]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/inputhandler.cpp
8x block meshes (#13133)
[minetest.git] / src / client / inputhandler.cpp
index 9c7a94c4e2b15d0ed1c64a2e86b91ca713c416db..a6ba87e8d2b8526b28eab4e2bd07f3a4868ed09e 100644 (file)
@@ -20,7 +20,81 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "util/numeric.h"
 #include "inputhandler.h"
-#include "mainmenumanager.h"
+#include "gui/mainmenumanager.h"
+#include "hud.h"
+
+void KeyCache::populate_nonchanging()
+{
+       key[KeyType::ESC] = EscapeKey;
+}
+
+void KeyCache::populate()
+{
+       key[KeyType::FORWARD] = getKeySetting("keymap_forward");
+       key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
+       key[KeyType::LEFT] = getKeySetting("keymap_left");
+       key[KeyType::RIGHT] = getKeySetting("keymap_right");
+       key[KeyType::JUMP] = getKeySetting("keymap_jump");
+       key[KeyType::AUX1] = getKeySetting("keymap_aux1");
+       key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
+       key[KeyType::DIG] = getKeySetting("keymap_dig");
+       key[KeyType::PLACE] = getKeySetting("keymap_place");
+
+       key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
+
+       key[KeyType::DROP] = getKeySetting("keymap_drop");
+       key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
+       key[KeyType::CHAT] = getKeySetting("keymap_chat");
+       key[KeyType::CMD] = getKeySetting("keymap_cmd");
+       key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
+       key[KeyType::CONSOLE] = getKeySetting("keymap_console");
+       key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
+       key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
+       key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
+       key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
+       key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
+       key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
+       key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
+       key[KeyType::MUTE] = getKeySetting("keymap_mute");
+       key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
+       key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
+       key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
+       key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
+       key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
+       key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
+       key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
+       key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
+       key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
+       key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
+       key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
+       key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
+       key[KeyType::INCREASE_VIEWING_RANGE] =
+                       getKeySetting("keymap_increase_viewing_range_min");
+       key[KeyType::DECREASE_VIEWING_RANGE] =
+                       getKeySetting("keymap_decrease_viewing_range_min");
+       key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
+       key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
+
+       key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
+       key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
+       key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
+       key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
+
+       for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
+               std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
+               key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
+       }
+
+       if (handler) {
+               // First clear all keys, then re-add the ones we listen for
+               handler->dontListenForKeys();
+               for (const KeyPress &k : key) {
+                       handler->listenForKey(k);
+               }
+               handler->listenForKey(EscapeKey);
+               handler->listenForKey(CancelKey);
+       }
+}
 
 bool MyEventReceiver::OnEvent(const SEvent &event)
 {
@@ -41,56 +115,72 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
                const KeyPress &keyCode = event.KeyInput;
                if (keysListenedFor[keyCode]) {
                        if (event.KeyInput.PressedDown) {
+                               if (!IsKeyDown(keyCode))
+                                       keyWasPressed.set(keyCode);
+
                                keyIsDown.set(keyCode);
                                keyWasDown.set(keyCode);
                        } else {
+                               if (IsKeyDown(keyCode))
+                                       keyWasReleased.set(keyCode);
+
                                keyIsDown.unset(keyCode);
                        }
+
                        return true;
                }
-       }
 
 #ifdef HAVE_TOUCHSCREENGUI
-       // case of touchscreengui we have to handle different events
-       if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
+       } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
+               // In case of touchscreengui, we have to handle different events
                m_touchscreengui->translateEvent(event);
                return true;
-       }
 #endif
 
