return b;
}
- void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
- void dontListenForKeys() { keysListenedFor.clear(); }
+ // Checks whether a key was just pressed. State will be cleared
+ // in the subsequent iteration of Game::processPlayerInteraction
+ bool WasKeyPressed(const KeyPress &keycode) const { return keyWasPressed[keycode]; }
+
+ // Checks whether a key was just released. State will be cleared
+ // in the subsequent iteration of Game::processPlayerInteraction
+ bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; }
+
+ void listenForKey(const KeyPress &keyCode)
+ {
+ keysListenedFor.set(keyCode);
+ }
+ void dontListenForKeys()
+ {
+ keysListenedFor.clear();
+ }
s32 getMouseWheel()
{
{
keyIsDown.clear();
keyWasDown.clear();
+ keyWasPressed.clear();
+ keyWasReleased.clear();
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
+ mouse_wheel = 0;
+ }
- left_active = false;
- middle_active = false;
- right_active = false;
+ void clearWasKeyPressed()
+ {
+ keyWasPressed.clear();
+ }
- mouse_wheel = 0;
+ void clearWasKeyReleased()
+ {
+ keyWasReleased.clear();
}
MyEventReceiver()
#endif
}
- bool leftclicked = false;
- bool rightclicked = false;
- bool leftreleased = false;
- bool rightreleased = false;
-
- bool left_active = false;
- bool middle_active = false;
- bool right_active = false;
-
- s32 mouse_wheel = 0;
-
JoystickController *joystick = nullptr;
#ifdef HAVE_TOUCHSCREENGUI
#endif
private:
+ s32 mouse_wheel = 0;
+
// The current state of keys
KeyList keyIsDown;
- // Whether a key has been pressed or not
+
+ // Like keyIsDown but only reset when that key is read
KeyList keyWasDown;
+
+ // Whether a key has just been pressed
+ KeyList keyWasPressed;
+
+ // Whether a key has just been released
+ KeyList keyWasReleased;
+
// List of keys we listen for
// TODO perhaps the type of this is not really
// performant as KeyList is designed for few but
virtual bool isKeyDown(GameKeyType k) = 0;
virtual bool wasKeyDown(GameKeyType k) = 0;
+ virtual bool wasKeyPressed(GameKeyType k) = 0;
+ virtual bool wasKeyReleased(GameKeyType k) = 0;
virtual bool cancelPressed() = 0;
+ virtual float getMovementSpeed() = 0;
+ virtual float getMovementDirection() = 0;
+
+ virtual void clearWasKeyPressed() {}
+ virtual void clearWasKeyReleased() {}
+
virtual void listenForKey(const KeyPress &keyCode) {}
virtual void dontListenForKeys() {}
virtual v2s32 getMousePos() = 0;
virtual void setMousePos(s32 x, s32 y) = 0;
- virtual bool getLeftState() = 0;
- virtual bool getRightState() = 0;
-
- virtual bool getLeftClicked() = 0;
- virtual bool getRightClicked() = 0;
- virtual void resetLeftClicked() = 0;
- virtual void resetRightClicked() = 0;
-
- virtual bool getLeftReleased() = 0;
- virtual bool getRightReleased() = 0;
- virtual void resetLeftReleased() = 0;
- virtual void resetRightReleased() = 0;
-
virtual s32 getMouseWheel() = 0;
virtual void step(float dtime) {}
{
m_receiver->joystick = &joystick;
}
+
+ virtual ~RealInputHandler()
+ {
+ m_receiver->joystick = nullptr;
+ }
+
virtual bool isKeyDown(GameKeyType k)
{
return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
{
return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
}
- virtual bool cancelPressed()
+ virtual bool wasKeyPressed(GameKeyType k)
{
- return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
+ return m_receiver->WasKeyPressed(keycache.key[k]) || joystick.wasKeyPressed(k);
}
- virtual void listenForKey(const KeyPress &keyCode)
- {
- m_receiver->listenForKey(keyCode);
- }
- virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
- virtual v2s32 getMousePos()
+ virtual bool wasKeyReleased(GameKeyType k)
{
- if (RenderingEngine::get_raw_device()->getCursorControl()) {
- return RenderingEngine::get_raw_device()
- ->getCursorControl()
- ->getPosition();
- }
-
- return m_mousepos;
+ return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k);
}
- virtual void setMousePos(s32 x, s32 y)
+ virtual float getMovementSpeed()
{
- if (RenderingEngine::get_raw_device()->getCursorControl()) {
- RenderingEngine::get_raw_device()
- ->getCursorControl()
- ->setPosition(x, y);
- } else {
- m_mousepos = v2s32(x, y);
+ bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]),
+ b = m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]),
+ l = m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]),
+ r = m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]);
+ if (f || b || l || r)
