#include "util/numeric.h"
#include "inputhandler.h"
-#include "mainmenumanager.h"
+#include "gui/mainmenumanager.h"
+#include "hud.h"
+
+void KeyCache::populate_nonchanging()
+{
+ key[KeyType::ESC] = EscapeKey;
+}
+
+void KeyCache::populate()
+{
+ key[KeyType::FORWARD] = getKeySetting("keymap_forward");
+ key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
+ key[KeyType::LEFT] = getKeySetting("keymap_left");
+ key[KeyType::RIGHT] = getKeySetting("keymap_right");
+ key[KeyType::JUMP] = getKeySetting("keymap_jump");
+ key[KeyType::AUX1] = getKeySetting("keymap_aux1");
+ key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
+ key[KeyType::DIG] = getKeySetting("keymap_dig");
+ key[KeyType::PLACE] = getKeySetting("keymap_place");
+
+ key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
+
+ key[KeyType::DROP] = getKeySetting("keymap_drop");
+ key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
+ key[KeyType::CHAT] = getKeySetting("keymap_chat");
+ key[KeyType::CMD] = getKeySetting("keymap_cmd");
+ key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
+ key[KeyType::CONSOLE] = getKeySetting("keymap_console");
+ key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
+ key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
+ key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
+ key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
+ key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
+ key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
+ key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
+ key[KeyType::MUTE] = getKeySetting("keymap_mute");
+ key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
+ key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
+ key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
+ key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
+ key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
+ key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
+ key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
+ key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
+ key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
+ key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
+ key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
+ key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
+ key[KeyType::INCREASE_VIEWING_RANGE] =
+ getKeySetting("keymap_increase_viewing_range_min");
+ key[KeyType::DECREASE_VIEWING_RANGE] =
+ getKeySetting("keymap_decrease_viewing_range_min");
+ key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
+ key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
+
+ key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
+ key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
+ key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
+ key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
+
+ for (int i = 0; i < HUD_HOTBAR_ITEMCOUNT_MAX; i++) {
+ std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
+ key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
+ }
+
+ if (handler) {
+ // First clear all keys, then re-add the ones we listen for
+ handler->dontListenForKeys();
+ for (const KeyPress &k : key) {
+ handler->listenForKey(k);
+ }
+ handler->listenForKey(EscapeKey);
+ handler->listenForKey(CancelKey);
+ }
+}
bool MyEventReceiver::OnEvent(const SEvent &event)
{
const KeyPress &keyCode = event.KeyInput;
if (keysListenedFor[keyCode]) {
if (event.KeyInput.PressedDown) {
+ if (!IsKeyDown(keyCode))
+ keyWasPressed.set(keyCode);
+
keyIsDown.set(keyCode);
keyWasDown.set(keyCode);
} else {
+ if (IsKeyDown(keyCode))
+ keyWasReleased.set(keyCode);
+
keyIsDown.unset(keyCode);
}
+
return true;
}
- }
#ifdef HAVE_TOUCHSCREENGUI
- // case of touchscreengui we have to handle different events
- if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
+ } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
+ // In case of touchscreengui, we have to handle different events
m_touchscreengui->translateEvent(event);
return true;
- }
#endif
- if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
- /* TODO add a check like:
