+#include <asprintf/asprintf.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "client/input.h"
#include "client/window.h"
#include "day.h"
-#include "util.h"
-typedef struct
-{
+typedef struct {
int key;
- bool was_pressed;
- bool fired;
+ bool state;
} KeyListener;
-static struct
-{
- GUIElement *pause_menu;
- GUIElement *status_message;
- bool paused;
- KeyListener pause_listener;
- KeyListener fullscreen_listener;
- KeyListener fly_listener;
- KeyListener collision_listener;
- KeyListener timelapse_listener;
- KeyListener debug_menu_listener;
- KeyListener screenshot_listener;
-} input;
-
-void input_on_cursor_pos(double current_x, double current_y)
-{
- if (input.paused)
- return;
-
- static double last_x, last_y = 0.0;
+static bool paused = false;
- double delta_x = current_x - last_x;
- double delta_y = current_y - last_y;
- last_x = current_x;
- last_y = current_y;
+static GUIElement *pause_menu;
+static GUIElement *status_message;
- client_player.yaw += (f32) delta_x * M_PI / 180.0f / 8.0f;
- client_player.pitch -= (f32) delta_y * M_PI / 180.0f / 8.0f;
+static KeyListener listener_pause = {GLFW_KEY_ESCAPE, false};
+static KeyListener listener_fullscreen = {GLFW_KEY_F11, false};
+static KeyListener listener_fly = {GLFW_KEY_F, false};
+static KeyListener listener_collision = {GLFW_KEY_C, false};
+static KeyListener listener_timelapse = {GLFW_KEY_T, false};
+static KeyListener listener_debug_menu = {GLFW_KEY_F3, false};
+static KeyListener listener_screenshot = {GLFW_KEY_F2, false};
- client_player.yaw = fmod(client_player.yaw + M_PI * 2.0f, M_PI * 2.0f);
- client_player.pitch = f32_clamp(client_player.pitch, -M_PI / 2.0f + 0.01f, M_PI / 2.0f - 0.01f);
-
- camera_set_angle(client_player.yaw, client_player.pitch);
-
- debug_menu_update_yaw();
- debug_menu_update_pitch();
-}
+static double cursor_last_x = 0.0;
+static double cursor_last_y = 0.0;
+// movement mutex needs to be locked
static bool move(int forward, int backward, vec3 dir)
{
- f64 sign;
- f64 speed = client_player.fly ? 25.0f : 4.317f;
+ // 25.0f; 4.317f
+ f32 sign;
if (glfwGetKey(window.handle, forward) == GLFW_PRESS)
sign = +1.0f;
else
return false;
- client_player.velocity.x += dir[0] * speed * sign;
- client_player.velocity.y += dir[1] * speed * sign;
- client_player.velocity.z += dir[2] * speed * sign;
+ client_player.velocity.x += dir[0] * client_player.movement.speed * sign;
+ client_player.velocity.y += dir[1] * client_player.movement.speed * sign;
+ client_player.velocity.z += dir[2] * client_player.movement.speed * sign;
return true;
}
static void enter_game()
{
glfwSetInputMode(window.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
- input.pause_menu->visible = false;
+ pause_menu->visible = false;
}
-static void do_key_listener(KeyListener *listener)
+static bool key_listener(KeyListener *listener)
{
- bool is_pressed = glfwGetKey(window.handle, listener->key) == GLFW_PRESS;
- listener->fired = listener->was_pressed && ! is_pressed;
- listener->was_pressed = is_pressed;
+ bool was = listener->state;
+ return !(listener->state = (glfwGetKey(window.handle, listener->key) == GLFW_PRESS)) && was;
}
-static KeyListener create_key_listener(int key)
+static void set_status_message(char *message)
{
- return (KeyListener) {
- .key = key,
- .was_pressed = false,
- .fired = false,
- };
+ gui_text(status_message, message);
+ status_message->def.text_color.w = 1.01f;
}
-static void set_status_message(char *message)
+void input_init()
{
- gui_set_text(input.status_message, message);
- input.status_message->def.text_color.w = 1.01f;
