#include <stdlib.h>
#include "client/camera.h"
#include "client/client.h"
+#include "client/client_config.h"
+#include "client/client_inventory.h"
#include "client/client_player.h"
#include "client/debug_menu.h"
#include "client/gui.h"
+#include "client/interact.h"
#include "client/input.h"
#include "client/screenshot.h"
#include "client/window.h"
pthread_rwlock_unlock(&entity->lock_pos_rot);
refcount_drp(&entity->rc);
}
+
+void input_click(bool left)
+{
+ if (client_config.swap_mouse_buttons)
+ left = !left;
+
+ interact_use(left);
+}