+ {
+ // if contradictory keys pressed, stay still
+ if (f && b && l && r)
+ return 0.0f;
+ else if (f && b && !l && !r)
+ return 0.0f;
+ else if (!f && !b && l && r)
+ return 0.0f;
+ return 1.0f; // If there is a keyboard event, assume maximum speed
}
+ return joystick.getMovementSpeed();
}
- virtual bool getLeftState()
+ virtual float getMovementDirection()
{
- return m_receiver->left_active || joystick.isKeyDown(KeyType::MOUSE_L);
+ float x = 0, z = 0;
+
+ /* Check keyboard for input */
+ if (m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]))
+ z += 1;
+ if (m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]))
+ z -= 1;
+ if (m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]))
+ x += 1;
+ if (m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]))
+ x -= 1;
+
+ if (x != 0 || z != 0) /* If there is a keyboard event, it takes priority */
+ return atan2(x, z);
+ else
+ return joystick.getMovementDirection();
}
- virtual bool getRightState()
+
+ virtual bool cancelPressed()
{
- return m_receiver->right_active || joystick.isKeyDown(KeyType::MOUSE_R);
+ return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
}
- virtual bool getLeftClicked()
+ virtual void clearWasKeyPressed()
{
- return m_receiver->leftclicked ||
- joystick.getWasKeyDown(KeyType::MOUSE_L);
+ m_receiver->clearWasKeyPressed();
}
- virtual bool getRightClicked()
+ virtual void clearWasKeyReleased()
{
- return m_receiver->rightclicked ||
- joystick.getWasKeyDown(KeyType::MOUSE_R);
+ m_receiver->clearWasKeyReleased();
}
- virtual void resetLeftClicked()
+ virtual void listenForKey(const KeyPress &keyCode)
{
- m_receiver->leftclicked = false;
- joystick.clearWasKeyDown(KeyType::MOUSE_L);
+ m_receiver->listenForKey(keyCode);
}
- virtual void resetRightClicked()
+ virtual void dontListenForKeys()
{
- m_receiver->rightclicked = false;
- joystick.clearWasKeyDown(KeyType::MOUSE_R);
+ m_receiver->dontListenForKeys();
}
- virtual bool getLeftReleased()
- {
- return m_receiver->leftreleased ||
- joystick.wasKeyReleased(KeyType::MOUSE_L);
- }
- virtual bool getRightReleased()
+ virtual v2s32 getMousePos()
{
- return m_receiver->rightreleased ||
- joystick.wasKeyReleased(KeyType::MOUSE_R);
+ auto control = RenderingEngine::get_raw_device()->getCursorControl();
+ if (control) {
+ return control->getPosition();
+ }
+
+ return m_mousepos;
}
- virtual void resetLeftReleased()
+ virtual void setMousePos(s32 x, s32 y)
{
- m_receiver->leftreleased = false;
- joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+ auto control = RenderingEngine::get_raw_device()->getCursorControl();
+ if (control) {
+ control->setPosition(x, y);
+ } else {
+ m_mousepos = v2s32(x, y);
+ }
}
- virtual void resetRightReleased()
+
+ virtual s32 getMouseWheel()
{
- m_receiver->rightreleased = false;
- joystick.clearWasKeyReleased(KeyType::MOUSE_R);
+ return m_receiver->getMouseWheel();
}
- virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
-
void clear()
{
joystick.clear();
virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
virtual bool wasKeyDown(GameKeyType k) { return false; }
+ virtual bool wasKeyPressed(GameKeyType k) { return false; }
+ virtual bool wasKeyReleased(GameKeyType k) { return false; }
virtual bool cancelPressed() { return false; }
+ virtual float getMovementSpeed() { return movementSpeed; }
+ virtual float getMovementDirection() { return movementDirection; }
virtual v2s32 getMousePos() { return mousepos; }
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
- virtual bool getLeftState() { return leftdown; }
- virtual bool getRightState() { return rightdown; }
-
- virtual bool getLeftClicked() { return leftclicked; }
- virtual bool getRightClicked() { return rightclicked; }
- virtual void resetLeftClicked() { leftclicked = false; }
- virtual void resetRightClicked() { rightclicked = false; }
-
- virtual bool getLeftReleased() { return leftreleased; }
- virtual bool getRightReleased() { return rightreleased; }
- virtual void resetLeftReleased() { leftreleased = false; }
- virtual void resetRightReleased() { rightreleased = false; }
-
virtual s32 getMouseWheel() { return 0; }
virtual void step(float dtime);
KeyList keydown;
v2s32 mousepos;
v2s32 mousespeed;
- bool leftdown = false;
- bool rightdown = false;
- bool leftclicked = false;
- bool rightclicked = false;
- bool leftreleased = false;
- bool rightreleased = false;
+ float movementSpeed;
+ float movementDirection;
};