#include "keys.h"
#include "settings.h"
#include "gettime.h"
-#include "../util/string.h"
+#include "porting.h"
+#include "util/string.h"
bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
{
{
s16 ax_val = ev.Axis[axis_to_compare];
- return (ax_val * direction < 0) && (thresh * direction > ax_val * direction);
+ return (ax_val * direction < -thresh);
}
// spares many characters
-#define JLO_B_PB(A, B, C) jlo.button_keys.push_back(JoystickButtonCmb(A, B, C))
-#define JLO_A_PB(A, B, C, D) jlo.axis_keys.push_back(JoystickAxisCmb(A, B, C, D))
+#define JLO_B_PB(A, B, C) jlo.button_keys.emplace_back(A, B, C)
+#define JLO_A_PB(A, B, C, D) jlo.axis_keys.emplace_back(A, B, C, D)
JoystickLayout create_default_layout()
{
JoystickLayout jlo;
- jlo.axes_dead_border = 1024;
+ jlo.axes_deadzone = g_settings->getU16("joystick_deadzone");
const JoystickAxisLayout axes[JA_COUNT] = {
{0, 1}, // JA_SIDEWARD_MOVE
// Accessible without four modifier button pressed
// regardless whether start is pressed or not
- JLO_B_PB(KeyType::MOUSE_L, fb | 1 << 4, 1 << 4);
- JLO_B_PB(KeyType::MOUSE_R, fb | 1 << 5, 1 << 5);
+ JLO_B_PB(KeyType::DIG, fb | 1 << 4, 1 << 4);
+ JLO_B_PB(KeyType::PLACE, fb | 1 << 5, 1 << 5);
// Accessible without any modifier pressed
JLO_B_PB(KeyType::JUMP, bm | 1 << 0, 1 << 0);
- JLO_B_PB(KeyType::SPECIAL1, bm | 1 << 1, 1 << 1);
+ JLO_B_PB(KeyType::AUX1, bm | 1 << 1, 1 << 1);
// Accessible with start button not pressed, but four pressed
// TODO find usage for button 0
- JLO_B_PB(KeyType::DROP, bm | 1 << 1, fb | 1 << 1);
- JLO_B_PB(KeyType::SCROLL_UP, bm | 1 << 4, fb | 1 << 4);
- JLO_B_PB(KeyType::SCROLL_DOWN,bm | 1 << 5, fb | 1 << 5);
+ JLO_B_PB(KeyType::DROP, bm | 1 << 1, fb | 1 << 1);
+ JLO_B_PB(KeyType::HOTBAR_PREV, bm | 1 << 4, fb | 1 << 4);
+ JLO_B_PB(KeyType::HOTBAR_NEXT, bm | 1 << 5, fb | 1 << 5);
// Accessible with start button and four pressed
// TODO find usage for buttons 0, 1 and 4, 5
// Now about the buttons simulated by the axes
// Movement buttons, important for vessels
- JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
- JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
- JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
- JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
+ JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone);
// Scroll buttons
- JLO_A_PB(KeyType::SCROLL_UP, 2, -1, 1024);
- JLO_A_PB(KeyType::SCROLL_DOWN, 5, -1, 1024);
+ JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, jlo.axes_deadzone);
return jlo;
}
{
JoystickLayout jlo;
- jlo.axes_dead_border = 7000;
+ jlo.axes_deadzone = 7000;
const JoystickAxisLayout axes[JA_COUNT] = {
{0, 1}, // JA_SIDEWARD_MOVE
// 4 Buttons