-       if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
-               /* TODO add a check like:
-               if (event.JoystickEvent != joystick_we_listen_for)
-                       return false;
-               */
-               return joystick->handleEvent(event.JoystickEvent);
-       }
-       // handle mouse events
-       if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
-               if (isMenuActive()) {
-                       left_active = false;
-                       middle_active = false;
-                       right_active = false;
-               } else {
-                       left_active = event.MouseInput.isLeftPressed();
-                       middle_active = event.MouseInput.isMiddlePressed();
-                       right_active = event.MouseInput.isRightPressed();
-
-                       if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
-                               leftclicked = true;
-                       }
-                       if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
-                               rightclicked = true;
-                       }
-                       if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
-                               leftreleased = true;
-                       }
-                       if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
-                               rightreleased = true;
-                       }
-                       if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
-                               mouse_wheel += event.MouseInput.Wheel;
-                       }
+       } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
+               // joystick may be nullptr if game is launched with '--random-input' parameter
+               return joystick && joystick->handleEvent(event.JoystickEvent);
+       } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
+               // Handle mouse events
+               KeyPress key;
+               switch (event.MouseInput.Event) {
+               case EMIE_LMOUSE_PRESSED_DOWN:
+                       key = "KEY_LBUTTON";
+                       keyIsDown.set(key);
+                       keyWasDown.set(key);
+                       keyWasPressed.set(key);
+                       break;
+               case EMIE_MMOUSE_PRESSED_DOWN:
+                       key = "KEY_MBUTTON";
+                       keyIsDown.set(key);
+                       keyWasDown.set(key);
+                       keyWasPressed.set(key);
+                       break;
+               case EMIE_RMOUSE_PRESSED_DOWN:
+                       key = "KEY_RBUTTON";
+                       keyIsDown.set(key);
+                       keyWasDown.set(key);
+                       keyWasPressed.set(key);
+                       break;
+               case EMIE_LMOUSE_LEFT_UP:
+                       key = "KEY_LBUTTON";
+                       keyIsDown.unset(key);
+                       keyWasReleased.set(key);
+                       break;
+               case EMIE_MMOUSE_LEFT_UP:
+                       key = "KEY_MBUTTON";
+                       keyIsDown.unset(key);
+                       keyWasReleased.set(key);
+                       break;
+               case EMIE_RMOUSE_LEFT_UP:
+                       key = "KEY_RBUTTON";
+                       keyIsDown.unset(key);
+                       keyWasReleased.set(key);
+                       break;
+               case EMIE_MOUSE_WHEEL:
+                       mouse_wheel += event.MouseInput.Wheel;
+                       break;
+               default: break;
                }
        } else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
                static const LogLevel irr_loglev_conv[] = {
@@ -102,8 +192,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
                };
                assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
                g_logger.log(irr_loglev_conv[event.LogEvent.Level],
-                               std::string("Irrlicht: ") +
-                                               (const char *)event.LogEvent.Text);
+                               std::string("Irrlicht: ") + event.LogEvent.Text);
                return true;
        }
        /* always return false in order to continue processing events */
@@ -117,3 +206,73 @@ s32 RandomInputHandler::Rand(s32 min, s32 max)
 {
        return (myrand() % (max - min + 1)) + min;
 }
+
+struct RandomInputHandlerSimData {
+       std::string key;
+       float counter;
+       int time_max;
+};
+
+void RandomInputHandler::step(float dtime)
+{
+       static RandomInputHandlerSimData rnd_data[] = {
+               { "keymap_jump", 0.0f, 40 },
+               { "keymap_aux1", 0.0f, 40 },
+               { "keymap_forward", 0.0f, 40 },
+               { "keymap_left", 0.0f, 40 },
+               { "keymap_dig", 0.0f, 30 },
+               { "keymap_place", 0.0f, 15 }
+       };
+
+       for (auto &i : rnd_data) {
+               i.counter -= dtime;
+               if (i.counter < 0.0) {
+                       i.counter = 0.1 * Rand(1, i.time_max);
+                       keydown.toggle(getKeySetting(i.key.c_str()));
+               }
+       }
+       {
+               static float counter1 = 0;
+               counter1 -= dtime;
+               if (counter1 < 0.0) {
+                       counter1 = 0.1 * Rand(1, 20);
+                       mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
+               }
+       }
+       mousepos += mousespeed;
+       static bool useJoystick = false;
+       {
+               static float counterUseJoystick = 0;
+               counterUseJoystick -= dtime;
+               if (counterUseJoystick < 0.0) {
+                       counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
+                       useJoystick = !useJoystick;
+               }
+       }
+       if (useJoystick) {
+               static float counterMovement = 0;
+               counterMovement -= dtime;
+               if (counterMovement < 0.0) {
+                       counterMovement = 0.1 * Rand(1, 40);
+                       movementSpeed = Rand(0,100)*0.01;
+                       movementDirection = Rand(-100, 100)*0.01 * M_PI;
+               }
+       } else {
+               bool f = keydown[keycache.key[KeyType::FORWARD]],
+                       l = keydown[keycache.key[KeyType::LEFT]];
+               if (f || l) {
+                       movementSpeed = 1.0f;
+                       if (f && !l)
+                               movementDirection = 0.0;
+                       else if (!f && l)
+                               movementDirection = -M_PI_2;
+                       else if (f && l)
+                               movementDirection = -M_PI_4;
+                       else
+                               movementDirection = 0.0;
+               } else {
+                       movementSpeed = 0.0;
+                       movementDirection = 0.0;
+               }
+       }
+}