51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef CLIENT_HUD_HEADER
-#define CLIENT_HUD_HEADER
+#pragma once
#include <vector>
#include <IGUIFont.h>
video::SColor crosshair_argb;
video::SColor selectionbox_argb;
+
bool use_crosshair_image = false;
+ bool use_object_crosshair_image = false;
std::string hotbar_image = "";
bool use_hotbar_image = false;
std::string hotbar_selected_image = "";
bool use_hotbar_selected_image = false;
+ bool pointing_at_object = false;
+
Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
Inventory *inventory);
~Hud();
m_selected_face_normal = face_normal;
}
+ bool hasElementOfType(HudElementType type);
+
void drawLuaElements(const v3s16 &camera_offset);
private:
- void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture,
- s32 count, v2s32 offset, v2s32 size = v2s32());
+ bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos);
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
+ const std::string &texture, const std::string& bgtexture,
+ s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32());
void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
s32 inv_offset, InventoryList *mainlist, u16 selectitem,
void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
+ void drawCompassTranslate(HudElement *e, video::ITexture *texture,
+ const core::rect<s32> &rect, int way);
+
+ void drawCompassRotate(HudElement *e, video::ITexture *texture,
+ const core::rect<s32> &rect, int way);
+
float m_hud_scaling; // cached minetest setting
+ float m_scale_factor;
v3s16 m_camera_offset;
v2u32 m_screensize;
v2s32 m_displaycenter;
video::SMaterial m_selection_material;
+ scene::SMeshBuffer m_rotation_mesh_buffer;
+
enum
{
HIGHLIGHT_BOX,
IT_ROT_SELECTED,
IT_ROT_HOVERED,
IT_ROT_DRAGGED,
+ IT_ROT_OTHER,
IT_ROT_NONE, // Must be last, also serves as number
};
Client *client,
ItemRotationKind rotation_kind);
-#endif
+void drawItemStack(
+ video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ Client *client,
+ ItemRotationKind rotation_kind,
+ const v3s16 &angle,
+ const v3s16 &rotation_speed);
+