]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/inputhandler.h
Fix player sprite visibility in first person
[minetest.git] / src / client / inputhandler.h
index 9be2a2ed4df1042bedc4492591e4ba48bc83a0b4..def147a822728bfae7f8d56ac5d00c51ac59ffe1 100644 (file)
@@ -144,6 +144,14 @@ class MyEventReceiver : public IEventReceiver
                return b;
        }
 
+       // Checks whether a key was just pressed. State will be cleared
+       // in the subsequent iteration of Game::processPlayerInteraction
+       bool WasKeyPressed(const KeyPress &keycode) const { return keyWasPressed[keycode]; }
+
+       // Checks whether a key was just released. State will be cleared
+       // in the subsequent iteration of Game::processPlayerInteraction
+       bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; }
+
        void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
        void dontListenForKeys() { keysListenedFor.clear(); }
 
@@ -158,17 +166,20 @@ class MyEventReceiver : public IEventReceiver
        {
                keyIsDown.clear();
                keyWasDown.clear();
+               keyWasPressed.clear();
+               keyWasReleased.clear();
 
-               leftclicked = false;
-               rightclicked = false;
-               leftreleased = false;
-               rightreleased = false;
+               mouse_wheel = 0;
+       }
 
-               left_active = false;
-               middle_active = false;
-               right_active = false;
+       void clearWasKeyPressed()
+       {
+               keyWasPressed.clear();
+       }
 
-               mouse_wheel = 0;
+       void clearWasKeyReleased()
+       {
+               keyWasReleased.clear();
        }
 
        MyEventReceiver()
@@ -178,15 +189,6 @@ class MyEventReceiver : public IEventReceiver
 #endif
        }
 
-       bool leftclicked = false;
-       bool rightclicked = false;
-       bool leftreleased = false;
-       bool rightreleased = false;
-
-       bool left_active = false;
-       bool middle_active = false;
-       bool right_active = false;
-
        s32 mouse_wheel = 0;
 
        JoystickController *joystick = nullptr;
@@ -198,8 +200,16 @@ class MyEventReceiver : public IEventReceiver
 private:
        // The current state of keys
        KeyList keyIsDown;
-       // Whether a key has been pressed or not
+
+       // Whether a key was down
        KeyList keyWasDown;
+
+       // Whether a key has just been pressed
+       KeyList keyWasPressed;
+
+       // Whether a key has just been released
+       KeyList keyWasReleased;
+
        // List of keys we listen for
        // TODO perhaps the type of this is not really
        // performant as KeyList is designed for few but
@@ -219,29 +229,26 @@ class InputHandler
 
        virtual ~InputHandler() = default;
 
+       virtual bool isRandom() const
+       {
+               return false;
+       }
+
        virtual bool isKeyDown(GameKeyType k) = 0;
        virtual bool wasKeyDown(GameKeyType k) = 0;
+       virtual bool wasKeyPressed(GameKeyType k) = 0;
+       virtual bool wasKeyReleased(GameKeyType k) = 0;
        virtual bool cancelPressed() = 0;
 
+       virtual void clearWasKeyPressed() {}
+       virtual void clearWasKeyReleased() {}
+
        virtual void listenForKey(const KeyPress &keyCode) {}
        virtual void dontListenForKeys() {}
 
        virtual v2s32 getMousePos() = 0;
        virtual void setMousePos(s32 x, s32 y) = 0;
 
-       virtual bool getLeftState() = 0;
-       virtual bool getRightState() = 0;
-
-       virtual bool getLeftClicked() = 0;
-       virtual bool getRightClicked() = 0;
-       virtual void resetLeftClicked() = 0;
-       virtual void resetRightClicked() = 0;
-
-       virtual bool getLeftReleased() = 0;
-       virtual bool getRightReleased() = 0;
-       virtual void resetLeftReleased() = 0;
-       virtual void resetRightReleased() = 0;
-
        virtual s32 getMouseWheel() = 0;
 
