]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/joystick_controller.cpp
Fix some more joystick issues (#10624)
[dragonfireclient.git] / src / client / joystick_controller.cpp
index 742115046addb489055b25bea0be94f69af33729..f61ae4ae617da17e601ba2f6633e72f5081eb9b4 100644 (file)
@@ -37,7 +37,7 @@ bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
 {
        s16 ax_val = ev.Axis[axis_to_compare];
 
-       return (ax_val * direction < 0) && (thresh * direction > ax_val * direction);
+       return (ax_val * direction < -thresh);
 }
 
 // spares many characters
@@ -48,7 +48,7 @@ JoystickLayout create_default_layout()
 {
        JoystickLayout jlo;
 
-       jlo.axes_dead_border = 1024;
+       jlo.axes_deadzone = g_settings->getU16("joystick_deadzone");
 
        const JoystickAxisLayout axes[JA_COUNT] = {
                {0, 1}, // JA_SIDEWARD_MOVE
@@ -93,14 +93,14 @@ JoystickLayout create_default_layout()
        // Now about the buttons simulated by the axes
 
        // Movement buttons, important for vessels
-       JLO_A_PB(KeyType::FORWARD,  1,  1, 1024);
-       JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
-       JLO_A_PB(KeyType::LEFT,     0,  1, 1024);
-       JLO_A_PB(KeyType::RIGHT,    0, -1, 1024);
+       JLO_A_PB(KeyType::FORWARD,  1,  1, jlo.axes_deadzone);
+       JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
+       JLO_A_PB(KeyType::LEFT,     0,  1, jlo.axes_deadzone);
+       JLO_A_PB(KeyType::RIGHT,    0, -1, jlo.axes_deadzone);
 
        // Scroll buttons
-       JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, 1024);
-       JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, 1024);
+       JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, jlo.axes_deadzone);
+       JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, jlo.axes_deadzone);
 
        return jlo;
 }
@@ -109,7 +109,7 @@ JoystickLayout create_xbox_layout()
 {
        JoystickLayout jlo;
 
-       jlo.axes_dead_border = 7000;
+       jlo.axes_deadzone = 7000;
 
        const JoystickAxisLayout axes[JA_COUNT] = {
                {0, 1}, // JA_SIDEWARD_MOVE
@@ -146,10 +146,10 @@ JoystickLayout create_xbox_layout()
        JLO_B_PB(KeyType::FREEMOVE,    1 << 16, 1 << 16); // down
 
        // Movement buttons, important for vessels
-       JLO_A_PB(KeyType::FORWARD,  1,  1, 1024);
-       JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
-       JLO_A_PB(KeyType::LEFT,     0,  1, 1024);
-       JLO_A_PB(KeyType::RIGHT,    0, -1, 1024);
+       JLO_A_PB(KeyType::FORWARD,  1,  1, jlo.axes_deadzone);
+       JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
+       JLO_A_PB(KeyType::LEFT,     0,  1, jlo.axes_deadzone);
+       JLO_A_PB(KeyType::RIGHT,    0, -1, jlo.axes_deadzone);
 
        return jlo;
 }
@@ -219,16 +219,19 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
 
        for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
                if (keys_pressed[i]) {
-                       if (!m_past_pressed_keys[i] &&
+                       if (!m_past_keys_pressed[i] &&
                                        m_past_pressed_time[i] < m_internal_time - doubling_dtime) {
-                               m_past_pressed_keys[i] = true;
+                               m_past_keys_pressed[i] = true;
                                m_past_pressed_time[i] = m_internal_time;
                        }
-               } else if (m_pressed_keys[i]) {
-                       m_past_released_keys[i] = true;
+               } else if (m_keys_down[i]) {
+                       m_keys_released[i] = true;
                }
 
-               m_pressed_keys[i] = keys_pressed[i];
+               if (keys_pressed[i] && !(m_keys_down[i]))
+                       m_keys_pressed[i] = true;
+
+               m_keys_down[i] = keys_pressed[i];
        }
 
        for (size_t i = 0; i < JA_COUNT; i++) {
@@ -236,23 +239,22 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
                m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
        }
 
-
        return true;
 }
 
 void JoystickController::clear()
 {
-       m_pressed_keys.reset();
-       m_past_pressed_keys.reset();
-       m_past_released_keys.reset();
+       m_keys_pressed.reset();
+       m_keys_down.reset();
+       m_past_keys_pressed.reset();
+       m_keys_released.reset();
        memset(m_axes_vals, 0, sizeof(m_axes_vals));
 }
 
 s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
 {
        s16 v = m_axes_vals[axis];
-       if (((v > 0) && (v < m_layout.axes_dead_border)) ||
-                       ((v < 0) && (v > -m_layout.axes_dead_border)))
+       if (abs(v) < m_layout.axes_deadzone)
                return 0;
        return v;
 }