JLO_B_PB(KeyType::JUMP, 1 << 0, 1 << 0); // A/green
JLO_B_PB(KeyType::ESC, 1 << 1, 1 << 1); // B/red
- JLO_B_PB(KeyType::SPECIAL1, 1 << 2, 1 << 2); // X/blue
+ JLO_B_PB(KeyType::AUX1, 1 << 2, 1 << 2); // X/blue
JLO_B_PB(KeyType::INVENTORY, 1 << 3, 1 << 3); // Y/yellow
// Analog Sticks
- JLO_B_PB(KeyType::SPECIAL1, 1 << 11, 1 << 11); // left
+ JLO_B_PB(KeyType::AUX1, 1 << 11, 1 << 11); // left
JLO_B_PB(KeyType::SNEAK, 1 << 12, 1 << 12); // right
// Triggers
- JLO_B_PB(KeyType::MOUSE_L, 1 << 6, 1 << 6); // lt
- JLO_B_PB(KeyType::MOUSE_R, 1 << 7, 1 << 7); // rt
- JLO_B_PB(KeyType::SCROLL_UP, 1 << 4, 1 << 4); // lb
- JLO_B_PB(KeyType::SCROLL_DOWN, 1 << 5, 1 << 5); // rb
+ JLO_B_PB(KeyType::DIG, 1 << 6, 1 << 6); // lt
+ JLO_B_PB(KeyType::PLACE, 1 << 7, 1 << 7); // rt
+ JLO_B_PB(KeyType::HOTBAR_PREV, 1 << 4, 1 << 4); // lb
+ JLO_B_PB(KeyType::HOTBAR_NEXT, 1 << 5, 1 << 5); // rb
// D-PAD
JLO_B_PB(KeyType::ZOOM, 1 << 15, 1 << 15); // up
JLO_B_PB(KeyType::FREEMOVE, 1 << 16, 1 << 16); // down
// Movement buttons, important for vessels
- JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
- JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
- JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
- JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
+ JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone);
return jlo;
}
-JoystickController::JoystickController()
+JoystickLayout create_dragonrise_gamecube_layout()
{
- m_joystick_id = 0;
+ JoystickLayout jlo;
- doubling_dtime = g_settings->getFloat("repeat_joystick_button_time");
+ jlo.axes_deadzone = 7000;
- for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
- m_past_pressed_time[i] = 0;
+ const JoystickAxisLayout axes[JA_COUNT] = {
+ // Control Stick
+ {0, 1}, // JA_SIDEWARD_MOVE
+ {1, 1}, // JA_FORWARD_MOVE
+
+ // C-Stick
+ {3, 1}, // JA_FRUSTUM_HORIZONTAL
+ {4, 1}, // JA_FRUSTUM_VERTICAL
+ };
+ memcpy(jlo.axes, axes, sizeof(jlo.axes));
+
+ // The center button
+ JLO_B_PB(KeyType::ESC, 1 << 9, 1 << 9); // Start/Pause Button
+
+ // Front right buttons
+ JLO_B_PB(KeyType::JUMP, 1 << 2, 1 << 2); // A Button
+ JLO_B_PB(KeyType::SNEAK, 1 << 3, 1 << 3); // B Button
+ JLO_B_PB(KeyType::DROP, 1 << 0, 1 << 0); // Y Button
+ JLO_B_PB(KeyType::AUX1, 1 << 1, 1 << 1); // X Button
+
+ // Triggers
+ JLO_B_PB(KeyType::DIG, 1 << 4, 1 << 4); // L Trigger
+ JLO_B_PB(KeyType::PLACE, 1 << 5, 1 << 5); // R Trigger
+ JLO_B_PB(KeyType::INVENTORY, 1 << 6, 1 << 6); // Z Button
+
+ // D-Pad
+ JLO_A_PB(KeyType::HOTBAR_PREV, 5, 1, jlo.axes_deadzone); // left
+ JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, jlo.axes_deadzone); // right
+ // Axis are hard to actuate independantly, best to leave up and down unused.