        virtual void step(float dtime) {}
@@ -270,10 +277,26 @@ class RealInputHandler : public InputHandler
        {
                return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
        }
+       virtual bool wasKeyPressed(GameKeyType k)
+       {
+               return m_receiver->WasKeyPressed(keycache.key[k]) || joystick.wasKeyReleased(k);
+       }
+       virtual bool wasKeyReleased(GameKeyType k)
+       {
+               return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k);
+       }
        virtual bool cancelPressed()
        {
                return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
        }
+       virtual void clearWasKeyPressed()
+       {
+               m_receiver->clearWasKeyPressed();
+       }
+       virtual void clearWasKeyReleased()
+       {
+               m_receiver->clearWasKeyReleased();
+       }
        virtual void listenForKey(const KeyPress &keyCode)
        {
                m_receiver->listenForKey(keyCode);
@@ -301,59 +324,6 @@ class RealInputHandler : public InputHandler
                }
        }
 
-       virtual bool getLeftState()
-       {
-               return m_receiver->left_active || joystick.isKeyDown(KeyType::MOUSE_L);
-       }
-       virtual bool getRightState()
-       {
-               return m_receiver->right_active || joystick.isKeyDown(KeyType::MOUSE_R);
-       }
-
-       virtual bool getLeftClicked()
-       {
-               return m_receiver->leftclicked ||
-                      joystick.getWasKeyDown(KeyType::MOUSE_L);
-       }
-       virtual bool getRightClicked()
-       {
-               return m_receiver->rightclicked ||
-                      joystick.getWasKeyDown(KeyType::MOUSE_R);
-       }
-
-       virtual void resetLeftClicked()
-       {
-               m_receiver->leftclicked = false;
-               joystick.clearWasKeyDown(KeyType::MOUSE_L);
-       }
-       virtual void resetRightClicked()
-       {
-               m_receiver->rightclicked = false;
-               joystick.clearWasKeyDown(KeyType::MOUSE_R);
-       }
-
-       virtual bool getLeftReleased()
-       {
-               return m_receiver->leftreleased ||
-                      joystick.wasKeyReleased(KeyType::MOUSE_L);
-       }
-       virtual bool getRightReleased()
-       {
-               return m_receiver->rightreleased ||
-                      joystick.wasKeyReleased(KeyType::MOUSE_R);
-       }
-
-       virtual void resetLeftReleased()
-       {
-               m_receiver->leftreleased = false;
-               joystick.clearWasKeyReleased(KeyType::MOUSE_L);
-       }
-       virtual void resetRightReleased()
-       {
-               m_receiver->rightreleased = false;
-               joystick.clearWasKeyReleased(KeyType::MOUSE_R);
-       }
-
        virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
 
        void clear()
@@ -372,25 +342,19 @@ class RandomInputHandler : public InputHandler
 public:
        RandomInputHandler() = default;
 
+       bool isRandom() const
+       {
+               return true;
+       }
+
        virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
        virtual bool wasKeyDown(GameKeyType k) { return false; }
+       virtual bool wasKeyPressed(GameKeyType k) { return false; }
+       virtual bool wasKeyReleased(GameKeyType k) { return false; }
        virtual bool cancelPressed() { return false; }
        virtual v2s32 getMousePos() { return mousepos; }
        virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
 
-       virtual bool getLeftState() { return leftdown; }
-       virtual bool getRightState() { return rightdown; }
-
-       virtual bool getLeftClicked() { return leftclicked; }
-       virtual bool getRightClicked() { return rightclicked; }
-       virtual void resetLeftClicked() { leftclicked = false; }
-       virtual void resetRightClicked() { rightclicked = false; }
-
-       virtual bool getLeftReleased() { return leftreleased; }
-       virtual bool getRightReleased() { return rightreleased; }
-       virtual void resetLeftReleased() { leftreleased = false; }
-       virtual void resetRightReleased() { rightreleased = false; }
-
        virtual s32 getMouseWheel() { return 0; }
 
        virtual void step(float dtime);
@@ -401,10 +365,4 @@ class RandomInputHandler : public InputHandler
        KeyList keydown;
        v2s32 mousepos;
        v2s32 mousespeed;
-       bool leftdown = false;
-       bool rightdown = false;
-       bool leftclicked = false;
-       bool rightclicked = false;
-       bool leftreleased = false;
-       bool rightreleased = false;
 };