// in the subsequent iteration of Game::processPlayerInteraction
bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; }
- void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
- void dontListenForKeys() { keysListenedFor.clear(); }
+ void listenForKey(const KeyPress &keyCode)
+ {
+ keysListenedFor.set(keyCode);
+ }
+ void dontListenForKeys()
+ {
+ keysListenedFor.clear();
+ }
s32 getMouseWheel()
{
#endif
}
- s32 mouse_wheel = 0;
-
JoystickController *joystick = nullptr;
#ifdef HAVE_TOUCHSCREENGUI
TouchScreenGUI *m_touchscreengui;
#endif
+ s32 mouse_wheel = 0;
+
// The current state of keys
KeyList keyIsDown;
{
m_receiver->joystick = &joystick;
}
+
+ virtual ~RealInputHandler()
+ {
+ m_receiver->joystick = nullptr;
+ }
+
virtual bool isKeyDown(GameKeyType k)
{
return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
{
return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k);
}
+
virtual float getMovementSpeed()
{
bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]),
}
return joystick.getMovementSpeed();
}
+
virtual float getMovementDirection()
{
float x = 0, z = 0;
else
return joystick.getMovementDirection();
}
+
virtual bool cancelPressed()
{
return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
}
+
virtual void clearWasKeyPressed()
{
m_receiver->clearWasKeyPressed();
{
m_receiver->clearWasKeyReleased();
}
+
virtual void listenForKey(const KeyPress &keyCode)
{
m_receiver->listenForKey(keyCode);
}
- virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
+ virtual void dontListenForKeys()
+ {
+ m_receiver->dontListenForKeys();
+ }
+
virtual v2s32 getMousePos()
{
- if (RenderingEngine::get_raw_device()->getCursorControl()) {
- return RenderingEngine::get_raw_device()
- ->getCursorControl()
- ->getPosition();
+ auto control = RenderingEngine::get_raw_device()->getCursorControl();
+ if (control) {
+ return control->getPosition();
}
return m_mousepos;
virtual void setMousePos(s32 x, s32 y)
{
- if (RenderingEngine::get_raw_device()->getCursorControl()) {
- RenderingEngine::get_raw_device()
- ->getCursorControl()
- ->setPosition(x, y);
+ auto control = RenderingEngine::get_raw_device()->getCursorControl();
+ if (control) {
+ control->setPosition(x, y);
} else {
m_mousepos = v2s32(x, y);
}
}
- virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
+ virtual s32 getMouseWheel()
+ {
+ return m_receiver->getMouseWheel();
+ }
void clear()
{
m_receiver->clearInput();
}
- private:
+private:
MyEventReceiver *m_receiver = nullptr;
v2s32 m_mousepos;
};