]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/inputhandler.cpp
Add helpful error messages if Irrlicht library / include dir are set incorrectly...
[minetest.git] / src / client / inputhandler.cpp
index 608a405a8a9baae21fc378a03ace302b557f757b..980765efa55ec3a7a0c817e6c644a2e356b67775 100644 (file)
@@ -35,7 +35,7 @@ void KeyCache::populate()
        key[KeyType::LEFT] = getKeySetting("keymap_left");
        key[KeyType::RIGHT] = getKeySetting("keymap_right");
        key[KeyType::JUMP] = getKeySetting("keymap_jump");
-       key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
+       key[KeyType::AUX1] = getKeySetting("keymap_aux1");
        key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
        key[KeyType::DIG] = getKeySetting("keymap_dig");
        key[KeyType::PLACE] = getKeySetting("keymap_place");
@@ -60,6 +60,7 @@ void KeyCache::populate()
        key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
        key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
        key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
+       key[KeyType::TOGGLE_BLOCK_BOUNDS] = getKeySetting("keymap_toggle_block_bounds");
        key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
        key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
        key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
@@ -113,17 +114,12 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
        if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
                const KeyPress &keyCode = event.KeyInput;
                if (keysListenedFor[keyCode]) {
-                               // If the key is being held down then the OS may
-                               // send a continuous stream of keydown events.
-                               // In this case, we don't want to let this
-                               // stream reach the application as it will cause
-                               // certain actions to repeat constantly.
                        if (event.KeyInput.PressedDown) {
-                               if (!IsKeyDown(keyCode)) {
-                                       keyWasDown.set(keyCode);
+                               if (!IsKeyDown(keyCode))
                                        keyWasPressed.set(keyCode);
-                               }
+
                                keyIsDown.set(keyCode);
+                               keyWasDown.set(keyCode);
                        } else {
                                if (IsKeyDown(keyCode))
                                        keyWasReleased.set(keyCode);
@@ -224,7 +220,7 @@ void RandomInputHandler::step(float dtime)
 {
        static RandomInputHandlerSimData rnd_data[] = {
                { "keymap_jump", 0.0f, 40 },
-               { "keymap_special1", 0.0f, 40 },
+               { "keymap_aux1", 0.0f, 40 },
                { "keymap_forward", 0.0f, 40 },
                { "keymap_left", 0.0f, 40 },
                { "keymap_dig", 0.0f, 30 },