#include "gui/touchscreengui.h"
#endif
+class InputHandler;
+
+/****************************************************************************
+ Fast key cache for main game loop
+ ****************************************************************************/
+
+/* This is faster than using getKeySetting with the tradeoff that functions
+ * using it must make sure that it's initialised before using it and there is
+ * no error handling (for example bounds checking). This is really intended for
+ * use only in the main running loop of the client (the_game()) where the faster
+ * (up to 10x faster) key lookup is an asset. Other parts of the codebase
+ * (e.g. formspecs) should continue using getKeySetting().
+ */
+struct KeyCache
+{
+
+ KeyCache()
+ {
+ handler = NULL;
+ populate();
+ populate_nonchanging();
+ }
+
+ void populate();
+
+ // Keys that are not settings dependent
+ void populate_nonchanging();
+
+ KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
+ InputHandler *handler;
+};
+
class KeyList : private std::list<KeyPress>
{
typedef std::list<KeyPress> super;
class InputHandler
{
public:
- InputHandler() = default;
+ InputHandler()
+ {
+ keycache.handler = this;
+ keycache.populate();
+ }
virtual ~InputHandler() = default;
- virtual bool isKeyDown(const KeyPress &keyCode) = 0;
- virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
+ virtual bool isKeyDown(GameKeyType k) = 0;
+ virtual bool wasKeyDown(GameKeyType k) = 0;
+ virtual bool cancelPressed() = 0;
virtual void listenForKey(const KeyPress &keyCode) {}
virtual void dontListenForKeys() {}
virtual void clear() {}
JoystickController joystick;
+ KeyCache keycache;
};
/*
Separated input handler
{
m_receiver->joystick = &joystick;
}
- virtual bool isKeyDown(const KeyPress &keyCode)
+ virtual bool isKeyDown(GameKeyType k)
{
- return m_receiver->IsKeyDown(keyCode);
+ return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
}
- virtual bool wasKeyDown(const KeyPress &keyCode)
+ virtual bool wasKeyDown(GameKeyType k)
{
- return m_receiver->WasKeyDown(keyCode);
+ return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
+ }
+ virtual bool cancelPressed()
+ {
+ return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
}
virtual void listenForKey(const KeyPress &keyCode)
{
}
}
- virtual bool getLeftState() { return m_receiver->left_active; }
- virtual bool getRightState() { return m_receiver->right_active; }
+ virtual bool getLeftState()
+ {
+ return m_receiver->left_active || joystick.isKeyDown(KeyType::MOUSE_L);
+ }
+ virtual bool getRightState()
+ {
+ return m_receiver->right_active || joystick.isKeyDown(KeyType::MOUSE_R);
+ }
+
+ virtual bool getLeftClicked()
+ {
+ return m_receiver->leftclicked ||
+ joystick.getWasKeyDown(KeyType::MOUSE_L);
+ }
+ virtual bool getRightClicked()
+ {
+ return m_receiver->rightclicked ||
+ joystick.getWasKeyDown(KeyType::MOUSE_R);
+ }
+
+ virtual void resetLeftClicked()
+ {
+ m_receiver->leftclicked = false;
+ joystick.clearWasKeyDown(KeyType::MOUSE_L);
+ }
+ virtual void resetRightClicked()
+ {
+ m_receiver->rightclicked = false;
+ joystick.clearWasKeyDown(KeyType::MOUSE_R);
+ }
- virtual bool getLeftClicked() { return m_receiver->leftclicked; }
- virtual bool getRightClicked() { return m_receiver->rightclicked; }
- virtual void resetLeftClicked() { m_receiver->leftclicked = false; }
- virtual void resetRightClicked() { m_receiver->rightclicked = false; }
+ virtual bool getLeftReleased()
+ {
+ return m_receiver->leftreleased ||
+ joystick.wasKeyReleased(KeyType::MOUSE_L);
+ }
+ virtual bool getRightReleased()
+ {
+ return m_receiver->rightreleased ||
+ joystick.wasKeyReleased(KeyType::MOUSE_R);
+ }
- virtual bool getLeftReleased() { return m_receiver->leftreleased; }
- virtual bool getRightReleased() { return m_receiver->rightreleased; }
- virtual void resetLeftReleased() { m_receiver->leftreleased = false; }
- virtual void resetRightReleased() { m_receiver->rightreleased = false; }
+ virtual void resetLeftReleased()
+ {
+ m_receiver->leftreleased = false;
+ joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+ }
+ virtual void resetRightReleased()
+ {
+ m_receiver->rightreleased = false;
+ joystick.clearWasKeyReleased(KeyType::MOUSE_R);
+ }
virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
public:
RandomInputHandler() = default;
- virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
- virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
+ virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
+ virtual bool wasKeyDown(GameKeyType k) { return false; }
+ virtual bool cancelPressed() { return false; }
virtual v2s32 getMousePos() { return mousepos; }
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
virtual s32 getMouseWheel() { return 0; }
- virtual void step(float dtime)
- {
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_jump"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_special1"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_forward"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_left"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 20);
- mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 30);
- leftdown = !leftdown;
- if (leftdown)
- leftclicked = true;
- if (!leftdown)
- leftreleased = true;
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 15);
- rightdown = !rightdown;
- if (rightdown)
- rightclicked = true;
- if (!rightdown)
- rightreleased = true;
- }
- }
- mousepos += mousespeed;
- }
+ virtual void step(float dtime);
s32 Rand(s32 min, s32 max);