,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
        else if (c2 == 0)
                c2 = f2.visual_solidness;
 
+
        if (c1 == c2) {
                *equivalent = true;
                // If same solidness, liquid takes precense
@@ -763,6 +768,24 @@ void getNodeTile(MapNode mn, const v3s16 &p, const v3s16 &dir, MeshMakeData *dat
        tile.rotation = tile.world_aligned ? 0 : dir_to_tile[tile_index + 1];
 }
 
+std::set<content_t> splitToContentT(std::string str, const NodeDefManager *ndef)
+{
+       str += "\n";
+       std::set<content_t> dat;
+       std::string buf;
+       for (char c : str) {
+               if (c == ',' || c == '\n') {
+                       if (! buf.empty()) {
+                               dat.insert(ndef->getId(buf));
+                       }
+                       buf.clear();
+               } else if (c != ' ') {
+                       buf += c;
+               }
+       }
+       return dat;
+}
+
 static void getTileInfo(
                // Input:
                MeshMakeData *data,
@@ -774,31 +797,40 @@ static void getTileInfo(
                v3s16 &face_dir_corrected,
                u16 *lights,
                u8 &waving,
-               TileSpec &tile
-       )
+               TileSpec &tile,
+               // lol more Input
+               bool xray,
+               std::set<content_t> xraySet)
 {
        VoxelManipulator &vmanip = data->m_vmanip;
        const NodeDefManager *ndef = data->m_client->ndef();
        v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
-
+       
        const MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
 
+       content_t c0 = n0.getContent();
+       if (xray && xraySet.find(c0) != xraySet.end())
+               c0 = CONTENT_AIR;
        // Don't even try to get n1 if n0 is already CONTENT_IGNORE
-       if (n0.getContent() == CONTENT_IGNORE) {
+       if (c0 == CONTENT_IGNORE) {
                makes_face = false;
                return;
        }
 
        const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir);
 
-       if (n1.getContent() == CONTENT_IGNORE) {
+       content_t c1 = n1.getContent();
+       if (xray && xraySet.find(c1) != xraySet.end())
+               c1 = CONTENT_AIR;
+
+       if (c1 == CONTENT_IGNORE) {
                makes_face = false;
                return;
        }
 
        // This is hackish
        bool equivalent = false;
-       u8 mf = face_contents(n0.getContent(), n1.getContent(),
+       u8 mf = face_contents(c0, c1,
                        &equivalent, ndef);
 
        if (mf == 0) {
@@ -854,7 +886,9 @@ static void updateFastFaceRow(
                v3s16 translate_dir,
                const v3f &&translate_dir_f,
                const v3s16 &&face_dir,
-               std::vector<FastFace> &dest)
+               std::vector<FastFace> &dest,
+               bool xray,
+               std::set<content_t> xraySet)
 {
        static thread_local const bool waving_liquids =
                g_settings->getBool("enable_shaders") &&
@@ -874,7 +908,7 @@ static void updateFastFaceRow(
        // Get info of first tile
        getTileInfo(data, p, face_dir,
                        makes_face, p_corrected, face_dir_corrected,
-                       lights, waving, tile);
+                       lights, waving, tile, xray, xraySet);
 
        // Unroll this variable which has a significant build cost
        TileSpec next_tile;
@@ -891,13 +925,15 @@ static void updateFastFaceRow(
                // the face must be drawn anyway
                if (j != MAP_BLOCKSIZE - 1) {
                        p += translate_dir;
-
+                       
                        getTileInfo(data, p, face_dir,
                                        next_makes_face, next_p_corrected,
                                        next_face_dir_corrected, next_lights,
                                        waving,
-                                       next_tile);
-
+                                       next_tile,
+                                       xray,
+                                       xraySet);
+                       
                        if (next_makes_face == makes_face
                                        && next_p_corrected == p_corrected + translate_dir
                                        && next_face_dir_corrected == face_dir_corrected
@@ -946,7 +982,7 @@ static void updateFastFaceRow(
 }
 
 static void updateAllFastFaceRows(MeshMakeData *data,
-               std::vector<FastFace> &dest)
+               std::vector<FastFace> &dest, bool xray, std::set<content_t> xraySet)
 {
        /*
                Go through every y,z and get top(y+) faces in rows of x+
@@ -958,7 +994,9 @@ static void updateAllFastFaceRows(MeshMakeData *data,
                                v3s16(1, 0, 0), //dir
                                v3f  (1, 0, 0),
                                v3s16(0, 1, 0), //face dir
-                               dest);
+                               dest,
+                               xray,
+                               xraySet);
 
        /*
                Go through every x,y and get right(x+) faces in rows of z+
@@ -970,7 +1008,9 @@ static void updateAllFastFaceRows(MeshMakeData *data,
                                v3s16(0, 0, 1), //dir
                                v3f  (0, 0, 1),
                                v3s16(1, 0, 0), //face dir
-                               dest);
+                               dest,
+                               xray,
+                               xraySet);
 
        /*
                Go through every y,z and get back(z+) faces in rows of x+
@@ -982,7 +1022,9 @@ static void updateAllFastFaceRows(MeshMakeData *data,
                                v3s16(1, 0, 0), //dir
                                v3f  (1, 0, 0),
                                v3s16(0, 0, 1), //face dir
-                               dest);
+                               dest,
+                               xray,
+                               xraySet);
 }
 
 static void applyTileColor(PreMeshBuffer &pmb)
@@ -1028,21 +1070,47 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
 
        std::vector<FastFace> fastfaces_new;
        fastfaces_new.reserve(512);
-
+       /*
+               X-Ray
+       */
+       bool xray = g_settings->getBool("xray");
+       std::set<content_t> xraySet, nodeESPSet;
+       if (xray)
+               xraySet = splitToContentT(g_settings->get("xray_nodes"), data->m_client->ndef());
+       
+       nodeESPSet = splitToContentT(g_settings->get("node_esp_nodes"), data->m_client->ndef());
+       
        /*
                We are including the faces of the trailing edges of the block.
                This means that when something changes, the caller must
                also update the meshes of the blocks at the leading edges.
 
                NOTE: This is the slowest part of this method.
-       */
+       */      
        {
                // 4-23ms for MAP_BLOCKSIZE=16  (NOTE: probably outdated)
                //TimeTaker timer2("updateAllFastFaceRows()");
-               updateAllFastFaceRows(data, fastfaces_new);
+               updateAllFastFaceRows(data, fastfaces_new, xray, xraySet);
        }
        // End of slow part
 
+       /*
+               NodeESP
+       */
+       {
+               v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
+               for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
+                       for (s16 y = 0; y < MAP_BLOCKSIZE; y++) {
+                               for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
+                                       v3s16 pos = v3s16(x, y, z) + blockpos_nodes;
+                                       const MapNode &node = data->m_vmanip.getNodeRefUnsafeCheckFlags(pos);
+                                       if (nodeESPSet.find(node.getContent()) != nodeESPSet.end())
+                                               esp_nodes.insert(pos);
+                               }
+                       }
+               }
+       }
+
        /*
                Convert FastFaces to MeshCollector
        */
@@ -1201,13 +1269,13 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
 MapBlockMesh::~MapBlockMesh()
 {
        for (scene::IMesh *m : m_mesh) {
-               if (m_enable_vbo && m)
+               if (m_enable_vbo) {
                        for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
                                scene::IMeshBuffer *buf = m->getMeshBuffer(i);
                                RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
                        }
+               }
                m->drop();
-               m = NULL;
        }
        delete m_minimap_mapblock;
 }