+ //JLO_A_PB(0, 6, 1, jlo.axes_deadzone); // up
+ //JLO_A_PB(0, 6, -1, jlo.axes_deadzone); // down
+
+ // Movements tied to Control Stick, important for vessels
+ JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
+
+ return jlo;
+}
+
+
+JoystickController::JoystickController() :
+ doubling_dtime(g_settings->getFloat("repeat_joystick_button_time"))
+{
+ for (float &i : m_past_pressed_time) {
+ i = 0;
}
+ m_layout.axes_deadzone = 0;
clear();
}
s32 id = g_settings->getS32("joystick_id");
std::string layout = g_settings->get("joystick_type");
- if (id < 0 || id >= joystick_infos.size()) {
+ if (id < 0 || (u16)id >= joystick_infos.size()) {
// TODO: auto detection
id = 0;
}
- if (id >= 0 && id < joystick_infos.size()) {
+ if (id >= 0 && (u16)id < joystick_infos.size()) {
if (layout.empty() || layout == "auto")
setLayoutFromControllerName(joystick_infos[id].Name.c_str());
else
m_joystick_id = id;
}
-void JoystickController::setLayoutFromControllerName(std::string name) {
- if (lowercase(name).find("xbox") >= 0) {
+void JoystickController::setLayoutFromControllerName(const std::string &name)
+{
+ if (lowercase(name).find("xbox") != std::string::npos) {
m_layout = create_xbox_layout();
+ } else if (lowercase(name).find("dragonrise_gamecube") != std::string::npos) {
+ m_layout = create_dragonrise_gamecube_layout();
} else {
m_layout = create_default_layout();
}
if (ev.Joystick != m_joystick_id)
return false;
- m_internal_time = getTimeMs() / 1000.f;
+ m_internal_time = porting::getTimeMs() / 1000.f;
std::bitset<KeyType::INTERNAL_ENUM_COUNT> keys_pressed;
// First generate a list of keys pressed
- for (size_t i = 0; i < m_layout.button_keys.size(); i++) {
- if (m_layout.button_keys[i].isTriggered(ev)) {
- keys_pressed.set(m_layout.button_keys[i].key);
+ for (const auto &button_key : m_layout.button_keys) {
+ if (button_key.isTriggered(ev)) {
+ keys_pressed.set(button_key.key);
}
}
- for (size_t i = 0; i < m_layout.axis_keys.size(); i++) {
- if (m_layout.axis_keys[i].isTriggered(ev)) {
- keys_pressed.set(m_layout.axis_keys[i].key);
+ for (const auto &axis_key : m_layout.axis_keys) {
+ if (axis_key.isTriggered(ev)) {
+ keys_pressed.set(axis_key.key);
}
}
for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
if (keys_pressed[i]) {
- if (!m_past_pressed_keys[i] &&
+ if (!m_past_keys_pressed[i] &&
m_past_pressed_time[i] < m_internal_time - doubling_dtime) {
- m_past_pressed_keys[i] = true;
+ m_past_keys_pressed[i] = true;
m_past_pressed_time[i] = m_internal_time;
}
- } else if (m_pressed_keys[i]) {
- m_past_released_keys[i] = true;
+ } else if (m_keys_down[i]) {
+ m_keys_released[i] = true;
}
- m_pressed_keys[i] = keys_pressed[i];
+ if (keys_pressed[i] && !(m_keys_down[i]))
+ m_keys_pressed[i] = true;
+
+ m_keys_down[i] = keys_pressed[i];
}
for (size_t i = 0; i < JA_COUNT; i++) {
m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
}
-
return true;
}
void JoystickController::clear()
{
- m_pressed_keys.reset();
- m_past_pressed_keys.reset();
- m_past_released_keys.reset();
+ m_keys_pressed.reset();
+ m_keys_down.reset();
+ m_past_keys_pressed.reset();
+ m_keys_released.reset();
memset(m_axes_vals, 0, sizeof(m_axes_vals));
}
-s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
+float JoystickController::getAxisWithoutDead(JoystickAxis axis)
{
s16 v = m_axes_vals[axis];
- if (((v > 0) && (v < m_layout.axes_dead_border)) ||
- ((v < 0) && (v > -m_layout.axes_dead_border)))
- return 0;
- return v;
+
+ if (abs(v) < m_layout.axes_deadzone)
+ return 0.0f;
+
+ v += (v < 0 ? m_layout.axes_deadzone : -m_layout.axes_deadzone);
+
+ return (float)v / ((float)(INT16_MAX - m_layout.axes_deadzone));
+}
+
+float JoystickController::getMovementDirection()
+{
+ return atan2(getAxisWithoutDead(JA_SIDEWARD_MOVE), -getAxisWithoutDead(JA_FORWARD_MOVE));
+}
+
+float JoystickController::getMovementSpeed()
+{
+ float speed = sqrt(pow(getAxisWithoutDead(JA_FORWARD_MOVE), 2) + pow(getAxisWithoutDead(JA_SIDEWARD_MOVE), 2));
+ if (speed > 1.0f)
+ speed = 1.0f;
+ return speed;
}