+ pause_menu = gui_add(NULL, (GUIElementDefinition) {
+ .pos = {0.0f, 0.0f},
+ .z_index = 0.5f,
+ .offset = {0, 0},
+ .margin = {0, 0},
+ .align = {0.0f, 0.0f},
+ .scale = {1.0f, 1.0f},
+ .scale_type = SCALE_PARENT,
+ .affect_parent_scale = false,
+ .text = NULL,
+ .image = NULL,
+ .text_color = {0.0f, 0.0f, 0.0f, 0.0f},
+ .bg_color = {0.0f, 0.0f, 0.0f, 0.4f},
+ });
+
+ status_message = gui_add(NULL, (GUIElementDefinition) {
+ .pos = {0.5f, 0.25f},
+ .z_index = 0.1f,
+ .offset = {0, 0},
+ .margin = {0, 0},
+ .align = {0.5f, 0.5f},
+ .scale = {1.0f, 1.0f},
+ .scale_type = SCALE_TEXT,
+ .affect_parent_scale = false,
+ .text = strdup(""),
+ .image = NULL,
+ .text_color = {1.0f, 0.91f, 0.13f, 0.0f},
+ .bg_color = {0.0f, 0.0f, 0.0f, 0.0f},
+ });
+
+ glfwSetInputMode(window.handle, GLFW_STICKY_KEYS, GL_TRUE);
+ enter_game();
}
void input_tick(f64 dtime)
{
- if (input.status_message->def.text_color.w > 1.0f)
- input.status_message->def.text_color.w = 1.0f;
- else if (input.status_message->def.text_color.w > 0.0f)
- input.status_message->def.text_color.w -= dtime * 1.0f;
+ if (status_message->def.text_color.w > 1.0f)
+ status_message->def.text_color.w = 1.0f;
+ else if (status_message->def.text_color.w > 0.0f)
+ status_message->def.text_color.w -= dtime * 1.0f;
- do_key_listener(&input.pause_listener);
- do_key_listener(&input.fullscreen_listener);
+ if (key_listener(&listener_pause)) {
+ paused = !paused;
- if (input.pause_listener.fired) {
- input.paused = ! input.paused;
-
- if (input.paused) {
+ if (paused) {
glfwSetInputMode(window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
- input.pause_menu->visible = true;
+ pause_menu->visible = true;
} else {
enter_game();
}
}
- if (input.fullscreen_listener.fired) {
+ if (key_listener(&listener_fullscreen)) {
if (window.fullscreen)
window_exit_fullscreen();
else
window_enter_fullscreen();
}
- if (! input.paused) {
- do_key_listener(&input.fly_listener);
- do_key_listener(&input.collision_listener);
- do_key_listener(&input.timelapse_listener);
- do_key_listener(&input.debug_menu_listener);
- do_key_listener(&input.screenshot_listener);
-
- if (input.fly_listener.fired) {
- client_player.fly = ! client_player.fly;
- debug_menu_update_flight();
- set_status_message(format_string("Flight %s", client_player.fly ? "Enabled" : "Disabled"));
+ if (!paused) {
+ if (key_listener(&listener_fly)) {
+ pthread_rwlock_wrlock(&client_player.lock_movement);
+ client_player.movement.flight = !client_player.movement.flight;
+
+ char *msg;
+ asprintf(&msg, "Flight %s", client_player.movement.flight ? "Enabled" : "Disabled");
+ set_status_message(msg);
+ debug_menu_changed(ENTRY_FLIGHT);
+
+ pthread_rwlock_unlock(&client_player.lock_movement);
}
- if (input.collision_listener.fired) {
- client_player.collision = ! client_player.collision;
- debug_menu_update_collision();
- set_status_message(format_string("Collision %s", client_player.collision ? "Enabled" : "Disabled"));
+ if (key_listener(&listener_collision)) {
+ pthread_rwlock_wrlock(&client_player.lock_movement);
+ client_player.movement.collision = !client_player.movement.collision;
+
+ char *msg;
+ asprintf(&msg, "Collision %s", client_player.movement.collision ? "Enabled" : "Disabled");
+ set_status_message(msg);
+ debug_menu_changed(ENTRY_COLLISION);
+
+ pthread_rwlock_unlock(&client_player.lock_movement);
}
- if (input.timelapse_listener.fired) {
+ if (key_listener(&listener_timelapse)) {
f64 current_time = get_time_of_day();
- timelapse = ! timelapse;
+ timelapse = !timelapse;
