&& !v3s32_equals(interact_pointed.pos, old_pointed)) {
mat4x4_translate(model,
interact_pointed.pos.x, interact_pointed.pos.y, interact_pointed.pos.z);
- v3f32 *color = &client_node_defs[interact_pointed.node].selection_color;
+ v3f32 *color = &client_node_def[interact_pointed.node].selection_color;
glProgramUniform3f(shader_prog, loc_color, color->x, color->y, color->z); GL_DEBUG
debug_menu_changed(ENTRY_POINTED);
}
pthread_mutex_lock(&data->mtx_inv);
ItemStack *stack = left ? &data->inventory.left : &data->inventory.right;
- if (client_item_defs[stack->type].use && client_item_defs[stack->type].use(stack))
+ if (client_item_def[stack->type].use && client_item_def[stack->type].use(stack))
dragonnet_peer_send_ToServerInteract(client, &(ToServerInteract) {
.left = left,
.pointed = interact_pointed.exists,