- if (event.JoystickEvent != joystick_we_listen_for)
- return false;
- */
- return joystick->handleEvent(event.JoystickEvent);
- }
- // handle mouse events
- if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
- if (isMenuActive()) {
- left_active = false;
- middle_active = false;
- right_active = false;
- } else {
- left_active = event.MouseInput.isLeftPressed();
- middle_active = event.MouseInput.isMiddlePressed();
- right_active = event.MouseInput.isRightPressed();
-
- if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
- leftclicked = true;
- }
- if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
- rightclicked = true;
- }
- if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
- leftreleased = true;
- }
- if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
- rightreleased = true;
- }
- if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
- mouse_wheel += event.MouseInput.Wheel;
- }
+ } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
+ // joystick may be nullptr if game is launched with '--random-input' parameter
+ return joystick && joystick->handleEvent(event.JoystickEvent);
+ } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
+ // Handle mouse events
+ KeyPress key;
+ switch (event.MouseInput.Event) {
+ case EMIE_LMOUSE_PRESSED_DOWN:
+ key = "KEY_LBUTTON";
+ keyIsDown.set(key);
+ keyWasDown.set(key);
+ keyWasPressed.set(key);
+ break;
+ case EMIE_MMOUSE_PRESSED_DOWN:
+ key = "KEY_MBUTTON";
+ keyIsDown.set(key);
+ keyWasDown.set(key);
+ keyWasPressed.set(key);
+ break;
+ case EMIE_RMOUSE_PRESSED_DOWN:
+ key = "KEY_RBUTTON";
+ keyIsDown.set(key);
+ keyWasDown.set(key);
+ keyWasPressed.set(key);
+ break;
+ case EMIE_LMOUSE_LEFT_UP:
+ key = "KEY_LBUTTON";
+ keyIsDown.unset(key);
+ keyWasReleased.set(key);
+ break;
+ case EMIE_MMOUSE_LEFT_UP:
+ key = "KEY_MBUTTON";
+ keyIsDown.unset(key);
+ keyWasReleased.set(key);
+ break;
+ case EMIE_RMOUSE_LEFT_UP:
+ key = "KEY_RBUTTON";
+ keyIsDown.unset(key);
+ keyWasReleased.set(key);
+ break;
+ case EMIE_MOUSE_WHEEL:
+ mouse_wheel += event.MouseInput.Wheel;
+ break;
+ default: break;
}
} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
static const LogLevel irr_loglev_conv[] = {
};
assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
g_logger.log(irr_loglev_conv[event.LogEvent.Level],
- std::string("Irrlicht: ") +
- (const char *)event.LogEvent.Text);
+ std::string("Irrlicht: ") + event.LogEvent.Text);
return true;
}
/* always return false in order to continue processing events */
{
return (myrand() % (max - min + 1)) + min;
}
+
+struct RandomInputHandlerSimData {
+ std::string key;
+ float counter;
+ int time_max;
+};
+
+void RandomInputHandler::step(float dtime)
+{
+ static RandomInputHandlerSimData rnd_data[] = {
+ { "keymap_jump", 0.0f, 40 },
+ { "keymap_aux1", 0.0f, 40 },
+ { "keymap_forward", 0.0f, 40 },
+ { "keymap_left", 0.0f, 40 },
+ { "keymap_dig", 0.0f, 30 },
+ { "keymap_place", 0.0f, 15 }
+ };
+
+ for (auto &i : rnd_data) {
+ i.counter -= dtime;
+ if (i.counter < 0.0) {
+ i.counter = 0.1 * Rand(1, i.time_max);
+ keydown.toggle(getKeySetting(i.key.c_str()));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 20);
+ mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
+ }
+ }
+ mousepos += mousespeed;
+ static bool useJoystick = false;
+ {
+ static float counterUseJoystick = 0;
+ counterUseJoystick -= dtime;
+ if (counterUseJoystick < 0.0) {
+ counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
+ useJoystick = !useJoystick;
+ }
+ }
+ if (useJoystick) {
+ static float counterMovement = 0;
+ counterMovement -= dtime;
+ if (counterMovement < 0.0) {
+ counterMovement = 0.1 * Rand(1, 40);
+ movementSpeed = Rand(0,100)*0.01;
+ movementDirection = Rand(-100, 100)*0.01 * M_PI;
+ }
+ } else {
+ bool f = keydown[keycache.key[KeyType::FORWARD]],
+ l = keydown[keycache.key[KeyType::LEFT]];
+ if (f || l) {
+ movementSpeed = 1.0f;
+ if (f && !l)
+ movementDirection = 0.0;
+ else if (!f && l)
+ movementDirection = -M_PI_2;
+ else if (f && l)
+ movementDirection = -M_PI_4;
+ else
+ movementDirection = 0.0;
+ } else {
+ movementSpeed = 0.0;
+ movementDirection = 0.0;
+ }
+ }
+}