set_time_of_day(current_time);
- debug_menu_update_timelapse();
- set_status_message(format_string("Timelapse %s", timelapse ? "Enabled" : "Disabled"));
+
+ char *msg;
+ asprintf(&msg, "Timelapse %s", timelapse ? "Enabled" : "Disabled");
+ set_status_message(msg);
+ debug_menu_changed(ENTRY_TIMELAPSE);
}
- if (input.debug_menu_listener.fired)
+ if (key_listener(&listener_debug_menu))
debug_menu_toggle();
- if (input.screenshot_listener.fired) {
- char *screenshot_filename = take_screenshot();
- set_status_message(format_string("Screenshot saved to %s", screenshot_filename));
+ if (key_listener(&listener_screenshot)) {
+ char *screenshot_filename = game_take_screenshot();
+ char *msg;
+ asprintf(&msg, "Screenshot saved to %s", screenshot_filename);
+ set_status_message(msg);
free(screenshot_filename);
}
}
+ pthread_rwlock_rdlock(&client_player.lock_movement);
+
client_player.velocity.x = 0.0f;
client_player.velocity.z = 0.0f;
- if (client_player.fly)
+ if (client_player.movement.flight)
client_player.velocity.y = 0.0f;
- if (! input.paused) {
+ if (!paused) {
move(GLFW_KEY_W, GLFW_KEY_S, camera.movement_dirs.front);
move(GLFW_KEY_D, GLFW_KEY_A, camera.movement_dirs.right);
- if (client_player.fly)
+ if (client_player.movement.flight)
move(GLFW_KEY_SPACE, GLFW_KEY_LEFT_SHIFT, camera.movement_dirs.up);
else if (glfwGetKey(window.handle, GLFW_KEY_SPACE) == GLFW_PRESS)
client_player_jump();
}
+
+ pthread_rwlock_unlock(&client_player.lock_movement);
}
-void input_init()
+void input_cursor(double current_x, double current_y)
{
- input.paused = false;
+ if (paused)
+ return;
- input.pause_listener = create_key_listener(GLFW_KEY_ESCAPE);
- input.fullscreen_listener = create_key_listener(GLFW_KEY_F11);
- input.fly_listener = create_key_listener(GLFW_KEY_F);
- input.collision_listener = create_key_listener(GLFW_KEY_C);
- input.timelapse_listener = create_key_listener(GLFW_KEY_T);
- input.debug_menu_listener = create_key_listener(GLFW_KEY_F3);
- input.screenshot_listener = create_key_listener(GLFW_KEY_F2);
+ double delta_x = current_x - cursor_last_x;
+ double delta_y = current_y - cursor_last_y;
+ cursor_last_x = current_x;
+ cursor_last_y = current_y;
- input.pause_menu = gui_add(&gui_root, (GUIElementDefinition) {
- .pos = {0.0f, 0.0f},
- .z_index = 0.5f,
- .offset = {0, 0},
- .margin = {0, 0},
- .align = {0.0f, 0.0f},
- .scale = {1.0f, 1.0f},
- .scale_type = GST_PARENT,
- .affect_parent_scale = false,
- .text = NULL,
- .image = NULL,
- .text_color = {0.0f, 0.0f, 0.0f, 0.0f},
- .bg_color = {0.0f, 0.0f, 0.0f, 0.4f},
- });
+ ClientEntity *entity = client_player_entity();
+ if (!entity)
+ return;
- input.status_message = gui_add(&gui_root, (GUIElementDefinition) {
- .pos = {0.5f, 0.25f},
- .z_index = 0.1f,
- .offset = {0, 0},
- .margin = {0, 0},
- .align = {0.5f, 0.5f},
- .scale = {1.0f, 1.0f},
- .scale_type = GST_TEXT,
- .affect_parent_scale = false,
- .text = strdup(""),
- .image = NULL,
- .text_color = {1.0f, 0.91f, 0.13f, 0.0f},
- .bg_color = {0.0f, 0.0f, 0.0f, 0.0f},
- });
+ pthread_rwlock_wrlock(&entity->lock_pos_rot);
- glfwSetInputMode(window.handle, GLFW_STICKY_KEYS, GL_TRUE);
+ entity->data.rot.x += (f32) delta_x * M_PI / 180.0f / 8.0f;
+ entity->data.rot.y -= (f32) delta_y * M_PI / 180.0f / 8.0f;
- enter_game();
+ entity->data.rot.x = fmod(entity->data.rot.x + M_PI * 2.0f, M_PI * 2.0f);
+ entity->data.rot.y = f32_clamp(entity->data.rot.y, -M_PI / 2.0f + 0.01f, M_PI / 2.0f - 0.01f);
+
+ client_player_update_rot(entity);
+ pthread_rwlock_unlock(&entity->lock_pos_rot);
+ refcount_drp(&entity->rc);
}